Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "gamedev"
-
Hey, i want to make a game and i need some help, so I'm looking for a team.
What i need is:
2 programmers
3 graphics artists
2 level designers
1 music composer
2 dialog writers
1 web designer for page and forums
5 testers
What i will do, you ask? Well, I've got some really good ideas. I think the game should be like Final Fantasy, but bigger and better. I worked with RPG Maker for two months, but I'm best with ideas. I think my ideas would make some incred...
GO SHOVE YOUR IDEAS INTO YOUR ASS! The idea means nothing. I got an idea for the best game ever, right this morning while i was taking a SHIT!
Hobby teams need people who create content. And people who can do stuff will more likely work with someone who does stuff as well and has proven that he is able to get things done.28 -
I was working in a small startup with very cool people as a GameDev. One day I turned towards my colleague to tell him about a joke I just read and I saw flames coming out of his CPU. He was so focused on his work that he didn't notice.
I yelled "OH, SHIT' and quickly reached to the main switch and turned it off. Everyone turned towards me to yell at me, but then they saw the flames and everyone ran outside.
After few minutes the flames died. My colleague was in shock to lose his work as the HDD was completely burned.11 -
1. Finish my own game
2. Get a publisher
3. Get rich
4. Buy a big house with a swimming pool on the top and get 2 bisex girlfriends38 -
Other people playing games: "Nice graphics!"
Me playing games: "Wonder how they did that shader..."7 -
I’m making a puzzle game! Cool!
Concept - done
Mechanics - done
Art - done
Ui - done
Puzzles - uhhh... this is harder than expected.31 -
"Oh you make games!
Can you make something like Pokemon Go? We you need to make it quick cause we only have 10 days till the event."
😓10 -
I'm developing my "game engine" for over 2 years. 9 complete rewrite and 3 language change (c#->java->c++) but I love doing it. It's an amazing experience :D15
-
!rant
Handed over my keys and computer to my boss a moment ago and left the office for the last time. Spent 3 years there, and most of the people there came with me from my previous job I spent another 3 years at.
Feels heavy to leave a bunch of great people.
Two weeks until I start my job as a developer at a game company though.
Took me 6.5 years of work to finally get there.
Super stoked!
And I won't lie, some stickers on my new work laptop would not be a bad thing.3 -
Story about an obscure bug: https://twitter.com/mmalex/status/...
"We had a ‘fun’ one on LittleBigPlanet 1: 2 weeks to gold, a Japanese QA tester started reliably crashing the game by leaving it on over night. We could not repro. Like you, days of confirmation of identical environment, os, hardware, etc; each attempt took over 24h, plus time differences, and still no repro.
"Eventually we realised they had an eye toy plugged in, and set to record audio (that took 2 days of iterating) still no joy.
"Finally we noticed the crash was always around 4am. Why? What happened only in Japan at 4am? We begged to find out.
"Eventually the answer came: cleaners arrived. They were more thorough than our cleaners! One hour of vacuuming near the eye toy- white noise- caused the in game chat audio compression to leak a few bytes of memory (only with white noise). Long enough? Crash.
"Our final repro: radios tuned to noise, turned up, and we could reliably crash the game. Fix took 5 minutes after that. Oh, gamedev...."5 -
This one is for devs and gamers.
But first some background story.
My girlfriend is special. Not just generically lovey mush mush special. She is 1 in 100 more accurately 1 in 10000. She was born with a rare Congenital Heart Defect {CHD}. Called Truncus Arteriosus or TA for sake of brevity. TA's main thing is the two main arteries going into the heart are fused together and never seperated at birth. It's bad news. There is no cure for this kind of thing. Simply repairs that happen over the course of life.
So here is me. Desperately trying to find a way to get the word about this and the 40 other types of CHD out there in the world. I thought. "What if I make a game..." Not based around the medical jargon but on a level people could understand. I spent the better part of the last six years attending appointments with her and still don't get it. What I do get is her Emotional state. How her CHD causes her to think and feel.
So here is the pitch.
The game is about a girl who is diagnosed at birth with a CHD. She is now in her 20's and has to undergo an open heart surgery to repair the defect. The day comes. She goes under but when she wakes up she find herself in a final fantasy style environment. This new world has a darkness cast over it. She is unknowingly the hero of this world and she has to face off with multiple bosses of varied degrees of evil.
Then after beating these bosses she really wakes up from the surgery. Waking up to the realization that the world she saved was herself. And all the bosses were manifestations of her own internal feelings. Depression, anxiety, hopelessness, Denise, desire and so on.
I would sell this game with the caveat that 2/3 of all profits get split between the Adult Congenital Heart Association and Project Heart. As those are the two main organizations that deal heavily with creating standards of care and raising awareness for CHD survivors.
Thoughts?
Note: I am still learning game dev. This is an eventual goal for me.33 -
I am amazed. I witnessed (mostly heard) a 14 year old girl calm down a young adult female suffering an anxiety attack before I managed to push through people on the tram. She told her to close her eyes, breath, tell her what she smells, then open her eyes, name first thing that she sees, then look left, name first thing, etc.
This is called sensory grounding and it works. And yeah, what she did was pretty awesome but this isn't what amazed me the most. I asked where she learned that and she said "from a game about apes". And I knew exactly which game she meant. There's a title called Ancestors: The Humankind Odyssey and among many interesting mechanics there's one that puts the player in a state of anxiety when they venture into an unknown territory. The way to win that part is by analyzing surroundings by vision, hearing and the sense of smell before a panic countdown goes to zero. It's called "conquering your fear". Holly fuck, I played that and I didn't connect the dots. Are games nowadays teaching kids how to handle real life crisis? Where were those games when I was a kid??4 -
Friend: "your game design is not professional enough"
Me: Hold my beer.
[End Result : https://imgur.com/a/ZDLDQ]
Friend: "How the fuck?"15 -
When I self-published my first indie game on steam and people actually started buying it.
Remember sitting on the floor with a bottle of vodka trying to tell my girlfriend like that lunatic dotconnecting on a whiteboard meme guy, this is really bad because too much people bought it.
They should spend their money on something useful instead of me, I felt like a fraud.
It turned out good in the end tho, made some updates for it that made it better so i felt better about it, plus got a job from a publisher because they liked my game 😃6 -
Hi guys. This is my first ever post so just wanted to introduce myself and say hi. It's really nice to be a part of your community and I will look forward to laughing my @ss of at all your posts.
Here is a pic of my coding/ gaming set up for your viewing pleasure.
See you in the comments 😊
Rich20 -
Hi, my name is Juan, I'm 17 years old. I started programming when I was 12 years old (I started with Visual Basic 6) and I'm from Venezuela. A friend, named Javier, recommended DevRant, and I think it's a fantastic idea. I'm an inveterate lover of UNIX and all its variants, and of course, also of C/C++. I have so many projects in mind for the gamedev, but emptiness eats me and I can't develop them, it's pathetic.
#include <iostream>
int main() {
std::cout << "Hello, devRant\n";
return 0;
}15 -
A guy wanted me to convert his Unity project from Android to ios.
He was offering less than 50$....
It dosent end here....
He sent me the files in a zip on Google Drive.....
Also the project size was around 3 gb......
😢😢2 -
Person- Hey! are you a game developer?
me- yea.
person- Nice! so, you make games, right?
me- NO! I fuckin' scroll through my Twitter feed!
person- Ahm hah.. ok then, ttyl.
me- T.T6 -
10 years of repeating cycles of the following:
#interview
them: yeah, this is a gamedev position, c#, unity, prototyping, maybe some hololens r&d
me: cool! exactly what i was looking for, as i said a few times, i can't do php anymore, it literally causes me literal deppression.
them: don't worry, we have people for thaz, but we have nobody for c# and unity, with some art skills feel as well as you do.
me: great, glad we're on the same page. i'm taking the job! <3
them: great! oh btw, there's this enterprise intranet app in php that needs some additions, can you please do them?
me: ... what did we talk about during my interview?
them: yeah, but it's just gonna be a short thing, don't worry.
me: ...well...ok, i think i can do that.
*3 to 6 months still on the same, or the next, php enterprise bullshit app. i'm totally exhausted in all ways possible, stressed literally permanently, dreading every day, every new ticket, every meeting every contact with everyone, not able to give a shit about what i do anymore, thinking about suicide*
them: you lazy incompetent fuckup, you're fired!
* i stop communicating and coming out of my room for anything else than toilet, and shopping. stop communicating with my friends, with anyone, anxiety and exhaustion caused by even the thought of talking to anyone about anything, or doing anything, is usually unbearable. i spend 3 to 8 months like this, just sleeping, drinking, watching youtube, sometimes playing games but even that "activity", or rather even the thought of that "activity" is often exhausting. after that time, i kind of recuperate emotionally and mentally, start looking for another unity+c# gamedev job, find it, apply,
goto #interview8 -
*FourWeeks From Deadline*
Two CoWorkers: "Oh cool, Visual Studio 2017 is out, I am gonna switch"
Breaks the build.
They then tried to spend hours trying to get the project to work on both versions, with no success, then let us know.
I am just glad we use Git4 -
Gaming anytime!
The reason I become intrested in computers was gaming.
Given I started out as a game dev, playing games helps me think more about it and imporve my skills.
Also sometimes it reduces my productivity :P3 -
I met a guy on facebook group, where was post asking how to make easy platformer game in a week. And I tried to explain post author how to start. Everything was good untill this guy came in. He commented my comment "Yoo you are wrong, he can learn it in one day". My comment was about starting with unity and programming, and that need time to learn (without copying tutorial, everything made by himself). So I started to gently explaining him why it is unachivable in 1 day. Of course his respond was like "Omg you are so fooking stupid, It's sooo easyyy" this conversarion took good 15 minutes, and I ended it with "Ok, you are right" just to end thid. I hate people like that.4
-
The coolest, most complete thing I've built is probably my "virtual console" IDE. Write code, make sprites/levels, and play the game; All in one place.
https://github.com/cyberarm/...3 -
Apartment owner tells me to get out for a few hours while he repairs some stuff around the house . Get laptop , get wallet , go to kfc , go to order , only have money to get a large coke and a coffee , set up laptop , start working on my 2D game project , one hour later hobo comes in and begs around for 2 mins , before the guard catches him , he goes to order instead and gets a large duo bucket with coffee ...fml being a poor dev before paycheck...2
-
!rant
finally i finished a project and released my first game in google play!
very satisfaction, much wow.
now creating a list of features i will add in future updates, working on a marketing campaign and building concepts for future projects.19 -
Some time ago I went for a job interview (Unity3D Dev). I have little experience in this field and never thought that I would get this job but wanted to gain some and thought that it would be a great opportunity.
So after the interview, which was great and I really enjoyed it, I've been tasked with making a simple minigame. Only requirements were that there have to be player controls, character must avoid obstacles and camera must be moving with player's progress. I've made a little spin on those. In 2d minigame I've created you are piloting simple (made out of 3d primitives) rocket. You have to avoid randomly spawned platforms. If you hit one, you explode. You also die, if you hit a wall or fall out of camera and hit Destroyer. Camera is constantly moving as long as you are moving. The spin is that you have very limited fuel. To regain it you have to land on said platforms with your thrusters. It took me around 12h to make this game. The only reason I know it is because they wanted this info. I've learned a bit while working on this minigame and had a lot of fun. It was a great impuls to start learning gamedev again and stop stagnation I fell in when I started my studies and work.
Today I've got response. Obviously I didn't get the job. They took more experienced person and I totally understand that. But there's more. They were so great to give me pretty extensive review of what was done good, what could be done better and how to gather more experience. They said that the game met their expectations and was written well. That's great, because I was worried that it would be bad since I haven't worked on graphics at all.
So, at least I got an impulse to start learning and maybe I'll even go for some game jam!4 -
Am I the only one who thinks recruitment processes are lower quality the more the industry evolves?
I just shocked an interviewer by saying i’m not checking all their boxes from the ad, after being pushed by their hr to take the interview, regardless beeing made sure by HR thats not a problem.
After interview radio silence. i don’t get it...first you headhunt someone, spend 3 weeks in convincing for an on-site and then you can’t even bother sending a “Dude you are not what we look for in the end” mail?
Guess I ask too much from recruiters, did anyone else encountered this?3 -
This is a somewhat old story. I joined a project in making a 2.5d platformer in Unity. A couple months in, the project manager had decided that this game would have two sequels, an MMORPG, a live-action movie and a web series. He informed the whole team of this decision. One week later, every member of the dev team had left. This scope crept forth from the depths of hell and ruined a simple project. Lesson learned: Keep the scope small and don't bite over more than you can chew.
Edit: I know that you should dream big, but don't make 4 games, a web series and a movie simultaneously.3 -
When you gotta refer docs, write code and Test mulitplayer........you need the squad!
Working on implementig mulitplayer for my game!7 -
Scenario 1
Friend 1:"Hey, you're good at computers right?"
Me:"Erm yup."
Friend 1:"Can you hack Instagram? I've lost my password."
Me:"Oh My God."
Scenario 2
Me looking at a friend's unity C# code
Me:"You know there's an enter key right? Why is your code horizontal not vertical?"
(Means that after a semi-colon he continues his code)
Friend 2:"I like to read my code in horizontal, that feels natural to me"
Me:"What ever, as long as it works. But why do you have so many if function inside another if function?"
Friend 2:"Cuz I want the player to do this while moving"
Me:".........."3 -
When I hear people talk about love and the first thing that comes to mind is the Lua framework for 2D game development4
-
Minutes away from Ludum Dare submission closing. Finalizing game build to upload and submit and I get this...!!!
FUCK!
I'm too exhausted to give a shit at this point. Guess I'm out. Still pretty happy with what I managed to make. Had a late start, first LD and I actually managed to make something I guess XD
I'm going to bed T_T6 -
I'm learning Unity! I don't have a lot of experience with C# or game development but it's fairly simple and super interesting so far so I'm excited!
!Rant, just excited :)8 -
> Make a small game.
> Do it in Rust because why not.
> Decide "Hey, why not make the game objects have Lua scripts for their logic because Lua is easier to do quick and dirty code in than Rust?"
> 5 hours later delete all the code related to running the Lua in Rust because AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA1 -
If you do this as a developer I will personally come over and make you eat all your money you earned with this scam cent by cent until you exploed and die.
Fuck you.2 -
A few years ago, a fellow programmer called me to teach him how to use git blame to find out who wrote that piece of code that broke the monetary ecosystem in this game. He was pretty upset about it because they blamed him about it. I gladly helped him just to see my own name there. Sad story.1
-
It has been a loooong time since i have had awesome programming day like today, i've been doing earth simulator kind of game for mobile and lots of its core mechanics are starting to take shape. Still long way to go but it feels great! Days like these remind me why i started programming. I will have to deal with memory management because there will be lots of shit happening on screen not yet sure how to deal with that in corona sdk. Sorry for good feels.11
-
Dear game developers, if you are building your game on Xbox and are adding support for Xbox One X, please please please stop just adding 4K
Please just add a 'favour resolution', 'favour details' and 'favour performance' option... Yes 4K is nice but most of us don't care and would much rather richer visuals or an uncapped frame rate.
(Yes I know PC gaming exists but I hate PC gaming and prefer the ease of console)2 -
Just got accepted for a game developer. Ive been making games since I was 12 as hobby. Did a few months of university level of Game Development. Then started as web devloper professionally. The company I work for found a project as game dev for me.
I love my work and the sales team for finding me that job, even though its out of scope of their regular projects.2 -
I hope this is not illegal content, as I don't want to "Advertise" here but would like to share my first game on Steam with the community, as I am really proud of it.
There's a free playtest soon and dev opinions are much appreciated! Let me know guys what you think. https://store.steampowered.com/app/...14 -
Home office!
-Everyday PC
-Laptop for the convenient mobility.
-Old Mac Mini for iOS builds.
Here is where I pretend to do work. -
"Graphics don't matter."
I ranted a while back about gamedev being hard to get into for me, and, today, user @DOSnotCompute posted a similar experience.
I had a couple more thoughts, so thought should post them here (FUCK! It ended up being too fucking long! sorry!)
So I was watching the making of mortal kombat 3 on yt, which was pretty amazing btw because I got to see the actors of the sprites in game which were engraved in my and thousands of others kids minds.
Anyhow, the creators of the series, John Tobias and Ed Boon, were interviewed and what not. And it hit me that while both were the designers, John was the main artist and Ed was the programmer (at least for MK1). Another game that comes to mind Super Meat Boy, and I bet hundreds of others did the same.
And it got me thinking, maybe that's my problem, I just need an artist.
And I think the reason why I never thought of that is because of this idea that graphics don't matter.
"you don't need an artist. You don't need graphics. The most important thing is the gameplay."
What a load of shit.
A lot of people believe that because they got tired of polished AAA games with automatic and predictible gameplay.
People started parrotting this knee jerk of a conclusion since then.
It's dumb. Imagine if Infiminer, one of the games Minecraft was based on, which btw looks terrible, had all the same features Minecraft had.
I would still not touch that shit with a pole.
Graphics ARE important. Games are on the VISUAL medium.
That doesn't mean you're sucking Sony's dick on every AAA release or that every game should be made with UnreUnityCocksReloadedEngine.
Some level of visual craft is required for a game ro be considered such.
(btw, I think most of you guys here get this, not trying to pander, just that I want to make it clear that I'm not accusing this community of being guilty of this)
If a game looks bad (given, bad can be subjective), if it gives the impression that it wasn't seriously made, then you kinda lower your expectations.
People get hyped on games that look good, because it means that the game could be good. Games that look unoriginal or terrible won't get played, wether they're good or not. And I think it's a reasonable reaction.
How many times did I hear things like "Look at x video game from the 90s, the graphics are terrible but it's fun as hell".
That is an absurd statement. The level of production some NES games went through is insane. We're talking millions of dollars for games that today might look primitive.
The graphics weren't shit back then, and even today you could say that they are simpler but also of excellent craftsmanship.
I'm not into creating art, I hate it in fact because you can't quantify the success of produced art.
So, duh, find an artist. Ok, how? This is the part where I have no fucking idea how.
You start spamming shit like "I need an artist" online? I dunno, something for another post I guess.
I guess the most healthy thing I could do is making demos that might look like shit just to get experience so that when I get to find an artist, I have practice already.7 -
Fuck this day!
Like really fuck it!
I have one of the most terrible crunch-time i ever experienced.
I’v been working 12+ hours every day with an ever-changing project timeline.
It started simple, we made a timeline, it was risky even then but it was realistic, we started working immideatly, everything looked good then a few days in BOOM! Actually our project management completely forgot client B’s projects soo we need to do that too with the same fucking deadline!!! (About 10x more work in waay less time)
Then this morning i got an email from the graphics team that we need to document our design process RIGHT FUCKING NOW! Because management wants documentations, in the middle of a fucking crunch-time.
Today it almost got physical with my project manager, i told him that he is not a programmer, i dont fucking care about his shit, just fuck off and let me work because we won’t be ready based on his unrealistic bs.
I feel like completely fucked over, like we were told 2 days before deadline that the whole company and people’s jobs depends on us now because if we wont finish this clients won’t pay.
WE ARE TWO PROGRAMMERS for studio of 10-12 people!!!
Soo i’w been thinking about getting the fuck out of here ASAP, i got an offer from a pretty big international gamedev company just what i needed, i already did their test before all of this, i passed A+.
We scheduled a skype interview for today. I had completely no time to prepare or chill off, just got out of the office, got into a starbucks and i’m interviewing. No time to even check my mic or internet, the call was so shit i could not hear anything, they neither because the plaza was loud af. Meanwhile im nervous about work, about the interview, about can they hear me at all because of the noise. I fucked it up. BIG time! I was so done i could not reverse a fucking string in c++ or explain what is a signed int!!!
Needless to say they said no.
Need time to think about it or realize what happened? Nice dreams. Back to the office and continue working.
I can’t do this anymore. My girlfriend came for me and took me home at 10pm but all i could do was stare at the floor on the subway. I don’t want people to lose their jobs but i just phisically can’t do this anymore.
Meanwhile any time i talk to my project manager about being tired he says like “hshshsbsb i have 60 hours in the last 4 days i got the worst part, i would be grateful in your place..” like fuck off dude, i dont give fuck about how you feel about this. This is not okay for me, you did this to the project, your fucking job is to manage it! I have one day off before going back to this, i have completely no idea what to do now...
[ps: this is not Nemesys. They did not let me work on my own stuff because i would be a competitor, so i left.]5 -
- finish compiler
- get into gamedev
- learn Android dev
- finish framework (or at least make reasonable progress)
- create scripting language
We'll see what else comes to my mind during the year5 -
After 10 years of thinking of getting into gamedev, I just joined a team game jam and it's going somewhere.
4 months ago I wrote a rant about how difficult it was for me to get into gamedev.
I guess I finally started because:
a) I'm not doing this alone
b) Another person takes care of the art
Regarding "a", computing, programming can be a very lonely task. I realized how much I missed the college years where I was paired up with other people to do something
There's something magical about being in a team.
You may not be a fan of your mates personalities. You may even hate their guts.
But working on something together, when everyone does the thing they should do, when things just flow... it's just magical.
When that happens, "all the bullshit goes away"™, and it's just you and your team sharing the same hope.
As for "b", I think I realized that, at least for my way of thinking, art (even in an initial, rudimentary state) is what ends up creating a game.
While I always tried to do it the other way around, first the game, then the art.
Maybe now I could dabble into pixel art and then use that as the thing that would define the game.
I was also an emotional mess for most of my 20s (and still kinda am, but not that much), so I guess that made getting into gamedev hard too.
Now, here's the negative part: the guy that does the art (and also codes) sucks balls at communicating and at git.
He takes a shitload of time to respond, doesn't address the things I state are important, doesn't join the damn trello, sometimes gives me some sass on his comments.
And he accidentally overwrote my changes on git three times.
The good thing is that he acknowledges his fuckups and fixes them.
I'm not really mad though. I'm almost 30, he's 20 or so.
When I was 20 I was a goddamn mess.
And it's just a week, and the pleasure of working with someone is far greater.5 -
I'm very proud to share my steam game with you. The demo is playable for free.
Please share your feedback or any question about the development with me.
https://store.steampowered.com/app/...8 -
Not really a rant and I'm only a beginner/hobbyist, but for a few months I've been active in a local gamedev club where I recently managed the courage to approach a much more experienced (5+ years) programmer.
We managed to have a good 30 minute chat (despite not using the same programming languages) and he told me "I really appreciate talking to someone who actually understands programming and what they're talking about!"
It felt like a pretty big milestone on my path to game development, at least it feels like I know more than I care to admit to myself.1 -
Programming helps me cope with my problems. Whenever I'm feeling down, I just fire up Rider, Unity and start working on my own little universe.
Game development eases my feelings.2 -
Hey guys, I hope you don't mind me sharing here..
I just wanted to share some progress iv made on my game. It is officially out of concept phase now and I have upgraded to 3D. Check out my gameplay here:
https://youtube.com/watch/...
If you want to follow development please come and read my blog. www.pretzelstudios.co.uk
Thanks if you do :)23 -
Anyone ever get the feeling of wanting to go further with a game project but not motivated enough to do any of the asset work for it?13
-
Only around 700 lines of code and I finally have my first working Vulkan drawcall! Can't wait to integrate it into my engine for all the parallel rendering goodness (not to mention better architecture and asynchronous-ness)
One thing that's a bit weird about Vulkan is the way everything is very static and tightly linked together. You basically need a different renderpass for each stage of rendering (scene-hdr-no-aa, scene-hdr-msaa4, scene-hdr-smaa1, scence-shadow, post-bloom, post-resolve, etc.), a different pipeline object for each distinct pipeline configuration (!!) and both framebuffers and pipeline objects are only valid within the single renderpass they've been created for (roughly speaking)
Oh, and each time the window is resized you have to recreate *all* of these objects from scratch because they also depend on viewport size
No wonder `pipelineCache` is the first argument of `vkCreateGraphicsPipelines` lol3 -
Hi guys sorry for the spam. My game STRIFE - battle for the Southern Star made it into the finals. Please come and vote for my me.
https://thegdwc.com/fanfav/7 -
It's been a crazy month. Python, redis, Linux. But this one should be a bit closer to home.
Telltale games, a US game development studio is winding up and let go all their staff without severance and were told they had 30 minutes to leave the premises.
Most of the devs were living paycheck to paycheck because of the high cost of living. Some were hired a week earlier and uprooted their families to work there.
That situation is bad enough. But what's worse is the sheer lack of empathy by the customers for the staff. They just want their product cone hell or high water. One even insisted that the devs should work for free until they deliver...
Pleasing the customer should never come at the expense of your staff. We still have a long way to go as an industry
https://youtu.be/QoEHVABcVkw6 -
Hi guys, I just wanted to share some footage of my upcoming Space Game - STRIFE - Battle for the Southern Star.
https://youtube.com/watch/...
Super happy with what I have been able to achieve in just 2 months of development. Demo coming really soon.21 -
-Writes an algorithm that randomly generates a dungeon for my RPG game I'm writing in C++ with SFML library-
after 6hours of reading papers about algorithms, writing an algorithm myself, at 4 am I decided to give up and re try tomorrow and fix all of the problems, but all that I had in mind is, what the fuck did i just write here.. I'm sure the next day me will not understand what the hell is going on-4 -
Starting new game development project.
Coder:" ok guys, I think that this time we have to focus much more on sprints management and documentation"
Designer:"Ye, this time we should use better scrum software, like jira or youtrack"
Artist:"but Asana has the unicorns when you complete a task"4 -
Me : I like making games,I think I will take that as my career.
Dad : *like every generic Indian Parent* Games are waste of time, use your skills to make something productive !3 -
Sometimes I just don't know what to say anymore
I'm working on my engine and I really wanna push high triangle counts. I'm doing a pretty cool technique called visibility rendering and it's great because it kind of balances out some known causes of bad performance on GPUs (namely that pixels are always rasterized in quads, which is especially bad for small triangles)
So then I come across this post https://tellusim.com/compute-raster... which shows some fantastic results and just for the fun of it I implement it. Like not optimized or anything just a quick and dirty toy demo to see what sort of performance I can get
... I just don't know what to say. Using actual hardware accelerated rasterization, which GPUs are literally designed to be good at, I render about 37 million triangles in 3.6 ms. Eh, fine but not great. Then I implement this guys unoptimized(!) software rasterizer and I render the same scene in 0.5 ms?!
IT'S LITERALLY A COMPUTE SHADER. I rasterize the triangles manually IN SOFTWARE and write them out with 64-bit atomic image stores. HOW IS THIS FASTER THAN ACTUAL HARDWARE!???
AND BY LIKE A ORDER OF MAGNITUDE AT THAT???
Like I even tried doing some optimizations like backface cone culling on the meshlets, but doing that makes it slower. HOW. Im rendering 37 million triangles without ANY fancy tricks. No hi-z depth culling which a GPU would normally do. No backface culling which a GPU with normally do. Not even damn clipping of triangles. I render ALL of them ALL the time. At 0.5 ms7 -
What were some of your "OH MY GOD I'M AN AWESOME CODE WIZARD!" moments?
For example, I can remember two or three:
One was when I, with only cursory knowledge of C, never having worked with it but having been exposed to it (and having lots of experience with C# therefore familiar with the c-family syntax), took 5 minute look at a source code and pointed out a bug that the student working on it was trying to solve for the past 2 hours. Sadly, I don't remember what the bug was anymore.
Second one was on reddit, someone posted to gamedev group a 2minute video from his voxel+ai framework he was working on, I watched it, and without any idea what it's written in, or how, I was like "you seem to be dropping frames in a pretty regular manner unrelated to anything I see happening on the screen. You're creating too much garbage on frame-by-frame basis (probably while your AI is exploring what to do), look into object pooling, it'll help".
And the guy responded in a few hours like "by gosh, you're right! thank you! and what do you think about the source code?" (he linked git repo below the video.
And I was like OMG I'M A MAGE, I DIDN'T EVEN CLICK THE REPO LINK, ONLY NOW AFTERWARDS, AND yeah, it's c++ so sadly nothing for me, but OMG I JUST WROTE THE FIRST THING THAT CAME TO MY MIND, DIDN'T EXPECT IT TO BE CORRECT, I'M AWESOME.
=D and the feeling stayed with me for about two days.
(If it's not clear yet, it's perfectly okay, in fact, required, to brag about yourself in answering this question ;) )18 -
TIL Python doesn't really give a fuck about semicolons -.-
So after spending the past couple years almost exclusively using C# and Unity I decided to come back* to Python for no real reason except wanting a change of pace.
I almost ripped my hair out backspacing semicolons I kept putting in out of force of habit after having worked in C# for so long
Well guess what... I just learned (purely by accident)... Python couldn't care less. I feel internal conflict if that makes sense.
TBH now I'm randomly putting in semi-colons at the end of some statements just because I can and I want to abuse this freedom ^_^
Yeah yeah it's not very "pythonic" or pretty but screw that
* I started programming in Python back in high-school but switched over to C# + Unity after graduating and pursuing indie-gamedev.
Note: After some searching I realize you can use semicolons to have multiple statements on the same line but I never really needed to do that during my time with Python so I didn't even remember it was even a thing6 -
dR Community Server Showcase is open for suggestions! From devRant users, for devRants users. 🔗 https://devrant.com/collabs/3221539
You will find: guides, videogames, software w/ source available, useful web extensions, gamedev assets, and other stuff.3 -
I got core count shamed by a client today. He has a 64 Core ryzen and I have a quad core I7.
I want to upgrade I do! But the new tech coming out this year is just too good to not wait for! Plus I waited 8 years, I can wait a few more months. Right????10 -
Unreal just changed their licensing model, it's now free up until a gross revenue of $1mil, after that it's the usual 5%.
https://unrealengine.com/en-US/faq/
BOI I'M FUCKING PUMPED.12 -
how do i deal with impostor syndrome?
i read thedailywtf.com... daily.
also, since i'm trying to be a gamedev i watch youtube channels that foxus on reviewing/trying shitty games.
helps with the impostor syndrome quite a lot, but has a side effect of causing depression from "how the hell are all these incompetent morons successful, and i' m not?"3 -
My lessons both come from my current side project (I will share it with you in a week or two, the website isn't finished yet):
1. Every project comes to the point where it hurts to continue. Keep pushing, the result is worth it.
2. You aren't as good as you thought you were when you started, but you'll be better than you ever were when you finish.
3. Sometimes, there's more points to a list than you'd expect.
4. One hour per day is easier than five hours a week.
How?
Well. I started out my project knowing some C#, but Jack shit about unity. I know most of what I might build will end up being shit I'm gonna regret, refactor and recycle later. But I don't give a fuck. Doing it is better than planning it.
It sometimes hurts to get rid of a carefully planned algorithm that took hours to build because it fails in practice. But it's the right thing to do.
Never plan too much. If I'd have planned this project out, I wouldn't even have started with what I'm good at: write code, break shit and experiment.
It's easier to progress slowly but steady. Look at some awesome games that have been worked on for ages while the public had their say (RimWorld, Project Zomboid, Dwarf Fortress...) as opposed to those that are developed behind closed doors and rushed to the market before Christmas or some other major event (Mafia 3, Fallout 76, Fallout 4 VR...). Progress slowly, deploy early, push often. And the one hour per day approach is a good way to do this. -
It's fascinating to see C# mentioned as a "lower level language" now days. Times change.
C# was my first language when I started out learning about programming as a kid (I still think it's a great language) and I remember searching the forums for information about any commercial games written with it hoping it was possible to build something "cool" and "3D". Back then that was pretty much just a dream, or so it seemed. C# was, I understood, way too high level for anything like that.
Today it wouldn't be totally baseless to call C# the game dev industry standard.19 -
Found this pearl on the code of the game I made with some friends on a game jam the last week
Beautiful6 -
!rant
I just stumbled upon a first game I ever programmed back in highschool. Oh the nostalgia and the urge to cringe. Apparently I thought programing a game in visual basic and leaving an enormus memory leak was a good idea. Well I guess you have to start somewhere.3 -
Been looking into 2D maps for a game. I am learning how to use tools that do autotiling. I want to have generated worlds for terrain. It is interesting how the scope of what you are learning starts expanding rapidly and can overwhelm you. I started wanting to learn autotiling. This went from that to autogen, to modifying terrain, to how to store generated terrain, to how to store difference between autogen and player modified, to how to separate things into chunks, to how to store a whole world worth of data! Like dude, chill. Just learn how to use autotiling first. Then learn how autogen, then learn how to efficiently chunk things,. Also the 2d data won't be big so just store the data you genned so if modified. The worlds don't have to be ultra huge. Really stop freaking out what it could be and see what it is. JUST FUCKING ITERATE!
It is wild to watch yourself get featuritus without learning how to crawl fist. Just divide and conquer.29 -
So I'm making a music game, and I've been struggling to fend off this large sound latency issue. There is like a ~80ms of latency, which is a total deal-breaker for music games.
So I've been polling everything using a profiler, but nothing came up... Until just now, I realized:
IS IT MY F*<KING KEYBOARD THAT IS LAGGING?
I pulled my iPhone out, opened the Notes app, and recorded the screen as I smacked the keyboard.
Whaddaya know, exactly after 5 frames (in 60fps) of the sound of me punching the keyboard, the letter shows up.
Now I need to take *this* lag into account :facepalm:3 -
!Rant
Got my first job last week as a junior gameplay programmer. Dream job 😁
Well, more like a dream position than the actual dream job.
Proprietary engine and a new language are kinda hard to wrap my head around, but I've been having so much fun that by the time 4 rolls around I usually don't notice it and stay for an hour or so more.
I love it!4 -
*Clears throat*
To everyone who say's they won't release X for Y because Y isn't good at Z (For example, people who don't support games on Linux because Linux isn't as good at gaming compared to windows), go fuck yourself with the wide end of a rake...
Fuck me people piss me off with stupidity sometimes .-.
Thing's aren't going to evolve and get better if everyone just abandon's shit at the first fucking hurdle, remember when windows wasn't good at gaming compared to mac, well that fucking changed pretty quick didn't it...
(If anyone is curious how this came about, I'm am still holding hope for Gamemaker studio 2 to come to Linux but in the mean time though about running it's compiler through mono and building a front end to see if I can even do it but was talking to someone about it and they said I'm wasting my time because Linux is shit for games)5 -
Being able to make THE game I've wanted to make for 4 years. I have a team of people who wants to participate (dev, artist, etc) and I even started building my engine from scratch.
But most importantly, my dream for this game is to have it published on the Nintendo Switch (also PC, OSX and Linux of course)
But right now I must focus on finishing my degree and doing contracts to make enough money to hopefully work full time on my game.
I'll see you in 2 years Albi4 -
Thank you to everyone who voted! STRIFE came first place in this weeks round! See you all in the finals :)1
-
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from rant import depression as fuck
from WhiskeyBottle import *
import time
while bottle.contents > 0.0 and time.datetime():
fuck.rant()
Yeah ok, this will be one of a few, but I'll try to keep it short. Damn, whiskey is not helping. Nor various smokables.
So yeah, have you ever had a dream? I consider myself a gamer the whole life, always loved creative worlds, dynamics, mechanics, plots, stuff you could and couldn't do. To the point I promised myself I'd make a game - NAH - I'll be making games in the future. You know, good games, that you come back to. Like Doom. Or those porn games.
Never went to Uni or nothing. Was born in a poor European country with Internet more broken than my soul right now. Years later, after acquiring some good hardware, learning a bunch of languages, Unity, Unreal Engine 4 and experimenting for about 10 years now with small scripts, apps and mini-games I've come to this realization.
I only made one "full" "game" in my life, and that was when I was like 16 in Klik & Play (early Game Maker). And it was shit. It was horrible, horrible shit. It literally makes you want to cry when you play it. It's 16-bit brain cancer. And it's the best I've ever published.
Now I've been through countless prototypes, none of which I've developed any further. I had ideas, plans, even made some more advanced roadmaps and dev cycles. Estimated costs, time, mechanics, gameplay hooks.
I never finish anything.
I get bored. Frustrated sometimes. There's always an improvement, something that "if I'd finish that it would be it! Screw this thing I was working on now, THAT will be worth sacrificing it." It's tiresome. I'm getting old.
And honestly, I don't know how people do it anymore. Trying to compromise those side-projects (they take all my free time which is not much) and work is just... draining. I'm losing hope. Maybe I shouldn't be allowed into the gamedev world after all. Maybe I'll just pump half-assed pieces of crap everybody will hate.
Or worse, nobody will care.7 -
I am an Indie game developer. I've been working solo for two or three years now and teaching myself. I can work in 3D modeling applications as well as program in c++ and do blueprint in unreal engine. I know most of the pipeline and the suite.
I'd like to transition to doing game Dev full time or at the very least do programming as my job. I have no degree.
I'm looking for contracts or whatever I can get and I'd like to get suggestions on how I should go about quitting my shity night shift job at a factory and finally work in tech.
I've got a couple contracts going on right now that I am not sure if they are going to last. I would like to know how I should go about finding more and or what things I should do in order to get residual income so I can focus on my own projects.
I have several of my own games in the works and I'm developing some tools for the marketplace. Advice?28 -
I need someone who knows how to use 'ssh', to help me make a mockery for my game.
Just need to ask a few questions20 -
For you game Devs out there,
There should be a UE 4.20 this year... Gives a whole new meaning to baked lighting 🌿💡3 -
Feature creep is absolutely terrible. Every freaking time I start working on my game I’ll tell myself, “okay, I’m almost done. 90% done, just got to finish up these designs her- wait a minute, does that button look right?” *Proceeds to completely redesign the UI and add 8 more options.* etc, etc.
Point is, I need to stop adding stuff. I need a hard deadline.2 -
Translating win32 calls to whatever the hell there is in Unix and Unix-like OSes (well, most of them) in order to port a certain game net code library and dear god why did I volunteer myself for this task
At least pevents is there to help, but too bad cmake doesn’t want to compile it with the flag I need (“-DWFMO”) in order to make the “WaitForMultipleEvents” method to work at all. Instead no matter what options I give it on the command line or how I tell VS Code to do it, it seems to give me the finger to my fucking face.
Doing it for games on the cooler OSes... doing it for the community... come on...2 -
Thinking about taking part in a two colour game jam on the weekend, I'm thinking some kind of retro space adventure game.
(I'm not the best pixel artist, but I'm pretty happy with how this mock-up looks)6 -
I've been putting off my gamedev project for a while... while the golden age of free open source game development has long ended, I believe that a renaissance is long overdue!1
-
Psst. I managed to smuggle this screenshot off my computer, and I'm bored so I'm sharing it with you.4
-
Hi guys,
Please come and vote for my game STRIFE - Battle for the Southern Star in the Game Dev World Championship!
https://thegdwc.com/6 -
Hi guys, I have been accepted into game developing (college), do you have any advice (language, and etc) for someone looking to start learning before even he starts his college course?
I just do not feel that I should waste time to wait for my college to start and then wait for a couple of years before I do something... I would love to progress a bit faster, as I am highly motivated.4 -
Dear Game-Devs,
if your game takes some time to load that's fine but please do NOT let me press a button after starting the game and THEN start loading the menu for some time and instead load the menu immediately! What's the point of that? If I know it takes some time I want to start it and maybe get a coffee and when I come back everything is loaded...6 -
Hey guys, I hope you don't mind me posting this here. But I just wanted to get your feedback on a game I am currently developing. Its an RPG Shoot em up. Kind of like an 8bit Star Citizen.
I just posted my first Devlog and would love for you to check it out :)
http://www.pretzelstudios.co.uk2 -
I made my passion my job, programming servers & web dev. Although it has been productive economically it has sucked the fun out of programming servers for me...so as a way to rediscover my passion I'm giving game dev a try. After a couple of weekends playing with a game engine this is what I've got, a monkey dev with a suit that jumps from project cabinet to project cabinet avoiding hazards, drinking coffee and trying to make some money (someone told me I should express myself and I took that personally).
I'm pretty much done but the hazard placeholders (a box and an arrow) don't convince me so I wanted to see if my fellow disenfranchised developers had some ideas of what my developer should be avoiding/being hit by, preferably something I could draw easily since as you can see I'm not much of an artist although I've also though of just words falling like "deadline" or something.
Anyway any feedback is welcome, take it ez I've never drawn anything more than a stickman and this is my first attempt at something playable. Small Rant plus question. Happy Monday.13 -
Game development is a nightmare when your first starting out because you tend to neglect on keeping a small book on event notes.
Such as which event triggers what, and what events to turn off when the player starts the game.
You tend to get events that either don't start when player is far into game because you forgot to turn the event trigger on for something much for earlier in the game.
Live and Learn2 -
I want to get into game dev, but don't know which engine to choose, Unreal or Unity. Both would be free, because Unreal is free for students. I already know C++, but I think it depends more on the API than the language itself. Maybe I would like to create games for Android too.
Which one would you recommend? Any experience?6 -
I've started at school, but thinking about it since I were a child (10/11 YO) thanks to Crash Bandicoot!!
Damn, I've loved that game! And since then, I've dreamed about becoming a"videogame programmer", then I've found out that developing it's funny too, so for the moment I develop every time I can, one day I'll do my course to become a gameDev :D3 -
My first rant. Woohoo!
Honestly I do the whole shebang ussualy depending on what the needs are from network to servers to coding because for some reason nobody has any technical experience where I work.
I just started app development for a gamedev startup and I am in sheer awe of the amount of transpiling/compiling etc that needs to be done for an multiplatform app for iOS and android with js(x)/typescript, html, css.
I remember when I could just write some spaghetti code to make it working by following a couple of tutorials. Then refractoring and testing it for a couple of hours and be done with it. push it into production.
Now I am lost having to learn OOP, functional programming, reactjs, react native, express, webpack, mongodb, babel, and the list goes on and on...
Why not just make a new backend that does all of that in another language which supports all of that.
I have no formal education in programming/coding and the last time I learned JS it was just some if else, switches and simple dom manipulation.
I just want to get to coding a freakin' game but I have to learn JSX for the front and typescript on the backend.
I am this close to going back to ye ol' lamp stack and quitting this job. 😥5 -
As a way of saying thanks to my voters I put together a quick trailer to showcase my games latest features :)
https://youtube.com/watch/...8 -
Making scripts for custom physics is fun. One moment, the object gets stuck on the ground. The next, it shoots off into the far distance.
Lesson of the day? Don't be an idiot for once, stop, grab a notebook, Google some formulas and think like a human being before messing around with the script again.2 -
This year I could join the "Game Graphics" for my elective classes. After seeing that we are split almost exactly in half (graphics design and programmers) our tutor (graphic with 20+ exp in the field, worked on few Call of Duty titles and more) decided that instead of forcing everyone to draw something, we will be making games in groups.
So me, and my friend were grouped with two girls from graphic. I have to say, working close with them was an eyes-opening experience. They don't think like me, they don't see like me and they interpret everything different.
Anyway, as most experienced Unity dev (... Yeaaaah, one game self made and published) I was chosen to get rest of the programmers up to speed. Luckily no one objected and they did what I wanted them to do, so it wasn't bad.
Today was supposedly the last day to present finished prototype. After three weeks staying up till 1 am, working on this project, two other, and nornal job, it was supposed to end. But, no one was really ready. So tutor decided that we will only do this project, an 2D platformer, instead of two, this and 3D game.
While walking around and checking the progress he stayed with us at least two times, watching what we were doing. Since last two weeks were really hectic, we were finishing up animations, adding some polish and such. When he came to us for the second time, he played our prototype. He's a bit older guy, somewhere around his 60, and one could see he wasn't prepared for hard gameplay I presented him with my first level design ever.
He told us his feedback, about how hard it is and not really intuitive, but in the end, he was satisfied. We have made really great progress and brought him something he could play and finish. Which was more than most of other groups had at today. And, as a cherry on the top, he complimented me as a group chief. I don't remember the last time someone complimented my work. The feeling was... Incredible. Touching even.
So, yeah. My hard work wasn't in vain, even though we now have time till the end of the semester. Everyone in my team has given their all and now we can rest for a bit, while others are catching up. Right now I only have to polish some mechanics, rework a bit of level design and add tutorial, while girls from graphic design will be working on better background and sprites.
All in all, it was a pretty good day.6 -
GameDeving.. soon my boss asks us if we can use CI, we make unity fully function with jenkins, after a week, he asks us to use gitlab ci, we make it, 2 hours later he sees the results: "yeah.. forget about ci.. let's use the cloud build".
i'm crying.1 -
Have you heard about Stugan? A cool project in Sweden where game developers spend the summer in Stugan (a small Swedish house) and Work on their projects.
Stugan is named after the famous Swedish adventure game "Stugan"and means the small house om just the house.
Check it out at:
http://www.stugan.com3 -
Heyo, it's me. That fool who always says shit about unity.(:
So.. i just got my first real hands-on down, and phew, i gotta say.. I overestimated that heap of bullshit.
It's not like there are basic concepts of gamedev, framebased ticking and stuff like that since before the fucking gameboy - nope - let's do shit different. More ... Shit. First, we invent something new. Lets call it "prefab". None of these fuckers is going to know what that shit is.
What next.. oh the new-keyword. That's bullshit, all languages use it. Lets make Instanciate(). That's the stuff.
On we go, scenes. Most shit is statically created beforehand and used by scripts glued to stuff. Hell that so neat actually. Creating materials beforehand and then we can just load em!(:
NOPE. yo bro your Material where u used one of those loading-methods is null. We ain't telling you whats wrong, cus you know.. Load() returning null is like completely normal, why throwing an exception?
Oh and btw, it needs to be in ./Resources/, but it wont make any difference.
So now you want to google your problem, eh? Forget it. The Forums only answer on stuff like "how to add 2 numbers in unity" and the guide shows you how you did it, but they say it works that way.
Dude holy shit, of course this is a buhuuu i don't know how to do shit rant because i feel like good 8-10 years of dev experience collected while not doing homework for school were for fucking nothing.:b
And i have to use it.
Subjective Opinion: Unity was made by crackheads.7 -
How bad an idea is it to avoid having to write VoIP for my game by writing a discord bot instead that moves people between rooms that represent the literal rooms in game?10
-
Hey guys!
So a few days ago I started the #100DaysOfCode Challenge but at the end of the first day I got annoyed by realizing how frustrating the character limit on Twitter can be.
So I started a blog where I could say whatever I want withiut any limits.
Then, yesterday, I got two projects to make as a final project for my game development lab. So I decide while making it to also write a tutorial on it!
I'm currently on the second part and I would really really reaaaaally LOVE some feedback since it's the first time I write a blog and tutorials 😅 And well, I believe the style is kinda different from the usual blog, so I would love to know what you think about it.
Also any ideas and suggestions will be extremely appreciated!
You can find the blog at https://blog.kamaropoulos.tk
You can also find some more backstory on my Twitter profile @KamaropoulosK
Thank you everyone in advance SO much!
You are all great people and I'm glad to be part of this amazing community!
Have a great day/evening/night everyone!3 -
Suddenly remembering that you're in a two week game jam and you've only got 3 days to put something together!4
-
Arg!
Revenue from ads going downhill and I can't release a new version of a game because it's tied to an event, and I can't even announce it yet.
Sent a proposal for a government grant. Deadline was Aug. 15th, but still no word on it - they didn't even updated the website, which by all means, still have the "send proposal" button active...
Meanwhile also developing another game, but I can't seem to decide on the music and sound fx for it. Can't find some style that will "fit".
Oh the joys of gamedev. :P -
trying to get into gamedev is usually a shitty experience to me...
being a web dev OTOH feels like the opposite. There are css libraries that can make your site beautiful for you (albeit kinda generic).
so when you look at the screen when working on something, you can see something pretty, and it feels like progress.
you can show this to people and they'll be like "wow, look at you and your fancy site".
Show an expertly coded but cssless site to people and they will ask you if you did it with digital crayons.
That's how it feels when I try to get into gamedev, shockingly embarassing.
If I do my own assets, it looks like shit and takes forever. If I use other people's assets, it feels unoriginal.
I used to believe that gameplay is everything, graphics are nothing. But I'm not certain about that right now.
A very common advice to get into gamedev is to start with games that are already made. Like doing a tetris.
Great, that's exactly what I need. Doing a game that looks like shit, with a gameplay I'm not dying to program.
Another thing that makes me feel incompatible with games is the possible reality of that saying that goes "art is never finished, only abandoned", and games being art in a sense.
I'm not sure if I have that mentality. I think I am more of a results type of person, and doing games feels a bit opposite to that.
All of this is making me a bit sad, because video games have been and still are my number one interest, and there has been countless times where I wished I had the role of game designer so I could define in actual projects what a game would be. Like all those "wouldn't it be cool if you could remove X and add Y to this fame" feelings.8 -
fuck, took me a whole hour to debug an issue in my game that causes the start menu to switch right to the game itself, only after an hour i realized that i named the start game method as a default start ( a default method that executes at the very start of the scene). feeling so dumb now.
-
Feels so good to make progress on my entity personal project and now I have to somehow calm down for bed ;)2
-
I was trying to build a simple 2D (drag the fish to eat other fish) game in JavaScript, cause why not there are already many libraries i will certainly find one for my use.
I'm already familiar with p5.js thanks to Daniel Shiffman and his coding train sessions.
I thought to build the game with p5.js with the play and 2Dcollide libraries, but it turns out they don't have a custom irregular sprite collision detection neither the other thousands libraries which are rotting on github.
Guess, I need to build somethig own my own.
And I also hate it, cause I have to design those fishes, the main game logic, this collision detection function and levels
I need a coffee with a coding partner2 -
So I got my compute shader rasterizer working pretty well now which is great. I now also have a fallback to hardware rasterization for triangles which are a bit sussy (mostly just too large) and getting that implemented without tanking performance (gazillion threads hitting the same atomic variable at the same time) involved some tricky workgroup/subgroup hackery but I'm happy with it
Only problem... I have like 90%+ SM occupancy (which is great) but I also have 90%+ SM occupancy which means the nvidia drivers think I'm mining cryptocurrency and start bottlenecking my compute performance at random. It slowly goes up to 3x, then it slowly goes down again, then it slowly goes up again... argh
Thanks, miners 😐8 -
[linux distro stuff]
Hey guys!
Im considerig switching to linux because:
My macbook does not support mojave and the new ones are expensive af.
Windows 10 is bloated and not a great user experience(removing stuff from the control panel and adding it to the very stripped down settings app, privacy etc..).
I love open source software
However i did not used linux for a long time, back then i used ubuntu and SUSE.
My considerations:
Debian - because .deb on them haters
OpenSUSE - because i used it in the past and it seemed very stable and fast
Arch - i heard from a lot of sources that it’s “da best”
My use case is game development and 3D modeling. I use gimp, blender vscode and unity (the game engine) at work i sometimes use autodesk stuff (motionbuilder, 3ds max) because of fbx.
For audio stuff i use audacity
So overall i’m looking for a distro that is fast, lightweight, i can develop on it (mostly 3D stuff) and occasionally play some games
Anyone has experience with the mentioned distros? What distro would you use for this?6 -
That moment when your gamedesigner manages to make the game completely unplayable with just 2 weeks of bad ideas.
I already gave up on this project, just want to finish it and never look at it again.1 -
Does anyone here listen to game dev related podcasts? If so, which ones?
From me, I can definitely recommend The Debug Log. They've got a lot of energy, knowledge and experience. Also the way they talk makes me feel a lot more motivated.1 -
Can gamedevelopers stop using lua as their freaking scripting language..
Every time I try and figure out how tables work and think I finally get it it throws a big fuck you curve ball.
Oh and then they use json file to store the data of a table except that those json interfaces are complete retards.
If you are going to support json files then why the fuck won't you put in a small fucking inconsecential JS interperter so you can actually find some docs regarding more complex fucking docs then those simple minded t[guildName] = "guild"
Another thing, why the fuck does lua not use {} like every other langauge. I use those curly brackets to figure out where shit start and ends half the freaking time.
Fuck this I'm out for today...
And a big fuck you with both middle fingers to any dev that thinks lua is a great scripting language for plugins.3 -
!rant
Today is the day, i'll finish up all the contract work that sits on my desk, cash in the money and finish up the free website i made for a befriended gamedev.
I've been sooo angry about other humans over the week but escaping into development and helping the few friendly humans out there is making me calm again.
If anyone of you feels down, grab a tee, clean your desk, take a bath and just start coding silly things, or try to help a mate in need. :-)1 -
All my resolutions:
- Finish my fully FOSS gamedev workflow and start working on my game by March, have a concept demo by May when my matura exams come round.
- Do good on said exams and get into a good university.
- Do some political or social activism
- Learn the guitar to a campfire level
- Drink til I pass out if trump wins again.
- Make close friends with at least 10 new people
- Go on at least 6 dates2 -
Anyone working remotely here? What kind of work do you do? I have been doing gamedev for 4.5years and want to go remote, thinking of transition to webdev/backend, good idea?4
-
In a real-time multiplayer competitive game where you control a vehicle, is it feasible to simulate the whole thing on server side, such that the client only sends controls and receives sensor results? I mean like the client doesn't even know its own precise rotation, just the readings of a gyroscope and an accelerometer which are both susceptible to errors, and deduces the "down" direction from those two and approximate control forces. This would both solve hacking (writing a good robot is just as challenging) and lead to fun results like an attitude indicator going crazy from a gust of wind.14
-
I don't like vector math for gamedev. It's not that it's hard. Vector math isn't hard until operations become O(n log n). It's that it's unintuitive, slow to write, and when I finally come to a solution after arduous number crunching, it always looks obvious, boring and kind of ugly. I don't think I could ever write a piece of vector math that I could be proud of.2
-
October's begun and I haven't even started on my game. Fuck.
My SO's birthday is in December and I wanted to make a small game for her using elements from Limbo and the like because I can't draw anymore and because the graphics automatically become easier to make by myself that way. It's a 2d puzzle solving narration driven platformer where the player finds their way across the levels to his other half (simple and cute, maybe even cheesy).
But see, the thing is, I took on too much work again and I can 'barely' juggle them let alone work on the game and it's going to be December before I'll even know it. And I made sure to plan a really simple game with no extra flowers and shit to make sure I'd finish it on time but I won't be able to at this rate and it just makes me sad, like fuck, should've thought this through before. :/ But now here I am, ranting away while taking the dump of my life on the toilet taking out my frustration in quite the literal sense while verbally slapping my shit on devRant.
Feels bad man. -
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5 -
I'm studying games development at university and as a course it may not be the best but I enjoy it. With the department courses like Computer Sciences etc run alongside and we're given the choice to swap if we want. At the end of first year a few left the class and a few came in.
Forward to now where we're actually making games. I'm in a team of 4 working on a minecraft clone using Direct X 12 (50% of the module). Immediately one asked "who actually wants to make games?" to which they all said "no... This course is pointless, I don't want to make games" . So now I'm stuck on a team with a group of people who think its all stupid and want to do bare minimum work and want to solve no problems or do anything interesting with the project...4 -
I spent the last 2 days, my father's birthday, and my birthday working on a bug for the game in developing for mobile. And I've done everything to try and fix it. Optimize the vertices, deleted assets not in use, organized all my assets into separate folders, and you know what. Fuck it. If "app not installed" I'm going to port it to PC.
-
Just got hired as a programmer. Still currently moving to the new city. I got a freshly installed windows PC to work with. Didnt finish some stuff on friday have to finish it today (monday) until 12 a.m. had to wake up at 4 am to get to the train so I could be at work on time (10 am). I arrived at work and turned the PC on, and now im sitting here and wait for Windows Update to finish. Its at 8% after 20 minutes.
(I actually like windows but) Man this sucks.3 -
Just spent hours trying find why my game was so janky looking in movement only to realise I dropped the max frame rate to 30 instead of its max 240... Well done Alex!2
-
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point). -
First off i'll try and describe my game in as little words as possible, think your typical survival game but crossed-over with a town management/village management game and in VR.
So this is a little old since i posted it on twitter a couple weeks back but I made some progress on a game i'm working on.
https://twitter.com/Arcticfoenix/...
Sorry that it's a link to twitter for those that do not like twitter, i can give you a run-down of what it shows and ill figure out a way of linking the videos somehow.
I decided that I should show some progress on the game I started working on before I joined the company that I'm with now, my only issue is the amount of free time I don't have to work on it.
First video shows resource gathering, we (as in me and my brother) wanted to go with more realistic tree chopping something you would see in the forest or stranded deep, you chop a tree at the base and it will fall down, where you then can chop it into logs and planks.
The next video shows the blueprint system which is how you will craft your items like the forge, crafting table, etc. By picking the blueprint from within your book (which doubles for your UI/Menu/way to exit the game) and placing it on the ground. You then take a hammer and hit it in place to confirm the placement - I definitely want to be able to have the object be rotatable and such which i'll do in the future.
Last one shows tool dismantling system, where you can take tools/weapon apart when put on a crafting table, the idea behind this is so you can change up parts of your tool/weapon brcause individual bita will degrade and visually show wear, axe head will show chips that will get bigger and eventually break, which will leave you with just a handle. You can also jusy generally improve one piece of your weapon/tool.
Last thing that I left out as an actual video was that the map generation is all procedurally generated, all thanks to Sebastian Lague's tutorial, I managed to finish it and will definitely be exploring ways to create awesome maps to play on.
Everything is mostly from when I worked on this game in december with a few things that I did recently when I get the chance I will do lots of overhauling and work to making a demo version of the game! -
Anyone with game development experience? I'm thinking of doing a game development side project soon. Not expecting the best results, but games like cuphead, hollow knight and salt & sanctuary inspire me (2D platformers).
Will PyGame or LibGDX suit me fine or should I use a bigger engine like Unity or Unreal?8 -
being that its Christmas I decided at the last minute to make a Christmas game
https://pretzelstudios.co.uk/our-ga...
You can download and play it here :)4 -
So someone just beat my highscrore i held for over 2 years in a game I release on Google Play. On one hand I'm happy some put a lot of effort into playing my game😆, on the other hand I'm sad I no longer have the highscrore😢...4
-
Hey guys, Thanks for the feedback last time round. I have made quite a few changes to the gameplay I think you will like. Please check out my latest gameplay video and let me know what you think :)
https://youtube.com/watch/...1 -
1) Miss Ludum Dare 40 because you remembered it is on one day after it started.
2) See Ludum Dare 41 is this week on time.
3) Lack the time to do it.
4) Commit suicide.2 -
You know something bad is about to begin when some of your resource names look like spr_Elf0_Male_Attack_Up
Hmmm, a few too many underscores for me :-/
Any idea how I should shorten this down but still be readable?4 -
The taboo of not finishing.
(As I prefaced to many posts I made, don't take this too seriously)
It is very normal in the programming world to get recommended to finish projects.
But I was wondering "what if you don't?".
Of course, we can agree that having little patience or persistence is not good for any endeavor.
But what if this recurrent focus on finishing is also bad?
Granted, I have started dozens of things and only finished one or two of them and none have become popular.
So there's not a lot of support to back my take.
But I definitely learned a lot from these projects. And I definitely had a lot of fun at some points.
In fact, I think if I had switched more often early on I would have been less miserable, and maybe I would have learned more by the virtue of not getting stuck with some project.
Of course this applies as long as you stay within the same field; it doesn't help learning gardening one day but karate the following.
But even then, there are so many hobbies in life that the chance of finding the one that you love and are the best at are very slim. So switching out of the least pleasant ones might bring you to a favorite one.
But, let's go back to programming.
Here, people recommend finishing things as means to become profitable. If you want to live as a gamedev, then you need to sell games, and to do that, you need to finish games.
That is understandable.
But if gamedev isn't your main profit, why is finishing games a requirement?
What's the point of publishing a game that you know looks like shit?
Why? Why should you put time and energy, pain and stress, all the way through the end only to finish or even publish a game that you can feel ashamed of how awful it looks? (because most 1st games look awful).
Why would you ever want to finish something that looks horrible?
First tries are always terrible, and that's fine, nothing wrong with that.
What's wrong is this sheepthought that you should publish to the public every turd that you can produce in your early learning stages.
I've been a programmer for almost 8 years now. I'm not the best out there, but I consider myself ok.
And considering I had some pretty deep depression pits thanks to this mentality, here's my advice to folk having stress with unfinished projects: don't give a single fuck.
If a side project has become stressful, shelf that shit, maybe tell someone about your issues with it. But don't care much about it.
In fact, if you manage to finish a project but it has costed you a great deal of stress, maybe that should be the shameful thing.
Life is too short to waste it considering suicide because you're not a prolific programmer.
And i would argue that iterating 100 times on different things is far more productive (and fun) than fetting stuck or spending shitloads of time on the first one, even if you don't finish any of them.2 -
I'm trying to install the environment of one of the currently gaming consoles...
I'm stuck in no-man's land because part of it depends on removed features of .Net from 2006-2008 that are not included right now...
So fuck this. I'll try again on the next one if uses more updated tools... -
Hi webdev here, who would like to start developing 2d indie games. My main language is JavaScript. Is there any way I could start developing games without learning a whole new language?9
-
Went for a interview for a first time after I've found a job as developer last year. It was my first time trying to get a job in gamedev. My dream has come true - they asked me about what games I like and we have talked about mentioned titles for about ten minutes. No idea if I presented myself good enough but experience was really awesome.
-
I'm a web developer that would like to do some game development. I focus on front end, and have done backend work (not a lot of databasing, though). I mainly use JavaScript and Python, with enough knowledge of Java, C#, and PHP to get by when I need to. I've also got a background in graphic design.
What aspects of game development might be a good fit for my skillset?
Where and how do I get started? I've looked at Phaser in the past, since it was inspired by Flixel, a Flash game library I used for a some simple projects in college.3 -
Just about to get ready to import all of the hair sprites for my game and calculated it to be 1260 sprite strips to import... Fan-Fucking-Tastic!
To anyone out there thinking about making a 2.5D RPG, don't managing sprites is the worst thing known to man -.-1 -
I hate how people who’ve never written a line of code complain about video game developers....I’m going to school for CS and a friend of mine is in school for Game Development and from our combined knowledge of how the shit works, it just pisses me off when people complain about how they want new stuff in there games but than complain about bugs and glitches in the game. Like motherfucker it’s essentially a program, if your bitch ass wants new contents with no bugs make it your damn self.6
-
How many other c#/monogame developers are on here and looking for people to collab with? Just curious
-
that moment when you can’t figure out to make a certain functionality work, and after a bit of research you find out that you’ve been doing this all wrong so you delete all of the code and start all over again.1
-
When I finally learned how to use vertex lists with OpenGL bindings in Python and optimized my game's tilemap rendering. I think it is my best written code snippet so far. It took me weeks to finish it.1
-
Final day to vote for my game STRIFE- Battle for the Southern Star in the final of the GameDev World Championships.
If you haven't already please click the link and vote for my game. I need as many votes as possible so please get your friends and family to vote to :)
https://thegdwc.com/fanfav/8 -
What I spend time on making a game:
20% code
10% art
10% polish
10% brainstorming for ideas
50% testing the game and forgetting im working on it3 -
Does anyone of you struggle with art, when developing a game as well?
I made a game with 0 gamedev experience (but lot's of fullstack dev experience) and kept struggling with arts and animations. Any help?
btw I also did a full video about my experience here: https://youtube.com/watch/...4 -
Hey guys and galls,
Lately I've been thinking about making a game or anything no language preference :p
If someone could give me some resources to look at I'd be more than thankful :^)
Aiming for a starter game like 2D platform jumper or metroid like.13 -
When creating a new indie game with no budget start really really small. Because it will grow faster than you can say 'input mapping'.
-
I am in love with Electron JS.
Started Programming with Desktop development(Visual Basic),in my high school.
After a detour of trying Gamedev,Webdev,several frameworks, feels good to comeback and try Desktop dev.
Gonna dive deep...........4 -
That one time I got the procedurally generated and fully destructible (including toppling over if half is destroyed) buildings programmed and working for the first game I worked on
-
For the game devs out there … Is following a game developer career a good idea ? We always hear about crunch and no work life balance. Im thinking about changing my job( currently a dev at a fintech company) for a while and need some insights from you guys :)6
-
I've recently learned how committing of the Save Data to file works in my project.
The file is updated w/ _each change_ made to the settings.
Worse yet - the file is updated even when _no actual change_ is made due to the setting already being at its highest / lowest value possible.
/*
e.g. 5 is maximum sound volume.
- You try increasing the sound volume.
- Setting can't get any higher, so remains unchanged.
- *Update the Save Data*.
*/
What kind of abusive masochist would do that?
// Yes... there's always blame.5 -
There was this one time when we've managed to upload a Debug build to Google Play Store.
On the same day we had to create a new build w/ fixes, have the testers perform smoke tests, then switch to some fairly quick overall tests.
If nothing were to come up during those tests, the build was supposed to be passed over to the submission manager for release.
Things weren't going that smoothly in the beginning, w/ the first two builds being broken in one way or another.
Finally, however, we managed to create a properly working build.
QA hadn't had that much time to test it, but no major problems were identified && given the deadline we had to submit it.
The next workday it turned out that the tester responsible for passing the approved build over to the submission manager gave him the Debug build.
The submission manager none the wiser uploaded that build for release.
Result?
The users who managed to update their game got their save data wiped... sort of.
It looked that way given the Debug build was communicating w/ a different server.
In the aftermath of that situation, we had to repair the damage && upload the correct build as quickly as possible.
Also, ever since then a huge text 'DEBUG' was added to the loading screens of Debug builds to make people very aware of which build they were looking at.
As for any repercussions for the tester responsible for the mess, or the submission manager - I have no idea.
They were both still working there, so at the very least none of them got fired because of this. -
Currently working in an office where my tasks are pretty boring and not fun at all. On one hand I wanna quit and get a job as a gamedev, cause that is what I truly enjoy and love doing, but on the other hand my current job is paying pretty good money, so it would kinda be a step back.
Maybe you guys got some tips or advice on what I could do?2 -
Parents got a computer home when I was 7 years old.
Used to Play Serious Sam,Rally Trophy and Freedom Fighters on it. Alaways wondered how these games were made just to follow that Passion and make my own 12 years later :P -
Ugh, making a game engine (It's more like a framework than an engine but idgaf) and it's all based around easy to make content and everything is built using 'mods' hence its name, The Mod Engine but I've been trying to come up with a logo for the engine... Why is it so fucking hard trying to make a logo!
Anyone have any suggestions? :-/1 -
Is writing hand-optimized SIMD code even still worth it? Thinking about writing my own little math library for my game engine but I've tried writing a hand-optimized `dot(normalize(b - a), foo) >= bar` and somehow it's actually slower than writing the same thing using a math lib which is implemented exclusively with scalar math and auto vectorized by llvm
LLVM... I kneel5 -
Make some time to work on games again. It's what got me into this field, and I'd love to point to something that I'm both proud of and is actually finished.1
-
Hey guys, gameDev here, wanting to branch out to software development in my spare time. Im using C# and Visual Studio, and rarely C++.
I want to make some software in c# or C++ with a GUI, more than just CMDs. Im trying to program a project manager or something else but dont know how. Need some tips!9 -
Anybody in game industry? For me currently I am digging into some bullshit our smartest artists created, some guys just wrote their name in the commit log without any useful information, OK, OK, I know who you are already, please don't tell me your stupid name again thanks#YOURACCOUNTISYOURNAME!!!🙈🙉🙊
-
That moment when you're working at a Parcel Service or Warehouse and realize you're being worked too hard..joke/meme joke badcode blueprints funny thingsgonewrong hilarious haha gamedev warehouse boxes wrong
-
I made mention last week to a game I am learning to make in support of Congenital Heart Defect awareness. Idk who all wants to keep up with my personal development stuff while I learn the process but here is my discord link.
https://discord.gg/encgm37
Wish I would have posted it sooner1 -
Any game developers out there with some tips for game development? Starting a school project and have decided to do a video game :)
Would be glad to hear your advice and I'm sure there are others out there who would too!10 -
I hate how hostile the game dev scene is to newcomers. Unless you have a game to show for or a success story, they don't give a shit about you. What gives?3
-
I am looking to create a cool little 2D platformer for Android. The thing is I've mostly only worked on utility applications and haven't had to deal much with animations and physics etc. I feel like unity is over the top but I don't really know of any proper alternative. Any fellow Android devs out there who could recommend a library or framework to use that is relatively light weight?5
-
There isn't many Dev bootcamps where i am from but i think they are a great idea for anyone that codes as you can get new ideas and learn new skills no matter what your ability
-
Hi guys, Just 1 more day to go and I need your votes!
Please click the link and vote for STRIFE - Battle for the Southern Star. Will only take 30 seconds. Thanks :upside_down:
https://thegdwc.com/6 -
one of game development pros .... you can name variables stuff like "fishArray"
i know it's silly but it made me giggle4 -
Well I am not good at level design but this one has gone really hard even I am not able to complete it once to debug completely ! #unity3d #gamedev
-
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable. -
Tangent space normal maps are going to drive me insane I swear to god
Why can't you just work??? 😭😭😭 -
Hello all,
I might be moving to England soon and I'm a drop-out. I have been coding for 5+ years and have quite an amount of experience in my hands. What courses should I consider that can boost my ability to find a job in England? Devops? Backend? Frontend? App Dev? Game Dev? I am interested and have a minor experience in DevOps, main bulk of my experience is in backend, a bit of frontend(not my field but its still coding) the other two i've had no experience in other then debugging and fixing code in several projects i've worked on.
Your help is much appreciated. Thank you.9 -
Have any of you used Godot Engine to make anything? If so, what was your overall experience with it? I'm thinking of learning it fully to make some game side projects3
-
I'm attracted to the idea of producing content related to full stack development and/or gamedev (not that of my strongest point but I like to do that too) but something I cannot decide on is which language to target, as I'm a native Spanish speaker.
The only reason I see to do content in English is that it would reflect good on my CV and/or any future business opportunities, also that in regards to tech videos is what I watch on a daily basis as content in my native tongue is poorly produced and/or dated.
the only set back is that I suck a bit speaking English and my grammar sucks a lot, and that can ruin it for me.
what should I do?8 -
Spent the weekend to configure my pc to be able to build Love2D to Android. Had problems with NDK, but it turns out that I need to install an old version of it (release 9 to be exact). Productive weekend ftw!
-
So I have an idea for a game. While I'm still learning the code required to make it run I'm also fleshing out ideas in my dome box. Keep in mind this is a basic rundown of said game. Not an all inclusive list of features or mechanics.
A Text RPG MUD loosely based on Stargate. Make a world creator for it and let people connect thier own worlds to the network. Original idea came from games like Neverwinter Nights where people could run thier own privately hosted modded servers.
Base game is effectively a tutorial leading up to powering on the gate.
At which point you will have one or two randomly generated worlds that can be explored by other players and role played in.
I'm a long way off of being able to make this but what do you all think?2 -
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check!2 -
I worked on a game about or politicians sending home tourists, is a brawler. I'm still working on it tho.
-
About to scrap the multiplayer functions in massmello altogether and work solely on the singleplayer package instead - i had far more done in regard to singleplayer functionality before i had the packages split anyway. >:(
-
Seriously saying in my first game iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like i have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
So is this bundle worth it?
https://humblebundle.com/books/...
I'm looking into getting into game dev, are the books worth the read? or does anyone have other recommendations?3 -
Trying (having) to develop game by Golang. Pick Raylib as library to go. Got stuck by cgo with goroutine somehow.
Deadline is coming... -
!rant
any game devs here? wanted to know what kind of engine and sdk you most prefer? what do you think is the best for basic 2d mobile games? how did you make your choice?4 -
Entity Component Systems suck major ass. Atleast all the implementations I've seen
But I already have a few good ideas to make something actually usable (and way more flexible and way faster) -
i wonder of the programmers/ designers for the game The divison are here.. if so.. you guys fucking suck! geez. never played or even hear of a game with so many bugs and glitches. then when they patch it. they actually make the game worse.
-
Trying not to end it all at the thought of a whole game dev team working through perforce. Incoming "oops I checked out the whole thing"
-
Seriously saying in my first game (this one) iam getting the feeling like no one would be able to complete all levels ever! They are soo tough it's like o have poured all of my whole day frustration in every level! Just like this one completed just a min ago!
After completing the level I can't even complete it once to checkout properly always have to chest to check! -
If you have to interview someone for a position not directly related to your position(example: you're backend dev he/she is gamedev) , and he/she has more experience than you. What are the things you should consider? How you would approach the situation?
-
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1