6
lorentz
325d

I bought a $1 Steam game called Square Brawl some 5 years ago. It's a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares.

It's among my favourite couch multiplayer games, but the programming is shit. The resolution is weird, the launcher is some default config screen that came with the game engine, with a controller it's tricky to avoid picking a second color by accident which spawns a ghost player that is jointly controlled by the AI and the player. Sometimes the game spawns 10 copies of everyone, all of which you control at the same time. Getting stuck inside walls is commonplace.

On an unrelated note, I'm making a minimalistic arena battle with forgiving physics, diverse and satisfying weapons and a geometric design based on squares. It's gonna be FOSS and web-based. I haven't settled on a name yet but I think Tetragon Tussle might be good.

Comments
  • 1
    Or I could call it Bare Squawl.
  • 1
    why web based?
  • 3
    Wait, you bought a game and actually played it? Unheard of!
  • 0
    @joewilliams007

    1. I miss couch multiplayer flash games, and I want to recreate the experience

    2. Typescript is very easy to hack, and I want fans to be able to create variations and fix bugs easily instead of having to write their own game like I do.
  • 0
  • 0
    I'm glad I made this, it already taught me a ton about architecture, my own biases and the power of mutable shared state in the few isolated cases where it's a good choice.
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