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Hi welcome to devrant
Ive been following gdevelop for a while now and it matured into a great engine with an active community so im gonna recommend that -
@BindView thank you ^^
Is gdevelop good for 2d and effects such as lightings and whatnot? I would want to do some coding though -
"No coding" just means you dont have to code, you can use js or c++ if you want to :) native games have some cool shaders and light sources
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gary6797y@Trekko727 I would Unity for a 2D game. It has some amazing tools for 2D workflow and it is pretty easy to get started inside unity as well. Not to mention a shit-ton of tutorials and assets available online.
I have been developing mobile games for more than 2 years now in unity. Good luck! -
PacRat39907ygdevelop looks awesome. if you're on windows, a goid starting point would be construct 2
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But I want to use for commercial use though.. is it ok to use it free then sell first then pay unity?
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I recommend Godot, it's open-source, easy to use, the current alpha version allow to code in C#, and I believe one day it will be more popular than Unity 😎
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@DefiniteGoose I heard of monogame, wasn't sure if monogame could add a spooky effect. Does it though?
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QCat8367y@Trekko727 A framework gives you a scaffold and programming tools, a software like Unity gives you a graphical interface on top of a framework that is less flexible
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@gary real talk, whenever i see that a mobile game im playing was made with unity, i immediately uninstall it, because even simple 2d games have shit performance
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QCat8367y@BindView well I have a more balanced point of view, as a friend of mine uses Unity but uses heavily C++ linking for anything that requires performance. But I think this dude is like the exception to confirm the rule
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@QCat literally the only unity game that didnt lag on my desktop i5 and rx480 was the forest, unity is a piece of shit
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gary6797y@BindView I know the barrier of entry is pretty low via Unity that is why app stores are flooded with clones/re-skins made by marketers (not developers).
Unity is a powerful tool if utilized correctly. We as a company focus a lot on optimization. We try to achieve 30 fps on low end devices under high load but since our games are low poly so we can get away with a lot of stuff.
I recommend watching this video: https://youtu.be/bBFZ1KR8oVE
Apart from that Unity is one hell of a tool and I fucking love it. -
@gary okay, your company might do, but that makes it 1 out of a 100, while unreal runs flawlessly, and dont get me started on jmonkey
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gary6797y@BindView Unreal is great. It does have a better workflow in my opinion. I am using unreal for a PC game that I am developing but it takes more time to do the same thing. And UE4 does produce better results and looks more polished.
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gary6797y@Trekko727 Unity is free until you earn less than $100k per year. And if you cross that than it costs few hundred dollars for yearly subscription.
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@console I'm looking into monogames, unreal and Xenko too then. Thanks for the recommendation!
I finally have a storyline for my game and it's pretty interesting..
Now I dont know what software to code the game in :c
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