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Related Rants
HLSL, for the love of all that is holy, this is now the THIRD time you made me waste hours trying to debug a shader because of stupid implicit conversions
Turns out that multiplying a float3 by a float4x4 silently truncates the matrix to float3x3, dropping the translation part 😐
Thank you dxc, very cool
rant
fml
hlsl
game dev