4
orton
125d

How can one master code without being bored at the console part ???

Comments
  • 2
    What do you mean "console part"?
  • 4
    Make a game then
  • 1
    Bored? That's the best part!
  • 1
    I guess you want to do VFX and stuff than writing code
  • 0
    @HampusMa for instance c# console application the in Java or c++ console
  • 1
    @Jilano really? Best part ??
  • 0
    @asgs I don't get what you mean by VFX
  • 2
    @agusmart it's short for Visual Effects
  • 0
    @Krokoklemme thanks buddy
  • 3
    Chances are, if your first priority is to "master code" you will lose interest long before that.

    The best programmers usually end up as masters (just using your word, masters are rare, most coders are average) due to how little they care about how "boring" it is

    If you do genuinely like it. Ignore the boring and just do it.. best to have a side project / goal in mind though.

    Thats what keeps it interesting!
  • 1
    @simonblack Surveys show that 90% of the people are above average... SCNR
  • 1
    @irene True, there's always gonna be grunt work no matter what project he's doing
  • 3
    Get a standing desk and ask your partner to give you oral sex.
  • 2
    If you can't jerk off to code, you're not a real programmer.
  • 1
    @ddephor Send me a reference, I'd love to read what their baseline for "average" was. if 90% are above average, then technically, close to 90% are average.

    Are you at all familiar with averages or normal curves?
  • 1
    @ddephor wait a minute... i think i've been had ...
  • 0
    Reminds me of landscape gardening.

    5 minutes drawing some pretty pictures.

    3 months filling a bucket and moving dirt around from A to B..
  • 1
    @irene Game design is alot of grunt work
  • 1
    I'm reminded in the old days when you'd spend a month coding a procedure to draw a line in assembler.

    Hunting down different solutions, so you can have the fastest possible.

    As such your code may well look odd, but be fast !

    I remember again coding sprite routines and to save memory and help with speed, all sprites was mirrored, so you only needed to store half the data.

    End result was two sprite drawing routines, one to normal and one mirrored.

    Sure a routine could be designed to do both, but it was just that little bit quicker to have a dedicated solution.

    Or that 6 x 8 character font you had to design and draw by hand on graph paper, because 8 x 8 took up too much room..
  • 0
    Why do you get 'bored at the console part'? Please elaborate…
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