trying to rotate the character in Unreal Engine based on player input. It rotates around some sort of super weird point, so it looks like it's driving "backwards" while rotating, instead of rotating around the center of the mesh... sigh..
Solution: pass down the rotation value to the animation blueprint, rotate rootbone.
SUCK IT <.< See? it's not that hard, nor awkward. ffs.

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    I installed unreal, thought it would be like unity(though I don't have any experience in any of them), got confused in UI controls and then blueprint vs code kind of development.

    Unity seems better for newbies and its getting started tutorial as well.

    Unistalled both cause I didnt get the contract.
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