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Recently i learned about pipes in C#. I made 2 simple console apps(client and server) in visual studio. They work flawlessly. After that i made plugin for unity that uses those pipes. (because i want to crunch numbers in .net 4.7 app and display results in unity). Every function in my plugin is wrapped in try-catch block. Unity frezzes/crashes everytime i try to use my plugin 😥
rant
c#
unity
pipes