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Back in game dev final year, working on GameCube kits, I encountered a weird rendering bug: half the screen was junk.
I was following the professors work and was bewildered that mine was broken.
The order of the class (c++) was different...
I think there was a huge leak somewhere and the order of the class meant memory was leaking into VRAM. I never had the chance to bug hunt to the core of it... Took a while to realise it was that...
It opened my eyes to respect memory haha.
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wk68
memory
gamecube
leak
rendering