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bahua124727yNot to mention lots of data to load these template/framework produced sites that present content with 15MB of javascript that takes 15KB with HTML. - 
				
				
bahua124727yAlso, you had a 64K modem? I wasn't aware such a thing ever existed. The fastest dialup I ever saw was 56K. Anything faster than that was ISDN, DSL, cable, or digital. - 
				
				@bahua few seconds of googling say that there indeed were 64k modems... but they were not very popular and most people probably never heard of them
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Root772337y@Fjord Starceaft wasn't a streaming video; resolution isn't even related to network performance. Nor, in fact, does webpage render size have anything to do with transmit weight. Your point doesn't make any sense.
More interestingly: StarCraft's multiplayer simply transmitted keystrokes and mouseclicks to other players; the client used these to replay other players' actions locally. Another upside: the entire game was replayable this way for serverside cheat detection. 
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Developers be like:
Hmm rip web developers?
I used to play starcraft over 64k modem, now I need gigs of RAM just to open a fucking web page.
rant
web developers