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It's been a crazy month. Python, redis, Linux. But this one should be a bit closer to home.

Telltale games, a US game development studio is winding up and let go all their staff without severance and were told they had 30 minutes to leave the premises.

Most of the devs were living paycheck to paycheck because of the high cost of living. Some were hired a week earlier and uprooted their families to work there.

That situation is bad enough. But what's worse is the sheer lack of empathy by the customers for the staff. They just want their product cone hell or high water. One even insisted that the devs should work for free until they deliver...

Pleasing the customer should never come at the expense of your staff. We still have a long way to go as an industry

https://youtu.be/QoEHVABcVkw

Comments
  • 4
    The games industry offers miserable salary, a fucking lot of unpaid overtime and no work-life-balance. Instead, they fool naive devs by telling them some shit about how great it is to work there.

    Yeah, let them work for free, they've been doing that for half of their working hours anyway, so what?
  • 1
    One good thing is there is a class-action lawsuit against telltale, so hopefully they can get paid serverance and the 2 months baclpay that I read that some never got.
  • 2
    Telltale... Oh boy do they suck.
  • 0
    Telltale makes terrible games anyway.

    Not the quality (I've had no technical issues), but the ideas, presentation, linearness, ... they're very very boring, especially from a game dev's perspective. Whoever leads the projects is a terrible game designer.
  • 1
    @Root I enjoyed their back to the future games, one of their very earlier games. Sure I don't appreciate what they did to the devs, but they were known for their story (only played the back to the future game but I heard the walking dead game was good) something I don't management had too much of a part of.
  • 0
    @f03n1x Definitely! I always enjoyed the story in their games.
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