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Search - "vala"
"Sooo, children of the village, what are we going to write front-end in?" - I said to my infant students.
"Typescript with ts-loader/awesometypescript loader for webpack" - simultaneously yelled the kids.
"Exactly! Brilliant! And now, what are we going to be writing back-end in?" - asked I then.
The kids yelled: "PHP 7.2 with Laravel, or Go with Gingonic and juliensmith/httprouter, or Typescript without loader, with express/koa"
Truly stunned with their excellence, I asked "Well, now you 100% ain't gonna get it right - what are we going to be writing a desktop application that doesn't require a lot of native functionality and preferably, cross-platform in?" And the kids didn't hesitate to yell happily "Typescript targeting Electron", which has only brought tear to my eye.
"A native ms windows app?" "WPF under C#"
"A native gtk app?" "Vala"
"A native KDE/XFCE app?" "Cpp/Qt"
"A native mac app?" "Swift3.2/4"
I was in tears, just thinking about what future these kids have, but suddenly I have noticed one of kids seemed puzzled. It was Pajeet, an indian guy, ugh, his mom was a bitch. I asked him "What is wrong, little acoustic?" "But I like Java, and I would like to make back-end with Tomcat!" he replied. "Ooooh :3" cutely I moaned, trying to reach the handle of the table locker "I've got something just for you". I pulled out a rope, with sewed-in spikes, covered in drool and piss, came up to Pajeet and tenderly put it around his neck, making a knot. Pajeet fell under the table, and I got fired.8
Alright! so it's not much but my game engine is slowly gaining actually useful features, just finished implementing a basic sprite class that now renders basic sprites!
It may not be much but kind of proud at how well I have been able to just pick up Vala from scratch and start building something!12
Well after years of programming, I've hit my first runtime error that provides no info , the code fails prior to being able to generate an error so this is fucking fine :-)
And of course, the one time I need stack overflow, it tells you to initialise the class with data... Yet the class doesn't contain a fucking constructor... Smiley face7
On a scale of 1-10, how lazy are you when it comes to prototype code?
Me, well I'm a 'fuck it lets just wildcard anything that is a child of a GLib objects'
Don't be like me kids...
EDIT: Yes i know it should have been an override void4
For fuck sake I get that people like python but not everyone is going to use it!
Just want a few articles or tutorials on interpreters and would you fucking look at that, it's all just in fucking python using external libraries...
Then I purchased a couple Linux and Raspberry pi magazines just to have a gander at some of the code examples and what do you think every single piece of code is? C? C++? Vala? Nope, fucking python!
Ok rant about python over, back to my hole12
Anyone else ever just have those days where you just think of just giving up on programming all together?
I just seem to be having these days every second day or so, I mean I've been programming since I was 11 and I'm just about to turn 21... I've essentially stuck with game development in the same engine in the same language and to this day have nothing to show for the past 10 years other than a million half assed prototypes that seem to just rehash idea's already done by other but a million times better...
Tried learning other languages and none have stuck, I can't grasp C++, don't have a fucking clue how to use Vala and can't even think of anything to make with said languages...
Tried making a pushbullet front end in Vala and can't even learn how to use the fucking API's so once again, that project has been put on the shelf with everything else.
It all just drags me down and makes me think if all the trouble is worth the pain and annoyance.
Maybe I'm feeling sorry for myself (110% chance this is the case) or maybe I'm just not cut out to be a programmer...5
Been 122 days since my last post, since then I have been working on a game engine on Vala using SDL2 in my free time (Lol I have none)
Decided to put that on ice or just work on it when drunk (very common occurrence) and teaching myself C while working on a game or game engine, hopefully will have some quality rants inbound!3
Some days I feel like I really know what I am doing and today was not one of these days...
Working on a game engine using Vala and now using Raylib in the backend for rendering and input.
Wrote a VAPI for Raylib and when I was doing the 'Rectangle' struct... I made it's members integers when they are floats...
So this whole time; when using a camera everything would jitter like crazy.... because I was taking the transform which is all floats... rounding it then casting to an int only for the int to be cast into a float again....
Lo and behold; changing the members to floats and removing the rounding and casting makes everything silky smooth...
I have been debugging every bit of my current render loop trying to work this out when it was 100% unrelated.... I hate myself sometimes1
Has anyone ever just completely forgotten literally everything about how a language works?
I use to be fairly good at Vala as and now I can't even remember how to load fucking CSS or use inline CSS .-.4
Why is it that virtually all new languages in the last 25 years or so have a C-like syntax?
- Java wanted to sort-of knock off C++.
- C# wanted to be Java but on Microsoft's proprietary stack instead of SUN's (now Oracle's).
- Several other languages such as Vala, Scala, Swift, etc. do only careful evolution, seemingly so as to not alienate the devs used to previous C-like languages.
Now we're slowly arriving at the meat of this rant: back when I started university, the first semester programming lecture used Scheme, and provided a fine introduction to (functional) programming. Scheme, like other variants of Lisp, is a fine language, very flexible, code is data, data is code, but you get somewhat lost in a sea of parentheses, probably worse than the C-like languages' salad of curly braces. But it was a refreshing change from the likes of C, C++, and Java in terms of approach.
But the real enlightenment came when I read through Okasaki's paper on purely functional data structures. The author uses Standard ML in the paper, and after the initial shock (because it's different than most everything else I had seen), and getting used to the notation, I loved the crisp clarity it brings with almost no ceremony at all!
After looking around a bit, I found that nobody seems to use SML anymore, but there are viable alternatives, depending on your taste:
- Pragmatic programmers can use OCaml, which has immutability by default, and tries to guide the programmer to a functional programming mindset, but can accommodate imperative constructs easily when necessary.
- F# was born as OCaml on .NET but has now evolved into its own great thing with many upsides and very few downsides; I recommend every C# developer should give it a try.
- Somewhat more extreme is Haskell, with its ideology of pure functions and lazy evaluation that makes introducing side effects, I/O, and other imperative constructs rather a pain in the arse, and not quite my piece of cake, but learning it can still help you be a better programmer in whatever language you use on a day-to-day basis.
Obviously these curly-braces languages will still be needed for a long time coming, legacy systems and all—just look at COBOL—, but my point stands.7
OK so after working with SDL for a bit, we have a circle rendering!
Next step is to start working on keyboard input and then onto importing sprites, first time building a game engine from the ground up and working with Vala in this capacity...
EDIT: Gif in comments because it doesn't want to work .-.6
Got bored and started work on a basic 2D game engine using vala and GTK to provide basic windows and UI...
If I can get a sprite moving on screen with at least 8 axis of movement I'll consider it a job done and throw her on GitHub and probably never touch again 👍8
I'm a node JS developer, but I basically don't use Typescript but with the whole buzz around the technology, I feel I'm doing something wrong by not using Typescript and refusing to learn it. What do you think?4
Alright wish me luck boys and girls, actually started development on my first 'proper' application, building an sms client using the push bullet API for elementary OS...
First time using Vala, first time building something that isn't game or web related in a real world environment...3
Have decided I'm never coding anything sober ever again, do my best work after few and somehow become the code whisperer...
Been struggling to get notifications on my Vala application to work outside of my test project... Spent about 4 days trying to work out why only to realise I never initialised it as a GTK application and only created a GTK window, so I've been trying to use some of the back end aspects when all I have actually done is create a front end with nothing else... Ugh2
I want to dive a bit into GUI-Programming on Linux.
Can you recommend me any Languages/Frameworks/Librarys ?
I thought about giving Vala a try, but wanted to hear your thoughts.5
So I have never done 'real' development on anything bar my current game engine Virgil, however found myself referring to C documentation for GLib and SDL2 rather than valadoc documentation.
Decided fuck it, I'm already converting everything to Vala's pointer syntax so I can have manual memory control, implementing stb_image and contemplating reworking SDL2_image into raw C so I'm not depending on extra libraries... Why do all this when I can just learn C and have more control.
Everything was going well and decided to buy the C programming language book, already knew about pointers and structs but ohhhhhhhhhhhhhhhhhhhh boi was I not ready for malloc .-.7
So I'm bouncing between projects.at the moment and trying to get SDLTTF working and yeah, going well.
On that note. I think it's sleep time, 5 hours till I have to go pick up my series x .-.2
What's everyone's opinion on visual design languages (languages designed just for visual elements. EG, XAML and HTML)
Personally I am not a fan of them at all, much rather have everything done programmatically, maybe this is coming too much from me using GameMaker and also vala with GTK, it just seems to be easier to grasp and work with imho.6
So started building a game engine in Vala using SDL2, I have never built anything from scratch and decided to do it with no tutorials and just looking at the documentation on valadoc... So of course all of the pages for SDL2 and it's sub components show up fucking blank... Well isn't this dandy .-.
So currently working on a basic game engine written in Vala using SDL, fuck me it is such a rabbit hole!
Have a basic renderer and and was using the default SDL frame rate manager and decided to write my own so I could knock out using the SDL gfx package.
So now I have to create a window manager and renderer manager just to handle a basic framerate manager that isn't completely negated by VSYNC....
Elementary OS provided a really nice getting started guide for indie app developers. Something which lacked in Linux world. Only thing I don't like that they presents GTK+ and Vala as their own technology.1
Yes I know this is more of a stack overflow question but no one seems to have asked it and not going to waste time getting downvoted and having my account banned for not knowing something again .-.
Just wanting to know if anyone is able to recommend some libraries that would be useful for making mobile Linux apps with GTK?
Preferably ones that will interface with Vala as I'm wanting to build a mini ecosystem of apps for the pine phone to interface with Elementary OS?
Just spent a full fucking day working on a C binding for Vala to use GLFW as the main OpenGL entry point... Only to now discover that SDL has an already impimented OpenGL window class and allows for basic 2D operations...
Well that was time well fucking spent1
Since its summer I started a new project and decided to make a Linux app. I started to learn Gtk and when it comes to language there was bunch of options. The most supported one was C but I don't prefer C on GUI apps because of you don't have classes and other things related to OOP(I know there are workarounds for OOP in C but I don't prefer). Then there was Python. Python is great for little sized projects and writing Python is full of pleasure. However when things getting bigger, a language that is more verbose and more declarative is my preference. So I found Vala language. Its syntax is very close to C# and that was a good thing for me since I like C# syntax. Their documentation was also good enough so I started to use it and I enjoyed so much. I have found the language that has good and scalable syntax and furthermore, enjoying to write. But I see Vala is not so popular language besides there is no exact replacement for this language on open source community. I heard that it has a lot of bugs itself and that was the main reason of it but I think this language deserves to be more popular.
So how is everyone's day going, me?
Well i'm silently screaming because I just finished building a long class only to find out im trying to extend a compact class .-.