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Some days I feel like I really know what I am doing and today was not one of these days...
Working on a game engine using Vala and now using Raylib in the backend for rendering and input.
Wrote a VAPI for Raylib and when I was doing the 'Rectangle' struct... I made it's members integers when they are floats...
So this whole time; when using a camera everything would jitter like crazy.... because I was taking the transform which is all floats... rounding it then casting to an int only for the int to be cast into a float again....
Lo and behold; changing the members to floats and removing the rounding and casting makes everything silky smooth...
I have been debugging every bit of my current render loop trying to work this out when it was 100% unrelated.... I hate myself sometimes
rant
raylib
wk351
vala