Aboutthe kind of person who reflexively tests the limits of the username inputbox but misspells his intended name in the process...
Skillsc#, unity3d, blender, and then php, sql, j, js and rest of that crap pile
Joined devRant on 8/6/2017
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"How do you make a java object a singleton?"
"I make it into the java portion of this interview."
Tech then: here's a language. do something cool with it.
this is the key part of the puzzle that separates code monkeys from actual programmers/developers/engineers (either software or physical ones), and it's a great and very important piece of advice.
except that's not js's achiement, but all of the people who wrote all of the interpreters for various platforms
PWA is that retarded pseudohtml thingy designed so that google doesn't have to bother with parsing sites the normal way anymore, right?
admit it, your code contains comments like
// i know this is retarded, i'll redo it later
sjws don't like it when you call things what they are
ok then, i'll write my followup response here a bit later
how about we just finish making webasm into a fully functional thing so that we can compile any language for web use?
@alexbrooklyn that's why it's stupid to link remote resources instead of hosting them on your own along with the site.
especially when it's a few kilobyte font or script.
for me, bipolar means that i can code for 18hours straight, sleep for 6, code 18 hours straight again, then go to sleep, sleep for 14 hours, wake up, and for the next week or two i'm unable to even get out of bed, let alone work on something.
rinse, repeat, with varying lengths of those phases.
imho, especially for remote teams, it helps woth the feeling of momentum and awareness that i'm not the only lonely person doing something.
also useful for the boss to get a quick overview of what's going on and give others updates on communications with clients.
but i think i got into unusually good team, the standups actually are short and to the point, so far the LONGEST ONE was 20 minutes.
@Sony-wf-1000xm3 congratulations on getting some sense =D
@SortOfTested mark as closed with reason "asshole"
all his money are belong to THOT.
web programming is horrible, always.
more likely it's your internet since the default installer is the 5meg thingy that downloads the rest 4 to 15gigs (depending on features you selected) at the same time as it's doing the install.
but, more importantly,wtf?
(install performance != app performance) && (install performance == irrelevant)
@Lor-inc i haven't heard of it either
(and i call him "joy vendor")
yeah, could be multiple manypages long blogposts. could be a whole book.
@Wisecrack i disagree with your basic distinction. (also, i use "fun" because it's shorter to write than "engaging". example: Hellblade wasn't fun to play at all, but it was extremely engaging (mechanically, story-wise, emotionally))
back to the distinction of entertainment, fun, and games:
entertainment: anything people do voluntarily for the main and usually only purpose of spending time in an engaging way. meaning spending time with it is its own reward.
fun: one specific flavor of engagement. specifically, the cheery, lighthearted one.
an art form, of which most creations also intersect with the cathegory of "entertainment". a set of rules, interactions and state(s) that accepts players' inputs and responds by (either rule-generated, or other-player-input-generated) outputs usually in the form of change in the state(s). subdivides into game/toy (no win/lose conditions/objectives, in that case it's game only as form of media) and game/game (has win/lose conditions)
basically there's two types of languages, kinda:
languages for dumb people, which enforce a rigid project structure, at least to a degree. and by doing that, they prevent dumb people from shooting themselves (and everyone else on earth) in the foot.
languages for smart people, which don't enforce any kind of structure, and by doing that, let smart people tailor that specific project's structure to that specific project's needs.
problem is that languages for dumb people, due to their constraints, are hard for dumb people to learn, and vice versa, languages for smart people, due to lack of constraints, are easy for dumb people to pick up, and too loose for smart people to use.
and so smart people choose to use languages for dumb people precisely because of the features aimed at dumb people, and dumb people choose to use languages for smart people precisely because of the features aimed at smart people.
yes, this comment is 95% a joke.
php is ni... well... not nice, but not entirely horrible. just medium bad.
the problem is projects in php. they are horrible. why? because php doesn't enforce any structure, so any hillbilly can pick it up (and usually does), sees how nice it is, starts randomly writing code, and in a month finish with a monolith that nobody will ever understand again ever.
talk with them until we figure it out together.
bill them for the time, of course.
if they complain that "you're not doing any work, just talking with them", tell them that it would cost at least 10times as much $ and take at least 10times as much time to be redoing the thing until they finally figure out what the hell did they want in the first place.
use house building metaphor: "before you can even start drawing the blueprints you need to know how many bedrooms, bathrooms, floors, etc. so we're talking until we figure that out. then i'll start drawing plans and building the house"
BECAUSE IMPORTANT COMMANDS MANIPULATING IMPORTANT DATA ARE HAPPENING AND IMPORTANT STUFF NEEDS TO BE EMPHASIZED SO THAT YOU CAN EASILY PARSE IT OUT FROM AMONGST THE UNIMPORTANT DETAILS SUCH AS table AND column NAMES.
@donuts "but the effort is just pressing buttons to gain exp"
if that's how you feel about playing the game, then you're playing a shit game.
pressing buttons should be just the medium to execute actions. the effort should be in figuring out and deciding which are the actions that will achieve victory.
grind is only a grind if the core gameplay loop is not fun. and if core gameplay loop is not fun, then the game is not a game, but just a time and money wasting skinner box.
in good games, where the core gameplay loop is fun, the grind is just called "gameplay" and it's the thing you go into the game for.
i never understood people shitting on VS.
never had any of the issues they complain about.
also, debugging goes into files that contain code that's running, not files that you've used recently. or am i missing something?
user thinks he's imagining things?
my first thought would be towards the app: "congrats on re-counting correctly"
about the last sentence: it seems that you're still a functional human being that is alive, despite your parent's best efforts to the contrary...
... what i would do is:
1. connect by phone to whatever it is that only allows connecting by phone
2. turn my phone's hotspot on
3. connect the laptop to the hotspot.
why doesn't this solution make sense/why wouldn't (or didn't) it work?