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That's because it is. The AAA games industry started really having issues the moment they started advertising their games as movies instead some 10 years ago.
I also partially just put the blame on age. I'm in my late 20's and I play a game maybe 1-2 hours max a day anymore. When you start to understand that games are marketed to the 12-30 demographic it starts to make sense.
Most anything new I play anymore are indie titles or single-player games, I can't keep up with online players anymore.
zlice21118di put the blame on ambitious greed instead of creative desire. ppl used to have to try to make games. the farther back you go, the more creative ppl had to be just bc of hardware limitation. now someone just cracks a whip and tells developers to meet deadlines.
drm - WHAT_THE_FUCK. worst thing in games. thanks for ruining an industry because you were afraid ppl would steal shit. so worked up about it you ruined your OWN SHIT in the process and fuked up tons of games. and i love that everyone got tricked into loving the most popular drm, steam.
online patching, faster machines and internet: have ruined gaming more than improved it. if ppl had to learn and take time to create a game, it'd still be an art. but now that so many asshats can crank out "early releases" and AAA just shits all over trying to make money, it's stale. too much tech&software, and not enough skill.
shit stories. remakes like movies.
blizzard's shit works, too bad idc
Yep. I fell ya.
Just wait for titles like Minecraft or Pinball Dreams having there comeback in Unreal > 4.x engine
It's not all like that. Take a look at The Witcher series, or Dying Light. They're made with focus on quality, instead of just profit. Also take a look at AA games (though this category isn't as strongly defined as it used to and is now more indie than AAA). Some examples: Life is Strange, anything from Supergiant Games (Bastion, Transistor, Pyre), Ori and the Blind Forest. These are all good games that had one goal in mind: make a good game. Not make a good profit.
Numinex13297dNo, they haven't. All you've got to do is take a look outside of your own personal little box and experience other games. Then you'll realize how many good, quality AAA games are released.
Blizzard: Why should we invest in new AAA titles, when we make a shitload of easy cash by selling Hearthstone Cards...
It's the gamers/users fault here I'd say..
There is definitely an issue within the gaming ecosystem, so it isn't your perception, it's reality. The narrative that good AAA titles don't exist anymore is bullshit. But the crap just gets to be showed more, and it's not about hardware limitations - albeit of course having limitation obliges you to figure out innovative solutions - it's about the fact that companies are not eager to spend time and money on a new title if they aren't sure it will be a blast; and one can easily figure out that users with this average computational power one expects to have all the rings and bells so releasing a game it's gonna be costly. Basically remakes and perpetually continuing old series are safe bets. Also most users (as in "most children") are quite bitchy and prefer the latest flavorless FPS over anything other, even beautifully crafted masterpieces of gaming art. Sad story. But indie developers are already changing the rules, so don't worry too much. 😉
@keksprache most games I actually had fun with in the last years were Indie games. Exceptions would probably only be Witcher 3 and Overwatch (edit: and Splatoon and Titanfall 1 and 2. Okay, there are a few)
I guess there are good AAA games out there, but most are not really for me.
keksprache8423h@SanitizedOutput In fact the situation we are into is the most fertile ground for having a great, great wave of great games from great indie devs. But they are basically because they do the thing every company should do in first place: create the game you want to play, not the one they want to pay 🎮
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