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Because the programming practices in Unity make a mockery of the whole point of a strongly typed language.
On top of that it abstracts the graphics system too much for my liking. I want to learn how it works, not just how to use it. 🙃 -
Bubbles68265y@Root I mean I use it 90% of the time but then again I don’t do game dev so you have a valid question
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@Root because I'm doing primarily C# for work and cross platform .NET Core seems to be the future of the language.
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Root826025y@kwilliams I'd worry about performance. It alsonisnt a typical choice for game dev unless you're using Unity, so support could be lacking.
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Is more a proof of concept than for anything where micro optimisation would be a necessity.
If I manage to get a simple top down or platformer with collisions, physics etc I'll be happy.
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Do more with game development.
Maybe get something simple with OpenGL written in C# .NET Core 3.
rant
wk189