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Awlex
2y

Way to go ruin a collaboration. I wanted to have fun some making a game with one of my friends, but turns out being friends doesn't correlate to making a good team. Some of you probably know this, but I've never had such an experience, not even to almost strangers

Some tips on how to kill off any motivation to work with you:
* Casually insult other peoples ideas
* Don't consider other people's point of view
* Try to talk people out of prototyping/experimenting with their OWN ideas on their OWN time
* Completely undermine their skill even though you have no basis to go on
* Never worked with this person before
* less experienced
* don't have to give estimates on a daily basis
* don't consider the fact that there are libraries that can be used to speed up things)
* Victimize yourself, because someone is "forcing you" to become the bad guy

I don't know if that person is on here and I don't care if they happen to read this. I tried to treat you with the most respect, but if you don't do the same then just fuck off.

Anyways, there goes the idea of a "no stress, no problems" game dev project, because I wanted to see if isometric view would work better than top down.

My idea to have another person to work on a project with, to keep the motivation up backfired a by lot.

Someone within european timezones up for some hobby game dev?

Comments
  • 0
    I am so sorry. I hope you find a decent coding buddy soon.
  • 0
    european timezone here, but usually i get deppressed eorking on designs that aren't mine.
  • 0
    Too bad you couldn't make a team with a friend. But I'm sure you'll be lucky. Creating a game is a very entertaining business. It's always been a dream come true.
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