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I think it should be a pre-condition that if the client chooses to use the work, or derivatives of, then they should pay for it. While it is a learning exercise, if the client is to gain financially from the fruits of your labour then the bastard(s) should pay.
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I'd say maybe a bit of payment, depending on the size of the project. If it's some massive website that takes weeks, then a small payment seems appropriate imo. (By small like $3-4 per hour of work.)
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@nikmanG $3-4/hour isn't bad though. Even if you work 100 hours, then it's only $300-$400. Still a decent price. Maybe cap off pay at 75 hours per person?
In most circumstances you're right though. -
nikmanG15397y@jhh2450 also true. But yeah if you’re paying me by the hour, you are getting some enterprise level fizzbuzz.
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!rant
So got into a small debate (actually a civil one, surprise surprise) about the final project for a class. Basically the final project involves a team of 3-4 coders making a website for an actual client that either they find or provided by the professor.
The exact point of conflict was that the work is pro bono. The student argued that the work should be paid since after all, real work, real client. My argument is that because the clients don’t exactly choose the designers (or have little to no knowledge of most of their work) there will be high variance in quality and contract work would cause more conflict if done in class.
So just wondering, what do people think about this? Logistical issues aside (earning money for technically school property/ownership and money for learning essentially)
rant
university
paid
web development