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Follow-up to my previous story: https://devrant.com/rants/1969484/...
If this seems to long to read, skip to the parts that interest you.
~ Background ~
Maybe you know TeamSpeak, it's basically a program to talk with other people on servers. In TeamSpeak you can generate identities, every identity has a security level. On your server you can set a minimum security level you need to connect. Upgrading the security level takes longer as the level goes up.
~ Technical background ~
The security level is computed by doing this:
SHA1(public_key + offset)
Where public_key is your public key in Base64 and offset is an 8 Byte unsigned long. Offset is incremented and the whole thing is hashed again. The security level comes from the amount of Zero-Bits at the beginning of the resulting hash.
My plan was to use my GPU to do this, because I heared GPUs are good at hashing. And now, I got it to work.
~ How I did it ~
I am using a start offset of 0, create 255 Threads on my GPU (apparently more are not possible) and let them compute those hashes. Then I increment the offset in every thread by 255. The GPU also does the job of counting the Zero-Bits, when there are more than 30 Zero-Bits I print the amount plus the offset to the console.
~ The speed ~
Well, speed was the reason I started this. It's faster than my CPU for sure. It takes about 2 minutes and 40 seconds to compute 2.55 Billion hashes which comes down to ~16 Million hashes per second.
Is this speed an expected result, is it slow or fast? I don't know, but for my needs, it is fucking fast!
~ What I learned from this ~
I come from a Java background and just recently started C/C++/C#. Which means this was a pretty hard challenge, since OpenCL uses C99 (I think?). CUDA sadly didn't work on my machine because I have an unsupported GPU (NVIDIA GeForce GTX 1050 Ti). I learned not to execute an endless loop on my GPU, and so much more about C in general. Though it was small, it was an amazing project.
rant
sha1
hashing
gpu computing
gpu
c
teamspeak
opencl