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Debug.Log("Works")
Debug.Log("WORKS")
Debug.Log("WORKING")
Debug.Log("WORKIIIIIIING")
Debug.Log("WORKSES")
Debug.Log("WOREJRIE")
Debug.Log("KILL ME")
Debug.Log("TRUE")
Debug.Log("FALSE")
Debug.Log("I NEED TO TAKE A SHIT FUCKING WORK")
Debug.Log("IF YOU SEE THIS YOU WIN AT LIFE")
Debug.Log("IF YOU SEE THIS YOU ARE A FAILURE")
Debug.Log("FUUUUUUCK")
Debug.Log("FUCK ME")
Debug.Log("EICUEF738DKWIS")

Comments
  • 4
    This is art
  • 10
    cout << "haha"
    cout << "huhu"
    cout << "here"
    cout << "bla"
    cout << "blu"
    cout << "blabla"
    I've used all of these for debugging 😂
  • 1
    @g-m-f but wouldn't they be ignored by the compiler if the compiler was building a release?
  • 4
    What does Debug.log() do? Mine (Logger.debug()) will print something like:

    Logger.debug("Do or do not. There is no try.")

    >> [DEBUG: project.className:26]: Do or do not. There is no try.

    (Where 26 is the line number the function is called from)

    Java btw.
  • 5
    Log.d("some log","if u see this, the function is fckin running");

    Well..
    That log never came up.
  • 3
    @CorruptComputer

    No, I was just stating mine.
  • 0
    Join the dark side, Satan's waiting for you.
  • 0
    Another trick I like to do so as to not worry about this, is just simply putting the name of the file, and then the line number
  • 0
    Unity debugging @Cyanite
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