4

!rant
For people who actually finished or published their pet projects.

How do you plan it?
Time wise, and setting project limits.

Comments
  • 3
    Plan yes, schedule not really (loose)
  • 5
    My simple tip: MVP, MVP, and more MVP!
  • 2
    I would decide on a core set of objectives project needs to achieve.

    Anything else can be added later but keep track of them also.

    Use a project tracking service like Trello to keep on track.
  • 3
    @dfox I always get sucked into the "It makes sense to add this feature" vortex, even when I'm keenly aware that I should just get a MVP first :/
  • 4
    @Bikonja yeah, I hear ya :) definitely a very easy trap to fall into and I think there's always the fear of leaving something out that might have been important. At the end of the day it's pretty much your judgement and there's definitely no easy formula for an MVP.

    What we've done in the past that I find helpful is just making a list of the features you want for "v1" and then really vetting it hard. Going through each one and saying can the product exist and serve its main purpose without this, and if it can, cross it out for the MVP.

    But yeah, I'm pretty OCD so sometimes cutting things out is difficult :/
  • 2
    @dfox so very same here :) but, to be fair, I mostly just make things for myself so whatever... :) I built a remote for my lights and a shutdown timer start so I can go to bed and at the tap of a button on my phone have the lights turn off, the monitor turn off and a shutdown timer commence, but I didn't add the functionality to control music playback and to control the timer (pause, extend, cancel, etc.), but meh, it's ok enough for me :)
    I do have the pitfall of when I actually do manage to pull off a MVP I immediately think "Well, that's done, no point in working on that anymore, better go work on something else that's not pushed over the line" :)
  • 1
    @dfox model view presenter? Unity usually doesn't do too well with these kinds of things. Your 2nd comment sounds like what i should do though. Although apps and games usually fly on what version 1 gets as ratings, so you don't want to mess it up for v1 either.

    @nblackburn i have thought of that, i was thinking of more of a general todo list, maybe add time restrictions on them as well to prevent feature creep.

    @jAsE so i am at planning, how do you usually go about it?
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