Joined devRant on 7/17/2016
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*Designer Posted image of newly designed layout for our app on trello.
Dev 1 (me, being the junior, on ios) : so... What's the size for x, Y, z, a, B, C?
She: it's 9 for the small text, 10 for sub title, 12 for main title.
*shows her the design on app
Dev 1: seems too small
She: just make it to look not small.
*finishes the app layout for that screen.
*working on next screen
Dev 1: your new design is for the screen of 1920x1080. But our supported screen size starts from 320 width. So there'll be text overlapping each other and ui might screw up.
She: uh.. Just... Put those that will overlap to the next line.
Dev 1: ok
2 days later
Dev 2 (senior, working on Android)
Dev 2: so... What's the colour for x, Y, z
*Dev 1 laughs on the inside because of the struggles we have with her.
Dev 1 to Dev 2: is it common for her not to follow the design guidelines?
Dev 2: yeah man.. We just have to adapt her design into our app guidelines.
Dev 2: there's a new icon here on this screen, so you wanna change the icon? Can I have the icon file?
She: oh.. No.. Use back the old one, because I just copy and paste.
Dev 1: so... This progress bar of yours, doesn't show its background colour, because you filled it already. So what's the background colour if the bar isn't filled?
She : hmm.... Oh.. Well.. Maybe try x.. ? *doesn't look nice* how about Y? *doesn't look nice* how about...
Me : why not you try in your computer first instead of me changing it here by code, it's much faster this way.
Dev 1 and 2: there's additional text in your new design, what is it for?
She : oh.. No no. I copied extra due to copy and paste. Just ignore it.
Dev 1 and 2: what's the spacing gap between x and Y? And how about the size of the box?
She : oh.. I just estimate it, and for the box, not sure either, you can follow old design, because I'm just putting a box there for illustration purpose.
Mother fickle, what fuck man.
Dev 1 and 2: *flips table.
*we didn't, but.. It's freaking annoying.7
(1st week Monday)
Went to a game programmer job interview, job description says most of unity related stuffs; create games in Unity, code in c#, work within Unity to build robust game systems etc.
Interviewer asked for my experience and portfolios, showed him. Then he asked me some questions about making interactable objects in a VR scene, then asked if I'm able to do a demo (on oculus rift) to prove him I can do it.
I don't have oculus rift, I'm allowed to go their office and use their rift for testing though.
Dateline = 2nd week Friday.
(2nd week Monday)
Showed him a demo scene in GearVR, he seems pretty satisfied.
He: I will get back to you next Monday. I'll wait for client's reply first.
Me: (smile and jokingly said) so...... If the client doesn't get back to you or doesn't want the project anymore, means I don't get the job?
He instantly replied: no (with a serious face)
Then said: You shouldn't reply with that "attitude", you should instead think of "is there any reason to hire you if client doesn't get back to me"
*backfired, but wtf?*
*insert meme here*
(Please comment, am I too rude? Or *unprofessional*, but it's just a joke ffs)
He also asked if I'm able to do it on rift since I made it on GearVR already.
I said yes, depends on the controller used.
(Any dev with common logic should understand it'll work too, with given SDK, even without, some hacks should do it, just a matter of time)
(He even told me he's a dev himself)
(Should I insert the meme here again?)
But he doesn't accept the answer. He wants me to give him a text (through WhatsApp), telling him *in a professional way* that I can do it.
*insert meme here*
(Last day of third week)
Needless to say, he didn't get back to me. Thought he promised he would.
Things to note:
Job description doesn't say anything about VR.
Spend a week of my time to do his demo without obligations.
Didn't get to ask much about his role and job scope either.7