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@Root Besides being a space and survival game enthusiast, the base building and economy is super fun. Flying around and mining asteroids, running around in hovercraft and buggies looking for buried treasure, farming alien plants, traveling between systems, and following the story is all very fun to me. The visuals are impressive and the controls are 8/10. It's such a detailed game that lets you play the way you want
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@AlgoRythm have you tried it in VR? I haven't yet because time but I hear it's very good too.
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Root825573y@AlgoRythm I didn’t know it had a story. I knew there was lore, but had trouble finding much of it.
The rest is nice, and I agree with @RememberMe: it’s very good in VR. I enjoyed exploring and flying around in a spacecraft, just … not in the jet pack. That made me so sick.
I played in creative. Didn’t have the time to commit to playing survival. :(. This also means I don’t know anything about the in-game economy, or what the various items/resources are for. -
@Root Its an excellent game and has about 40 hours of story that sends you to the center of the galaxy after a missing mysterious man
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MM8312273yIt was shit when they rolled it out, I think the hype dictated the release. After a few updates, it's really good, spent a lot of lockdown bingeing it in VR. A real buzz watching your mate land his ship next to your base.
It does become a grind, but all RPGs do I guess. -
iiii92263yLiving ship is a week long grind though 😉
First you grind for quicksilver (3200) and then make the parts which have timers on them (24+ hours each) -
ars140633yIsn't it all procedurally generated, leading to fairly uninteresting locales? Or was that just on release?
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That's sounds like more than I'd have expected from them initial launch. I expected it to be really bad.
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Yeah it's a pretty good time. it's a little grindy but I quite enjoyed that, its a pretty good listen to a podcast while playing game. Great redemption story from the devs too
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@aviophile you can't delay a game forever. They did basically the only thing they could have, and it worked out great all things considered.
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@RememberMe they knowingly sold incomplete/buggy game with false promises knowingly. It is like stealing, then paying back after getting caught. I am happy preordering people got in the end what they wanted but it does not change the truth.
They did not fix their game out of generosity but for future and current gains. -
@aviophile I'm not saying they're driven by goodwill and love for humanity or whatever. But having seen the creative industry from the inside, I think they handled it pretty well all things considered.
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With the ability to patch games this classic quote from Shigeru Miyamoto has become obsolete
"A delayed game is eventually good, but a rushed game is forever bad."
It's now only applicable to non-patchable games like cartridges. -
iiii92263y@jiraTicket yeah, internet delivery changed that, but it also have given a reason to rush and patch later. Not sure which is actually better
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Root825573yInteresting aside:
I worked with one of the NMS devs at a different game studio. He was very talented. -
@aviophile I'd argue they fixed their games out of need. The evolve it out of generousity and passion. Frontiers is free. Everything has been free. They didn't need to do that
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@demortes if you start the sin counter after the game release, they look like saints.
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@aviophile their only sin from what I see is releasing an unfinished product. Who else does that these days hmmm I wonder.
Got No Man's Sky recently.
It's very good, quickly climbed up to my top 5 games of all time
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