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I was very young, but my grandma had picked up an old apple 2 with asteroids on a 3.5 in floppy (maybe 1990) and it was really the first time playing games that it occurred to me that I could make them. From then on, I decided that I wanted to work in a space where my imagination was unbound and I could build anything I wanted from the ground up without any help. I've matured a bit since then, but I still find that basic love every now and again when I'm not dealing with red tape or fixing bugs in other people's code.

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