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I also had a problem with pixelformat, when you use RGBA instead of ABGR so your render of that red sphere doesn't appear
-red158703yFinally, a post which mentions OpenGL !
@notroot Graphics programmers unite!
Trying to make an engine ?
Haha, not this time. Raytracing engine. I've caught the photorealistic rendering bug, it's what occupies me for most of the time these days. I made a few PBR shaders in GLSL but nothing beats implementing a Trowbridge-Reitz BRDF in your own raytracer.
I render to a memory buffer and then shove it onto the monitor via some graphics API. I was using SDL earlier, but changing to OpenGL now because it's easy to host it inside a Qt application.
I did make a game engine before, though (OpenGL). Couldn't turn it into a game due to time constraints :/
nl9374643y50 shades of pink