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It is said that the number of programmers doubles every five years with fresh CS, CE, and EE grads. Assuming that's true, then at any one time over half the developer community are novices in the early stages of their career.

My entire life's been spent in software and I've been in it now for about 15 years and I've seen a lot of people make alot of things and I've seen a lot of people fail at alot of things. My observation is that the doers are the major thinkers, the people that really create the things that change this industry are both the thinker doer in one person. It's very easy to take credit for the thinking the doing is more concrete. It's very easy for somebody say "oh, I thought of this three years ago" but usually when you dig a little deeper you find that the people that really did it. Were also the people that really worked through the hard intellectual problems.

Many people falsely believe that a great idea constitutes 90% of the work. However, there is a significant amount of craftsmanship required to bridge the gap between a great idea and a great product. As you evolve that great idea it changes and grows it never comes out like it starts because you learn a lot more as you get into the subtleties of it and you also find there's tremendous amount of trade-offs that you have to make.

There are certain things you can't make electrons do, certain things you can't make plastic or glass, certain things you can't make factories or robots do. and as you get into all these things, Designing a product involves juggling 5,000 different concepts, fitting them together like puzzle pieces, and exploring new ways to combine them. Every day brings new challenges and opportunities to push the boundaries of what's possible, and it's this ongoing process that is the key to successful product development. That process is the "magic"

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    I get paid to do as long as I don't overthink it. I could probably churn out shit, but I also know I have to maintain this shit. So I try to do just enough thinking so the code isn't complete shit.
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    the exp is the best teacher. after 100+ projects u know how to construct it to be maintainable and expandable at the begining
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    generous of you to think that new programmers have a degree.

    agreed on the rest, the idea itself is a rather miniscule component in the whole scale of a project.
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