AboutIn the back of the truck with Jose and Berry Seal, quickly moving two metric tons of booger sugar as fast as possible as the ATF, DEA, FBI, and IRS all converge on our hangar. *action music intensifies*
Joined devRant on 5/5/2019
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God damn, the most beautiful thing I've read in probably two years. It *moved* me.
Good to see you all.6
I love them shitty scammy singles dating ads.
"Hot Single Volcanos Are Looking For Dates In Your Area."
"once you play this game, your friends won't be seeing much of you!"
Also merry chrysler!3
I turned down another women who was absolutely, 100% flirting with me, because, from what I can gather, she was trying to get out of a relationship with her current boyfriend, a military veteran.
I outright ignored her and then when that failed, I made our work relationship 100% about that, work.
Even though I'm friendly with everyone else.
I'm an absolute shit, aren't I? I feel genuinely bad.
I'm not sure if I did it out of a misplaced sense of honor for a dude who obviously has some ptsd, or because I don't feel like I'm able to connect with anyone anymore.
I feel like I'm alone in this world. Not, like, sexually or anything, but more like I don't want to burden anyone with the shit I'm going through. Like a man on a mission on a sinking ship, and it would be wrong to let anyone else on board.
Like a one-man shit-show, all singing, all dancing, driven to one end, with one purpose. And it'd be wrong to let anyone get attached, or invite anyone else in.
Fuck I got so many irons in the fire. I have an ARG in the works, a full game, a social platform that the code and marketing plan is laid out and I'm saving money for, two more games already planned, plus spending an in-ordinate amount of time with my father and sister and mother as they deal with the loss of my sister, plus volunteering to help the homeless, plus working, plus studying.
I barely sleep.
It's just me. I'm like a cruise missile heading to one destination, to some final destination, I just don't know what. And I don't let anyone in, because then they might see how fucking crazy I am, and how crazy my life is, and how crazy my goals are. Thats not a humblebrag. Thats more of a "wholly shit, I'm so in over my head, I'm fucking drowning" type thing. But I'm not giving up, I'm just going deeper.
And it feels like drowning but somehow I'm okay with it. Like I've passed the crux of loneliness, and settled for going for it all, alone, shooting out of orbit, and saying "fuck it all' to everything and everyone. They say "if you got everything you wanted, everything you wished for, you'd wish you hadn't, which is why god isn't a genie". And lately I've been thinking god doesn't exist, or doesn't care, because he's left it all up to me, and I've fucked it up good and proper, and am on my way to either nothing, or everything I've ever wanted.
Is this what happiness feels like? Or suicide?
I don't know. I mean I really don't. I don't want to die. I think I could stop existing and be okay with it. Having achieved at least a modicum of understanding the universe, at least accomplished something small but meaningful.
Or maybe I'm delusional, driven mad with the full comprehension of human floundering against a meandering existence.
I don't fucking know.
I feel like I'm spinning my wheels, so much, that even two weeks feels like a fucking eternity. I don't sleep anymore. When I do, I escape into my dreams, where I can fly, or float, and the people in my dreams tell me I'm living in the matrix and I believe them..in my dreams. Feel it even.
And when I wake up, the feeling persists. Leaves me in wonderland, for hours after waking.
And I have visions, of going homeless, like some buddha, all the time, and then I say "wake up J, you're fucking crazy! You want to go be some couch surfing homeless bum living off other's good graces? get the fuck outa here! While others suffer, schlep it at whatever job they work, day in day out, toil. In this economy? In this inflation? What a dishonest way of thinking. What a dishonest way of dreaming."
And yet I daydream. Because its the only escape there is from all the world has become.
And I bring joy to others, earnestly, vicariously, because its the closest joy I can feel, when I've become numb.
It is this quasi-permanent sense of alienation that permeates my whole world, a sort of invisible force field that separates me from others, even as I reach out to understand them, to comfort them, to smooth the corners off their world, so that they don't become like I have, something not entirely human, but...other.
Often when we meditate, long and hard enough,
at the center that emerges, at the center of ourselves, we find an abyss, a whole universe, devoid of anything, a perfect silence, mirroring back the cosmos, and other people. Observing, silent, irreducible, implacable.
Sometimes I feel like I don't exist. Sometimes I think others don't exist.
Very often I feel like nothing is real. And that I am playing some sort of game. Not like a video game per se, but that there is a bigger pattern, a hidden pattern to it all, just out of reach, and I'm reaching for it but understanding eludes me.
Not that the universe has made me for some special purpose, but merely that the universe observes me specifically, for no special purpose, other than that it can, whatever trivialities may impede or push forward my life.
As if the universe were bored.26
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8
1. Scrape github
2. Attach feature size estimate (an abstract scale) as examples across many projects.
3. Use this as prompt/finetunning data.
4. Train and prompt on project descriptions relative to feature size and number of contributors/changes in the changelog.
5. Package and release a model that takes descriptions of ideas and generates reasonable estimates of time and manpower.
6. Optional, sell as an estimate service to corporate and make money introducing some sanity to the world for a change.10
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata not savedata)
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2
heres a new constant found this morning
1.934741205330274 +/- 1
show up in things as varied as the density of galaxies, gasoline chemistry, traffic accident formulas, and more.
You know pipeless, what this site is built on, actually looks like a pretty cool platform to work with.
Anyone used it? What was your experience?
(every time I end a post on questions like these, it always ends up *crickets*).2
Couldn't be arsed with all the conditional compilation that angelscript required, so I dumped right back to good ol' lua for now.
Got lua in, vm started, loading strings and pushing/popping the stack.
Got SDL actually drawing as intended.
I don't know even half of what I'm doing.
Apparently header files that end in ".hpp" are specific to c++, while .h are for c headers.
I like the new SDL2 though, little bit different than SDL1. Not a lot of tutorials cover the difference, but I could kinda suss out from the documentation where I needed to adapt, even though I'm still pretty loose on the library, on the docs, and on c++ itself.
Still just a learning project.
Also, I'm continually surprised there isn't a portable, platform independent tool or little language just for replacing all pseudo-languages out there like .bat and .sh, and .zsh
Maybe even just a tool that standardizes it all, then takes config files that map the new standard to system dependant commands, so you can download the damn thing, configure the relevant environment variables, drop in the platform dependent configuration (or your browser or package tool detects what platform you are on and chooses the relevant package/download for your platform), write a console script and the tool automatically translates, and emits the system-relevant commands to that platform's console (so you don't even need much platform-specific code to do things like file access).
Got VS running, SDL up and running and outputting, and angelscript included. Only getting linker errors on angel at the moment, not on inclusion, but on calling engine initialization.
Who knows what it is. Devs recommended precompiling but I wanted to compile with the project rather than as a dll (maybe I'm doing something stupid though, too new to know).
Goal is to do for sdl, cpp, and angelscript, what LOVE2d did for lua. Maybe half baked, and more just an experiment to learn and see if I can.
Would be cool to script in cpp without having to fuck with compilers and IDEs.
As simple as 1. write c++, 2. script is compiled on load, 3. have immediate access to sdl in the same language that the documentation and core bindings are written for.
Maybe make something a little more batteries-included than what lua and love offer out of the box, barebones editors and tooling and the like, but thats off in the near future and just a notion rather than a solid plan.
Needed to take a break from coding my game and here I am..experimenting with more code.
Something is wrong with me.8
Bit the bullet and installed VS and relevant compilers for C++ and started fucking around with sdl.
Not as terrible as I thought it was going to be.
Pointers seem pretty intuitive. Apparently my time with python has not in fact mentally mutilated me.7
Exploring dedekinds and kronecker products (script at - https://pastebin.com/dDuT3dTp)
and the thing I immediately notice, if you output the matrix is that it is a lower triangular matrix. I don't know a lot about the kronecker or matrices in general, but if dedekinds can be generated in this manner, shouldn't some standard approaches like back substitution or forward substitution be applicable here or am I off in left field on this?6
For you rust programmers out there:
10k bounty for improvements to prettier.
Any of you on prozac? My sister in Nevada was prescribed it a few years back and never took it because she was nervous and had heard bad things about it.
Shes been a manic depressive her whole life, and has always been anxious about every little thing since we were kids.
What was your experience with prozac if any?5
3 straight days with less than 3 hours of sleep per night. If something or someone wakes me in the first fifteen minutes as I'm drifting off, that's it, my wired for however long.
Previous two nights I just barely slept at all. Last night got awakened twice as I was drifting off. To start with, its ettypre for me to be able to fall asleep at all a second time.
Last three nights I'm not actually sure I even slept. I blinked and it was morning and I woke up exhausted. Only thing I can remember is racing thoughts, as I fell asleep, and the very same exact thoughts *as* I woke up, as if my brain had been thinking the same thing on a loop for a few hours, while I was catatonic and unable to fully shut down, stuck in 'on' mode all night and not realizing it.
Not a single fucking job I work honor's their god damn promises, let alone my repeated requests for night shift.
Was so exhausted yesterday my chest hurt.
How am I supposed to drive to work on less than 9 hours asleep spread out across three days? Cant catch a fuckong break lately, and when I do it's like the universe fucking sabotages me with shit like this.6
So someone posted their btc wallet details (system automated message through a custom tool) to a paste in alternative.
Was the login for an ssh. Wont confirm or deny ssh-ing into it, but another guy who saw the same thing messaged me, sent a screenshot. Account had 127k usd worth of btc in it.
Called the radio station it belonged to and gave them a heads up. Probably should reported it as well but people already seen it so it'll get taken down soon enough.
Here I am broke, busting my ass and reality throws this in my lap. But I ain't never been no god damn thief. Hope the radio station it belongs to doesnt get robbed by someone less honest though.
Honesty is probably half the reason I've spent half my life broke trying to find or make opportunities.
And frankly I've heard real horror stories of good faith reports (whitehat style pentesting, etc) and the people that report it get fucked hard by authorities. What can you do though.
Enough navel gazing though.
What the fuck is wrong with the people who build these sort of account reset tools anyway?12
The fact that four to eight dollars a week could break me and cause me to lose my job before I've even started is a statement on how bad the american economy is, and what kind of future people have in america: none.
There is none.9
C# isn't simply garbage collected.
C# is garbage. Hot garbage that needs to be collected.
Bold and brash? More like belongs in the trash!
In other news I'm now making $20+ an hour ($16 after taxes) turning bolts for a living. Fucking bolts.
More money than I ever made in my life before.
I don't know if this should be a happy statement or a sad one.
The minimum wage in 1963 worked out to 23 dollars an hour, so hey, I can't be doing too bad.14
I haven't known a lot of them, but everyone I ever met who had an obsession with designer chairs, was a psychopath.
Like a legit psychopath.
also, these are some mighty fine chairs.
mighty. fine. chairs I tells ya.
When we subtract some number m from another number n, we are essentially creating a relationship between n and m such that whatever the difference is, can be treated as a 'local identity' (relative value of '1') for n, and the base then becomes '(base n/(n-m))%1' (the floating point component).
for example, take any number, say 512
here, 697 is a partial multiple of our new value of '1' whose actual value is the difference (697-512) 185 in base 10. proper multiples on this example number line, based on natural numbers, would be
The translation factor between these number lines becomes
multiplying any base 10 number by this, puts it on the 1:185 integer line.
Once on a number line other than 1:10, you must multiply by the multiplicative identity of the new number line (185 in the case of 1:185), to get integers on the 1:10 integer line back out.
185*0.7675675675675677 for example gives us
This value, pulled from our example, would be 'zero' on the line.
185 becomes the 'multiplicative' identity of the 1:185 line. And 142 becomes the additive identity.
Incidentally the proof of this is trivial to see just by example. if 185 is the multiplicative identity of 697-512, and and 142 is the additive identity of number line 1:185
then any number '1', or k=some integer, (185*(k+0.7675675675675677))%185
should equal 142.
because on the 1:10 number line, any number n%1 == 0
We can start to think of the difference of any two integers n, as the multiplicative identity of a new number line, and the floating point component of quotient of any number n to the difference of any number n-m, as the additive identity.
let n =697
let m = 185
n-m == '1' (for the 1:185 line)
(n-m) * ((n/(n-m))%1) == '0'
As we can see just like on the integer number line, n%1 == 0
or in the case of 1:185, it equals 142, our additive identity.
And now, the purpose of this long convoluted post: all so I could bait people into reading a rant on division by zero.30
Out mowing lawns for cash today.
If anyone has a Bush that needs trimmed, I got you.
I also make landing strips for a living, and am a professional at matching drapes with carpets.5
SCADA looks like something really interesting to learn.
Anyone familiar with it, what packages to get started with?
I was thinking of building a simulator api, maybe to flex and train what I'm learning in postgres, but I don't know where to begin yet. Seems like a big topic.4
I know I haven't been responding to a lot of you lately. I've been busy helping neighbors and my community, doing MAAAAAATH, working on my car, and moving a shit ton of scrap and lumber.
I've been thinking about getting a motorcycle. Fuck, maybe I'm experiencing a midlife crisis, but early.
Been busy doing some design work as well for the game, and arrived at something that I'm satisfied with enough that I might demo it.
I'm also looking for a job, and I think I might give up programming as a career path and persue welding or trucking or something considering theres basically zero opportunities for it unless you went to college.
It's good to have hobbys anyway. And who wants to turn their hobby into a job right?
Anyway, thats whats been going on with me.
Completely unrelated, but heres a really fantastic introduction to the basics of type theory:
when every junior is writing algorithms, the next step up, the only way to keep up is writing apps. When every junior is writing apps, the next leg up is writing an entire SN.
Eventually junior full stack devs are writing microservice streaming cloud backend content delivery optimized social networks wrapped in virtualization with load balancing, proper CI, public accessible analytics apis, written in custom webaseembly compiled scripting backend utilizing both the latest graphql and every single feature of postgres, while also being a web site builder, an in browser app, mobile optimized, designed to transmogrify your asset pipelines linearflow functional-oriented modular rust cratified turbencabulator while cooking your turducken with CPU cycles, diffusing your gpt, and finetunning your llama 69 trillion parameter AI model to jerk you off all at the same time.
And then the title "wizard" becomes a reality as the void of meaning in our lives occupied by the anxiety of trying to reduce the fear of rejection in job hunting, is subsumed by the brief accidental glance into the cthulian madness-inducing yawning abyss of the future which is all the rest of our lives we have to endure existing for until at last sweet sweet death consumes us and we go to annihilation never having to configure one more framework or devops deploy of another virtual environment.
And it dawns on us that we no longer develop or write code at all. No, everything has become a "service" in this new hellscape future. We slowly come to the realization that every job is really just Costco greeter, or eventually going to be reduced to something equivalent, all human creativity, free will and emotions now taken care of by the automation while we manage the human aspects, like sardines pushing against one another not realizing their doom has been sealed along with the airless can they have been packed into, to be suffocated by circumstance and a system designed to reduce everything to a competition of metrics designed by the devil, if the metrics were misery", and "torture", while we ourselves are driven by this ratfuck wheel to turn endlessly toward social cannibalism, like rats eating their babies, but for the amusement of wallstreet corporate welfare whores who couldnt turn a dime if it wasnt already stolen.
And on our gravestones, those immortal words are carved, by the last person who gave up the ghost, the last whose soul wasnt yey shovelled onto the coal fires driving the content machine consuming the world:
Welcome to costco. I love you.12
A friend was showing me pictures of British cooking. We were joking about it. But honestly it's so bad I legit almost threw up twice on her bedroom floor just looking at the images in google search.5
We're getting done with SidTheITGuy's bachelor party where we auctioned him off.
Before it was through, the lucky winner who snagged him at the bachelor-auction had already sold him to another, gotham's most mysterious tech heiress, looking to do a mezzanine funding round on her relationship status:
Meet, Ms. Planky Le Planche, the new fiance of SidTheITGuy:58