Details
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Aboutsystems and GPU hobbyist
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SkillsC#, GLSL, C++, DirectX, Shader lab, OpenGL, CUDA C, CGFX, (working on Vulkan)
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LocationBoston
Joined devRant on 11/19/2016
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@dUcKtYpEd right now I'm looking into reworking my game engine with rust. Seems like the best choice right now
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@dUcKtYpEd you can write a game engine in brainfuck if you really wanted
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@KidLaser I'd love to think about C# next time I trip, thanks for the idea
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C# is LSD, everything just fits together so beautifully... One of the few things that can convince you that a higher power might exist...
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@Codex404 believe me, had I the amount of experience with git I have now, it would have been a different story.
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@QueenCodeslut peak productivity is 2am for me
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Use Vivaldi, have 100+ tabs compacted into tab stacks. My browser currently only has 7 visual tabs open, it's a breeze to find the offender, and I don't even have to open the tab to mute it
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@Midnigh-shcode I actually did try that as part of attempt number 1, unity wasn't having any of it. The issue isn't trying to avoid code, it's that every single code solution is shut down in some new way.
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@linuxxx I feel like I need bleach for my eyes
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I feel like a celebrity 😂
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Always go for descriptive over short. Every ide on Earth has auto fill now, there's no excuse for using shorter less readable variables. Only exception is mathematical or physical quantities, ie pi, x, y, dv, etc.
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Personally, I wouldn't use Java for education, but I sure as hell wouldn't use JavaScript. It makes much more sense to use something with java-style syntax but without the inconsistencies that can be extremely confusing to new programmers.
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@siljamicke fair enough. Guess it would largely come down to whether the language is GC or not.
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@siljamicke
return num&1 == 0 ? "Even" : "Odd";
if JS even has ternary operators. I don't use JS, so I'm not sure. -
@siljamicke would make more sense to not use an array for this to avoid unnecessary memory allocation, no?
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@mundo03 because mono doesn't exist... /s
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@party101 probably because .Net languages are tight
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@ScribeOfGoD eye frame rates has been thoroughly scientifically disproven. Tests:
Dot shown for ~1/240th of a second or shorter
Two dots shown at that speed of different color one right after the other
The results suggest that eyes don't composite photons into frames but rather through some other mechanism. -
As a computer graphics person, I get to claim two at once!
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@deusprogrammer looks like a draw call bottleneck, upgrade or choose a better back end to handle the current CPU or just upgrade the damn chip
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@klemenkeko that would definitely work.
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@klemenkeko in my case it's too avoid caching large objects for long periods of time when I only need them cached for three or four lines
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9 MOSFETS, damn, ruining a perfectly good mid-high end Mobo...
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Vivaldi, please. More featured than chrome with far more efficiency
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@balambuc right, I'm using c++ for the engine for that very reason.
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@georgelynch I can't even imagine working with anything that has a j in the name anymore
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@JavaRules don't see much reason to use it. C# is far more feature complete, has a cleaner workflow thanks to properties, and the syntax is pretty similar to Java. That's not even to mention the ability to mix in C++ code, letting you do stuff like operator overloading and more with little to no workflow damage.
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@nicnaknic inline with ternary:
Console.WriteLine("Your number was " + (num % 2 == 0 ? "even!" : "odd!")); -
@Vake93 I use unity often. Am likely to try out cryengine soon as it has many features I have planned for my own engine.
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@drRoss I don't know about you, but in my experience winforms produces clean, aesthetic Windows that resize nicely, visualize well, and are supremely easy to code with thanks to partial classes. It certainly isn't perfect for everything (is anything?) But for my needs it's absolutely fantastic.