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i find comforting hearing good villain AI videogame dialogues.

for example, morpheus in deus ex.

one obvious reason is that the voice representation has an unrushed pace and low tone.

another more significant reason is that there are no emotions affecting the course of thought of an AI

because of that, villain AI characters can describe brutal but possibly actual aspects of humans without flinching.

as a developer or person, that is a commodity because you want to be as objective as possible.

if you had no feelings of self doubt, fear, laziness, shallowness, then you'd become an exceptional free man

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