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At the core, alongside repositories and IDEs, the trusty pen + paper is best for seeing bigger picture and fast note taking.
Although my chicken scratch handwriting isn't one to rave about.
It's changed from cursive to curseive over time...

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  • 2
    Agreed. Whenever I get lost in the code world I always sketch out what I need, and use that to write the code.
  • 1
    What... What does it say? I can only read half of it...
  • 0
    @Gogeta70 "Losing my mind... Couldn't store (a) texture, with two channels, that have two samplers tied to it. The fuck?!"

    This was in regards to WebGL 2.0.
    Had a NPOT RGFloat 3D texture.
    I created 2 samplers to feed into my shader, one linear filtered and one nearest.
    I store and read raw bits anyway so ended up parsing the data into 2 separate RFloat textures anyway rather than one... I swear it should've worked but maybe I missed something ...

    Also, with WebGL 2, there's no easy way yet to debug the shaders to see what was going on...
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