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figured it out... goddamit it's ugly like this but whatever. fk it, a solution is a solution.
still mad tho.
I love UE4 and think it's the best game engine out there, but it is a mess.
@neeno I can see why. Some things it does beautifully and I don't even mind Blueprints anymore at this point but some things are just... like... why?! there are many 3d programms which all interact with models in pretty much the same way. why did Unreal feel the need to come up with their own stuff, not document it properly and rename everything? damn. It's just so frustraiting at times.
It can also not differinciate between meshes and bones if they have the same name. Come on. They are different objects entierly!
Also the tree of the skeleton includes the meshes and makes them bones. why.
sorry. it is cool, but at the moment we have a love-hate relationship.
@hasu I always had a love-hate relationship with it. I didn't use to work a lot with the artistic side of things (animations, meshes and shit) but I remember having a hard time with those things. To me, the biggest problem in UE4 is it's lack of a real scripting language for gameplay programming. Here are the current options:
- C++: great, but if you have a null pointer the entire editor will crash, even with an SSD loading up a whole project takes like 30-40s.
- BP: can be transpiled into c++ so speed is not an issue, but I find the code gets very messy over time.
- Python: afaik it's just for writing editor tools, not sure if they'll ever let you write gameplay code in it. I also don't think it's a good language for game dev, games are huge and the lack of static typing is a big downside.
- Skookumscript: seems cool but I never used it, not sure if it's good. Also idk if there's support for it in any IDEs.
I don't really like any of the options available in UE4, I think a language like C# would be great. There are probably other languages that would fit even better with game dev, but I can't think of any off the top of my head rn.
I would love it if they would at least have decend documentation for c++, but they don't. I can't do anything which is in AnimGraph in C++ without a huge hassle it seems. I went to blueprints now since I really can't be bothered to fight with the engine itself.
It also bothers me that they don't support blender properly, or that it cannot import blender's constraints. I have a script to set them up in blender easily. But no. Unreal does not read it so I have to set everything within Phat by hand....
also, just symmetric constraints in generall are the biggest bullshit I've ever seen. I do not seen any benefit in them whatsoever.
@iiii I always wanted to try it out, but ended up never doing it. I grew tired of game dev because everything is just so frustrating, nothing ever works as expected, documentation is always shit, simple stuff is hard to do, slow compilation times, etc. Maybe one day I'll try it out, but for now I just can't bear working on games.
it completly blows my mind how shitty it is to set up constraints for things in unreal. and why on earth is everything symmetrical?!
jens-peter23They call me 007 at work.... 0 motivation 0 skills 7 coffee breaks 🤓😎 enjoy your weekend!
tommy11Right now someone at Google is coding something useless for us to laugh at on April Fools.
samster40Hi everyone! Sam here, @dfox's gf :) so happy to be talking to you all! Today I will be live-ranting TNW Confe...