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A space game (obviously) where ships are built and broken in convex pieces. With in-game computers and ship design/construction software, of course. Because what would a game engine be without the ability to play a game within the game, with exactly the same visual quality as in the outer one?
Edit: Game-within-game premise based on the idea that it will be easier to write the ship-CAD software in a game engine than from scratch
Edit 2: may as well also be able to play the actual game within itself, since it would be like holodeck simulations
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