Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Related Rants
So my homegrown raytracing engine somehow managed to render this.
(It's supposed to be a material approximating oldish gold: a texture, a diffuse material model and a specular material model)
Yay!
(Note the reddish bright interior areas. I think energy isn't being conserved in the specular BSDF. Bug. Gah.)
random
monkey
raytracing
gold