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I finally have a storyline for my game and it's pretty interesting..
Now I dont know what software to code the game in :c

Comments
  • 1
    Hi welcome to devrant

    Ive been following gdevelop for a while now and it matured into a great engine with an active community so im gonna recommend that
  • 1
    @BindView thank you ^^
    Is gdevelop good for 2d and effects such as lightings and whatnot? I would want to do some coding though
  • 0
    "No coding" just means you dont have to code, you can use js or c++ if you want to :) native games have some cool shaders and light sources
  • 2
    @BindView thats great! Thank you for the recommendation!
  • 5
    @Trekko727 I would Unity for a 2D game. It has some amazing tools for 2D workflow and it is pretty easy to get started inside unity as well. Not to mention a shit-ton of tutorials and assets available online.

    I have been developing mobile games for more than 2 years now in unity. Good luck!
  • 0
    @gary Thanks so much!
  • 2
    @Trekko727 np. And just FYI unity uses C# (preferred )and JS.
  • 0
    Hey man. I’d suggest unity with c#
  • 1
    @Trekko727

    Really recommend unity
  • 0
    gdevelop looks awesome. if you're on windows, a goid starting point would be construct 2
  • 1
    Rpg maker?
  • 0
    But I want to use for commercial use though.. is it ok to use it free then sell first then pay unity?
  • 1
    I recommend Godot, it's open-source, easy to use, the current alpha version allow to code in C#, and I believe one day it will be more popular than Unity 😎
  • 1
    @camelCase I'll check it out! Thanks
  • 1
    I use MonoGame, which is a C# framework targetted for indie developers. It allows you to create cross-platform video games.
    Note that this is a framework and not an engine. All this does is draw graphics on the screen and run a game loop. It also takes keyboard and mouse input
  • 0
    @DefiniteGoose I heard of monogame, wasn't sure if monogame could add a spooky effect. Does it though?
  • 0
    @Trekko727 Yes, anything is possible with MonoGame as long as the system allows it
  • 0
    @Trekko727 hello Masa-kun xD I knew it was you ;)
  • 0
    The last letter in your question holds the answer
  • 0
    @QCat hey Qcat! Nice seeing you here
  • 0
    @console whats the difference?
  • 2
    @Trekko727 A framework gives you a scaffold and programming tools, a software like Unity gives you a graphical interface on top of a framework that is less flexible
  • 3
    @gary real talk, whenever i see that a mobile game im playing was made with unity, i immediately uninstall it, because even simple 2d games have shit performance
  • 1
    @BindView well I have a more balanced point of view, as a friend of mine uses Unity but uses heavily C++ linking for anything that requires performance. But I think this dude is like the exception to confirm the rule
  • 0
    @QCat literally the only unity game that didnt lag on my desktop i5 and rx480 was the forest, unity is a piece of shit
  • 0
    Im really not sure what to pick now
  • 1
    @BindView I know the barrier of entry is pretty low via Unity that is why app stores are flooded with clones/re-skins made by marketers (not developers).

    Unity is a powerful tool if utilized correctly. We as a company focus a lot on optimization. We try to achieve 30 fps on low end devices under high load but since our games are low poly so we can get away with a lot of stuff.

    I recommend watching this video: https://youtu.be/bBFZ1KR8oVE

    Apart from that Unity is one hell of a tool and I fucking love it.
  • 0
    @gary can you explain to me and not them. I dont know which to use now
  • 1
    @Trekko727 I already suggested you to go with unity. You can give it a chance.
  • 1
    @gary okay, your company might do, but that makes it 1 out of a 100, while unreal runs flawlessly, and dont get me started on jmonkey
  • 1
    @BindView Unreal is great. It does have a better workflow in my opinion. I am using unreal for a PC game that I am developing but it takes more time to do the same thing. And UE4 does produce better results and looks more polished.
  • 0
    @gary but I want to use for commercial use but no money
  • 2
    @Trekko727 Unity is free until you earn less than $100k per year. And if you cross that than it costs few hundred dollars for yearly subscription.
  • 1
    @gary thanks for the clarification
  • 0
    @console I'm looking into monogames, unreal and Xenko too then. Thanks for the recommendation!
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