creators vs gamers...

  • 3
    Not quite right actually. I saw a game studio and dang he hardware there in 1 PC was worth few thousand dollars. It was interesting to see.
  • 2
    Not true, they have decent computer too. May be not 3 monitors but usually 2.

    Source: my boss worked 10 years at lucas art.
  • 4
    This is stupid, you need waayy powerful workstations to create stuff, playing then takes much less power. If nothing else just the art pipeline workstations are heavy af in general.

    I guess it would be true only for really small games.
  • 4
    this is true for indie games, not for AAA publishers
  • 0
    True! Evidence: Bethesda. When 76 and 4 rolled out they weren’t Compatible with multiple screens. The qas nor the devs were using multiple screens or wide screens.
  • 2
    I have 4 screens..

    Ok, so they are all different sizes, because I can't afford 4 to match !

    It's really hard to develop on a small machine that doesn't have all of its SATA ports filled with HD/SSD's..

    It's also a good idea to have a backup machine to work with, when (Not if!) your main machine breaks..)

    <-- Indie developer with Heath Robinson attitude..
  • 2
    True for indies. But big studios use powerfull computers, more powerfull than yours some time.
    That's why they aren't optimized for low specs... A very big issue
  • 2
    I develop my game on both my i7 rig and my T400 from 2008 with a core 2 duo, and also a Celeron n3150.
  • 4
    Not really always true though.
  • 0
    Yeah my set up is legit even if it is a little older. I make sure to have all the new toys.
  • 0
    @nik123 no? Indies can make the same quality as AAA and in this period probably better since AAA is a fucking joke now.
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