5
gemsy
101d

So I've received a link to Figma for the new mobile app from our designer. It looks great and all but...

Each fucking piece of text is styled independently. Half of the cards in the layout are simple rounded rectangles, the other half are some components with a gradient. Icons are a mix of vector graphics and line elements. Even buttons aren't components. Consistence anyone? Please?

And now comes the best part. How am I even supposed to reach half of the screens? There are four variants of a screen with very similar functionality, but only a single button in the main screen which would at least remotely correspond to one of them. The guy who invented the wirescreens just kept adding things which would be nice to have in the final app, without revising it and making clear use case flows out of it?

After a few days of implementing this clusterfuck of a design, I have finally settled on a consistent set of font and element themes. Just please use components in Figma. You are paid to work in this tool which can make it super easy for the developer AND for you as well to make the design come to life, so why don't you learn to use it?

At least the designer is a nice guy, but god, could he learn to use his single tool?

Comments
  • 3
    That reminds me if out project 😅 I hate inconsistency but I realized that a little of people simply lack the ability to actually see those inconsistencies at all. I usually see a difference of 1 pixel but oftentimes people don‘t even see different paddings/borders etc if they are vastly different, like 20+px.

    I just stopped complaining at some point.
  • 2
    Thats what they mean by clean design. Its clean because the designers mind is wiped
  • 0
    I've seen a lot of complaints from people who use figma. "don't blame the tool, blame the one using it etc", but it seems like figmas general flow enables a lot of bad design work by default.
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