Finish my game. It will probably be shit because the concept just wasn't that good, but I will be able to extract 2-3 useful node modules once it's finished and tested properly. A VoIP system with overlapping rooms and an efficient co-browsing system without a serverside browser like Selenium are certain. Perhaps the plugin structure as well, but that's more architecture than code.

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    I noticed that every january I'm working on a game or some other gargantuan project. By june it becomes apparent that the task is too big, I spend the summer drinking my feeling of uselessness away then in september I begin brainstorming and end up with a somewhat more reasonable project idea by november.
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