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*starts Unity 2D project*
*puts sprite right in the middle of the camera*
*nothing shows up*
*deletes Unity 2D project*
fml

Comments
  • 2
    Come on! You're better than that! Don't give up that easily!
  • 3
    The 2D rendering plane or whatever it's called was probably too close to the camera
  • 2
    It's not so hard to fix...
  • 1
    I am with all those guys above as i know you can do it and you should never let yourself defeated so easily

    But at the same time i feel ya

    100%

    I hate when i try something that i believe i know so-and-so already, only to wake up in the middle of the night still haunted by the memory of those errors
  • 0
    This is probably one of the reasons I went with MonoGame. Didn’t like their sprite system and I had to make it backwards compatible with another format anyway.

    Unity’s great but like Unreal, it has so many features I likely won’t use for 2D stuff I want to do.
  • 0
    "GameObject oriented design" ??
    Also I just made a new project, did the same thing and it worked. The one time you need to restart after an update and the one time it doesnt tell you to...
  • 0
    Ususaly you can create a "server" gameobject to unspaghetize it
  • 0
    So you guys, what game engine you are suggesting with c# language support especially for 2d building games and good particle system beside unity3d?
    I tried godot but c# support isn't that good yet
  • 0
    @Ma30h Engine? Couldn’t tell ya, but I’m using MonoGame to build my engine.
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