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AboutAngry, opinionated. (js stinks). Touched almost everything CS. Master of none. Always on the learn.
Joined devRant on 11/9/2020
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Then again, judging by usual presentations, hell is too hot to have metal.
Let's all hail heavy plasma instead. -
@jestdotty
You see, not only did I predict your reaction, I only used your same reasoning.
Literally, I only changed four out of nine words and kept the meaning the same.
I don't know, go see if you can get butt hurt some other way... -
I would welcome metallic hell... Heavy metal blasting nonstop. And fire, meaning it's warm...
Never more fitting... Hell yeah! 🤘 -
You know that using a switch instead of an if is a performance hit, right?
Before someone comes to nitpick, I know the compiler will likely elide it, that it is a miiiiinor performance gain otherwise, and yadda yadda yadda.
If no one's life depends on it, just do whatever. Chances are whoever comes next to you is gonna give you shit no matter what choice you pick. -
Again, proving ignorance. AGI on no way means self consciousness.
It only means being able to reason beyond the initial programmed scope, which, to be fair, can get blurry.
But thankfully, these problems are being solved, again, by people much smarter than you and me. -
Oh, and I'm gonna get ahead of you, because I can foresee the retort. I'm an incel, or whatever is fancy to say to whoever shows you the truth.
Again. Asses. -
@jestdotty
Yeah, except you like to give opinions and facts the same weight.
Let me illustrate you. Opinions are like asses. Everyone has one, and most of them stink.
In that sense, you are a skunk. -
@jestdotty
Most definitely we won't figure out your take on it.
You're right on it not being an important opinion. It's a very uninformed and ignorant opinion.
And we won't figure it out, because it's already been figured out, by people way smarter than me, or you will ever be. -
@retoor
Actually, in windows, extensions make some sense (because they are the ones who introduced them).
A .exe and a .com are, again, examples of formats.
The codec (in this case, being an executable), was pretty much the same.
They are different for historical reasons, meaning .exe where supposed to be ran by the GUI, while .con would run on the terminal by default. This all comes back to Windows 3.1. -
@jestdotty
No. We are nowhere near AGI. We have AI parrots. Disguised as cockatoos, toucans, or whatever, but parrots. Just repeating shit they have seen before, because that's what LLMs are. -
@iiii might as well be.
Not gonna come here and pretend to explain quantum field theory.
People way smarter than me are at it and haven't figured it out yet xd -
@jestdotty
If everywhere you post there's nonsense maybe it's you... -
The butlerian jihad was against self conscious machines really, so nowhere near what w have now.
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WMA is really the format, not the codec.
I still find so much misguided knowledge about all of this.
Codec is not the same as format.
Format is a data layout, easy to implement, never a problem really.
Codec is what the fuck whatever you get out of the layout means, and that's where the fun begins...
But then again, my sister thought you could convert codecs by just renaming the extension so... -
Right. Light is neither a particle nor a wave. It's, to our current understanding, a periodic excitement of two fields, which then has other interactions.
An identity function, while not being a model, is obviously applicable to anything, by its very definition.
I see a lot of anti science movement lately, and I'm starting to wonder if this is still a dev community, where I thought rational thinking was needed to, you know, dev things... -
@jestdotty
Anti matter has been created in large colliders several times already.
It's just that, for obvious reasons, is *hard* to keep it from annihilating.
Fun fact.
If we were to contact an alien civilization, we could risk annihilation because many of our laws of physics assume electrons have negative charge, but would work exactly the same with a positive sign.
Meaning that they could be antimatter based, see our laws, and think "it's safe". And that's the last thing you think. -
@TeachMeCode
Dual blades is basically insta sheath/unsheathe, so no worries there.
You activate demon mode, which drains your stamina and empowers your attacks, and you build the demon gauge.
You can then spend your demon gauge to consume some crack and go brrrrrrrrr.
Also, due to how elemental damage works in MH (which favors many small hits over few larger hits) dual blades are commonly referred as "elemental weapons", meaning you usually keep a pair of each element and change based on the weakness of your target (but it's definitely not required). -
Also just for the record:
Longsword is for weeaboos (requires spirit gauge management), but I find it clunky.
Lance is turtle mode, poke poke poke but you are indestructible.
Gunlance is lance but getting to explode shit into monster's mouths in exchange for some defence.
Hunting horn is hammer but for supports.
Heavy bowgun is like being a fixed machine gun in a war.
Charge blade is sword and shield on steroids, but it's the most complex weapon.
Switchaxe is a mix of short sword to charge up mojo, then unleash with the giant axe mode. -
@TeachMeCode
You have one of each weapon class straight in your box.
If you'd rather have mobility, I'd have you try:
Insect glaive: best mobility, but gotta manage your kinsect.
Dual blades: great mobility, requires stamina management, you look like you are on crack.
Hammer: requires charge management (to not lose it between dodges), decent mobility. Also UNGA bunga brotherhood.
Light bowgun / bow if you want ranged. Bowgun requires ammo management, bow requires stamina management.
Finally, sword and shield is decently mobile, doesn't lock into lengthy animation and can [perfect] guard with the right skills. -
My last company was open plan too but no cubicles. Us devs had no phones on desk, and the noise cancelling headphones were provided by the company.
The boss also stayed on a shared desk like everyone else. -
@kiki
Whatever, you do you. Just don't complain afterwards. -
That's masterplan. 2005. Aeronautics. Wounds.
Also Linkin Park
I agree. -
@kiki
Yes, I stand by it. If you don't adhere to the leader's thoughts, you can be prosecuted.
He controls the media, he controls the justice system, he controls the police, he controls everything.
If you dare say anything against him, it's "hate crime".
If you dare to forcefully expel people invading and occupying your property, it's assault.
If you dare to be an entrepreneur and be successful, they'll drive you to the ground with "solidarity taxes".
Yes, Spain is a dictatorship disguised as a democracy.
Separation of powers, my ass. -
@antigermgerm @kiki explicitly said no dictatorships.
Right now Spain is one, so it's out of the question. -
@TeachMeCode
I do, but I play on PC.
Haven't had any issues so far beyond a couple graphical glitches but that's because my CPU is fried. -
Also, the way they make the world feel natural.
You can use dozens of terrain features, from quicksand pits, to oil jets, to dropped boulders, to vine traps to aid your hunts.
You can lure monsters into each other and have them kill themselves.
You can use plants and animals in the field to poison/paralyze/whatever monsters (and you!).
And monsters have (even if now your palico straight says it explicitly) obvious tells to when they get exhausted, when they are near death, when they are enraged, etc.
They have done a superb job with the visual and auditive language of the game, which is one of the series' fortes IMO -
@TeachMeCode
I think the most important thing is they make it feel like every hunt is like a boss battle.
Take dark souls, keep labyrinthine maps (but with actual map and auto follow), keep the whole rpg depth, and have the whole game be boss battles, 10 min each at least.
But there are no stakes.
You can find monsters on the world and fight them to practice nonstop.
And if you fail a quest you can simply retry it as many times as you want.
Older MH games were quite a bit more "realistic" (in the bad way, like having to shoot paint balls at monsters to track them in the map, not having any clue to the monsters whereabouts when starting a quest, etc)
World did away with all that, and wilds has only improved upon it. -
And even then, while I stand by it being worth the price, you can always pirate it to try.
No MH game has shipped with any kind of anticheat, DRM, or similar bullshit.
Sure, you won't be able to play online, but while it adds to the game, it ain't required. -
@TeachMeCode
I have to say, I stand corrected. They fixed deco lotto. You can now craft whatever deco you need directly.
All the better.
If I had to say a similar game, I think it'd be Witcher 3, as in, having lots of unique monsters, but MH leans more on the loot treadmill, as in, the gameplay loop is simpler.
"Hunt big baddie x, get parts from x to craft weapon y to hunt bigger baddie z".
But dunno, they manage to make it feel natural.
The biggest choice you have to make, and it can make or break your experience, is your weapon choice.
There are 14 weapons, and they are akin to rpg classes, and they completely define the way you play.
The training area gives a very good idea of how they play, but if you'd like pointers, feel free to ask. -
@TeachMeCode
I mean, can not really be objective here because I pretty much know each monster by heart.
There are 4 main classes of wyverns (every large monster is a wyvern), brute, flying, leviathan and regular, I guess.
Within each class, mechanics are similar, but there's always variance.
Each monster's moveset is unique, even if there are similarities, and then, late game monsters usually include other unique gimmicks (gore magala Frenzy, alatreon escaton judgment, etc) that keep it fresh.
When you have the amount of hours I have, yes, you will find it easy, because you have the muscle memory for all of them. (Capcom is very religious in keeping it consistent between games), but I'm talking 1500+ hours between world, iceborne, rise and sunbreak.
It's good bang for your buck.