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bahua128016yNot to mention lots of data to load these template/framework produced sites that present content with 15MB of javascript that takes 15KB with HTML.
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bahua128016yAlso, you had a 64K modem? I wasn't aware such a thing ever existed. The fastest dialup I ever saw was 56K. Anything faster than that was ISDN, DSL, cable, or digital.
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@bahua few seconds of googling say that there indeed were 64k modems... but they were not very popular and most people probably never heard of them
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Root797486y@Fjord Starceaft wasn't a streaming video; resolution isn't even related to network performance. Nor, in fact, does webpage render size have anything to do with transmit weight. Your point doesn't make any sense.
More interestingly: StarCraft's multiplayer simply transmitted keystrokes and mouseclicks to other players; the client used these to replay other players' actions locally. Another upside: the entire game was replayable this way for serverside cheat detection.
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I used to play starcraft over 64k modem, now I need gigs of RAM just to open a fucking web page.
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