Now here's a game that requires you to think and makes you feel trippy! It helps you explore the 4th dimension.
Kudos to the developer who's working on it, having to work on design and logic alone (including developing his own algorithm for 4D design) even though it's been 10 years since it has been announced.
I hope it gets released someday.

  • 1
    Watching that Video hurt my brain in ways, crystal-meth never could.
  • 2
    mh.. looks like it just morphs more or less randomly. Sure, there is math behind, but a 2D projection of a 3D slice of a 4D object just doesn't work on the 2D screen, and that isn't because not understanding 4D.

    Try to imagine they'd have just one horizontal line of pixels and use them to make a 1D projection of a 2D slice of a 3D object. You'd not get an idea of the 3D room even though you are perfectly able to imagine 3D rooms in general. It would look like a line of pixels that morphs more or less randomly.

    In order to have the same kind of illusion that 3D games offer on a 2D screen, you'd need a 3D projection, which would be something like 3D holograms such as the holodeck in Startrek, which hasn't been invented.
  • 0
    I have been waiting for that game ages.
    If i would have married back then i would have Grandchildrens by now...
  • 0
    @Fast-Nop it could be random, but I feel it's just that we can't understand what exactly is getting morphed into what. Natural that it seems random. It could be that he did random transformations for the trailer, just to showcase an abstract idea of what it would be like to play the game.
  • 0
    @carlos4068the point is that we couldn't visualise this kind of projection down by two dimensions even if we were able to understand the source room. I have no problems with n-dimensional rooms, but I just apply the math and don't visualise.
  • 0
    @Fast-Nop oh yeah, I forgot to comment on that. I agree with you on the limitations we have on visualizing n-dimensions
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