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So my homegrown raytracing engine somehow managed to render this.

(It's supposed to be a material approximating oldish gold: a texture, a diffuse material model and a specular material model)

Yay!

(Note the reddish bright interior areas. I think energy isn't being conserved in the specular BSDF. Bug. Gah.)

Comments
  • 2
    It's a feature!
    Seriously tho, if you encounter such bugs, make them optional as "render modes". Might be fun.
  • 1
    Looks nice!
    How quickly does this frame render?
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