7

Yeaaaaaaaaaaaaaaah!

Monster hunter wilds here we go!

See you next month xd

Comments
  • 0
    With horrible performance and shitty graphics. Are you sure you want to throw money at that garbage?
  • 2
    @iiii maybe gameplay is worth it? Dead Cells graphics isn't the best but I wasted hours on that thing.
  • 1
    @fruitfcker dead cells graphics is good. Not to everyone's taste, but good. Monster Hunter's on the other hand is a blurry fucked up mess.
  • 0
    what is he about
  • 1
    I might pick that one up. Never got into monster hunter but heard this one is really good
  • 0
    I'm picking it up today to play with my friend.
    He tried the BETA and liked it, I did too and it was great.
  • 1
    Well, I don't really see any performance issues to be honest.

    Been having a blast, so if you don't like it, just don't buy it. I'm really happy with using my money for this wonderful game.
  • 1
    @Ranchonyx so what's your impression so far?
  • 0
    @CoreFusionX I like how they give you a mount. I played dragons dogma 2 and was a pain in the ass due to no mount and shitty running endurance
  • 1
    @TeachMeCode

    Having the seikret auto navigate the map for you is a godsend because the areas are so massive.

    They took everything great from world and rise and brought it to the next level.

    Still some bullshit like decoration lotto, but that's only required if you really want to min max.

    If you are ok with a hunt taking longer than 3 minutes (and you should) it doesn't matter anyway.

    They also added AI hunters to help you if you are in a bind, which combined with my (at least self perceived) impression that they are much more generous with stamina Regen now, makes it an absolute jewel of a game for all levels of players.
  • 0
    @CoreFusionX thanks for the details bc it’s getting a lot of praise, but my concern is variety-is it just going around killing random dinosaurs? I never played a mh game so I’m not sure. Even if it is-is the combat at least interesting with various strategies for each beast?
  • 1
    @TeachMeCode

    I mean, can not really be objective here because I pretty much know each monster by heart.

    There are 4 main classes of wyverns (every large monster is a wyvern), brute, flying, leviathan and regular, I guess.

    Within each class, mechanics are similar, but there's always variance.

    Each monster's moveset is unique, even if there are similarities, and then, late game monsters usually include other unique gimmicks (gore magala Frenzy, alatreon escaton judgment, etc) that keep it fresh.

    When you have the amount of hours I have, yes, you will find it easy, because you have the muscle memory for all of them. (Capcom is very religious in keeping it consistent between games), but I'm talking 1500+ hours between world, iceborne, rise and sunbreak.

    It's good bang for your buck.
  • 1
    @CoreFusionX thanks! You seem to have a really good taste for games so I’m leaning more heavily towards picking this one up and giving it a spin.
  • 1
    @TeachMeCode

    I have to say, I stand corrected. They fixed deco lotto. You can now craft whatever deco you need directly.

    All the better.

    If I had to say a similar game, I think it'd be Witcher 3, as in, having lots of unique monsters, but MH leans more on the loot treadmill, as in, the gameplay loop is simpler.

    "Hunt big baddie x, get parts from x to craft weapon y to hunt bigger baddie z".

    But dunno, they manage to make it feel natural.

    The biggest choice you have to make, and it can make or break your experience, is your weapon choice.

    There are 14 weapons, and they are akin to rpg classes, and they completely define the way you play.

    The training area gives a very good idea of how they play, but if you'd like pointers, feel free to ask.
  • 1
    And even then, while I stand by it being worth the price, you can always pirate it to try.

    No MH game has shipped with any kind of anticheat, DRM, or similar bullshit.

    Sure, you won't be able to play online, but while it adds to the game, it ain't required.
  • 0
    @CoreFusionX cool! I bet even if the formula is just that-kill beast, get its giblets, etc I bet it does it so well that it never gets old which explains why it’s so widely praised now. The only issues I heard were “performance” but based on gaming footage I haven’t seen anything bad performance based. Maybe they need to buy better hardware or dial down the settings
  • 0
    Anything but ninja gaiden 2 black at this point. I’m itching to delete this game, there’s a difference between difficulty and dogshit.
  • 0
    @TeachMeCode

    I think the most important thing is they make it feel like every hunt is like a boss battle.

    Take dark souls, keep labyrinthine maps (but with actual map and auto follow), keep the whole rpg depth, and have the whole game be boss battles, 10 min each at least.

    But there are no stakes.

    You can find monsters on the world and fight them to practice nonstop.

    And if you fail a quest you can simply retry it as many times as you want.

    Older MH games were quite a bit more "realistic" (in the bad way, like having to shoot paint balls at monsters to track them in the map, not having any clue to the monsters whereabouts when starting a quest, etc)

    World did away with all that, and wilds has only improved upon it.
  • 0
    Fucking zedonius is kicking my ass for almost two weeks simply bc he spams his fucking adds, would’ve been a decent boss but this game likes to put you against bosses that spam adds and it’s gettting extremely fucking frustrating.
  • 0
    @CoreFusionX thanks! That makes me want to try this even more!
  • 1
    Also, the way they make the world feel natural.

    You can use dozens of terrain features, from quicksand pits, to oil jets, to dropped boulders, to vine traps to aid your hunts.

    You can lure monsters into each other and have them kill themselves.

    You can use plants and animals in the field to poison/paralyze/whatever monsters (and you!).

    And monsters have (even if now your palico straight says it explicitly) obvious tells to when they get exhausted, when they are near death, when they are enraged, etc.

    They have done a superb job with the visual and auditive language of the game, which is one of the series' fortes IMO
  • 0
    @CoreFusionX now THATS the kind of game I want outta this. I want to feel like I’m a monster hunter, that has to use his brain to kill these creatures, not just another heroic Superman going up against dragons using his magic sword like in the millions of other games out there
  • 0
    @CoreFusionX do you use Xbox controllers? Im getting crazy input lag on mine (I’m gaming on series x if that matters, decided to give my ps5 a break lol) and I just got a new one
  • 1
    @TeachMeCode

    I do, but I play on PC.

    Haven't had any issues so far beyond a couple graphical glitches but that's because my CPU is fried.
  • 0
    @CoreFusionX shelled out for it yesterday and seems interesting! I can’t say much about the game yet as I’m barely in the beginning after beating the frog boss but I look forward to seeing what it has in store for me. Not a fan of the big heavy sword, i like quick agile attacks but I think the game should provide those options down the line. I don’t judge any game until I’ve gotten far in it.
  • 1
    @TeachMeCode

    You have one of each weapon class straight in your box.

    If you'd rather have mobility, I'd have you try:

    Insect glaive: best mobility, but gotta manage your kinsect.

    Dual blades: great mobility, requires stamina management, you look like you are on crack.

    Hammer: requires charge management (to not lose it between dodges), decent mobility. Also UNGA bunga brotherhood.

    Light bowgun / bow if you want ranged. Bowgun requires ammo management, bow requires stamina management.

    Finally, sword and shield is decently mobile, doesn't lock into lengthy animation and can [perfect] guard with the right skills.
  • 1
    Also just for the record:

    Longsword is for weeaboos (requires spirit gauge management), but I find it clunky.

    Lance is turtle mode, poke poke poke but you are indestructible.

    Gunlance is lance but getting to explode shit into monster's mouths in exchange for some defence.

    Hunting horn is hammer but for supports.

    Heavy bowgun is like being a fixed machine gun in a war.

    Charge blade is sword and shield on steroids, but it's the most complex weapon.

    Switchaxe is a mix of short sword to charge up mojo, then unleash with the giant axe mode.
  • 0
    Thanks! Dual blades might be my main. My only complaint about the game in general is it ran a bit laggy even in performance mode. I got it on the Xbox series x. Should be patched though, it just came out. I can deal with lag, not gonna down rate the game for that
  • 1
    @TeachMeCode

    Dual blades is basically insta sheath/unsheathe, so no worries there.

    You activate demon mode, which drains your stamina and empowers your attacks, and you build the demon gauge.

    You can then spend your demon gauge to consume some crack and go brrrrrrrrr.

    Also, due to how elemental damage works in MH (which favors many small hits over few larger hits) dual blades are commonly referred as "elemental weapons", meaning you usually keep a pair of each element and change based on the weakness of your target (but it's definitely not required).
  • 0
    @CoreFusionX finally got around to playing it more! I spent like an eternity fighting a giant chicken (yea I’m that early in the game). I’m using the charge blade bc it seems pretty well rounded-axe if you need extra pain and sword if you need to be quick. It was pretty tedious tbh and real frustrating but maybe I wasn’t playing it right. If a good game “sucks” to someone they’re either playing it wrong, going through the beginning of the game where things haven’t really heated up yet, or it’s not their taste. I think the first item is more accurate for me-I’m probably hacking at the thing mashing the button and dodging like it’s Elden ring
  • 1
    @TeachMeCode

    I'd say it's probably that you aren't playing charge blade right. It's the most complex weapon in the game.

    I have 3k+ hours and don't know how to play it.

    You gotta charge your sword, then charge your shield, then charge your phials without letting them explode and if you do all that right, yes, you get to do a super flashy ultra nuke. For me, not worth it.

    If you like having a shield, try sword and shield. If you like the whole weapon morphing thing, try switch axe. No shield but same mechanism of fast sword charging to switch into giant axe, but much simpler.

    Panic rolling will get you nowhere since it'll blow your stamina and you'll lose a ton of uptime.

    The game is *very* forgiving with iframes, and actually telegraphs you the most dangerous moves (your health bar "wave" will "spike" in red), so just focus on reading monster moves, and rolling through them with just one roll, ideally staying within range.
  • 1
    Also, you can launch a sos flare, and AI companions/real players will join you. That may help you if only because the mister won't be fixated on you all the time.

    Or if you prefer, you can add me to friends list, and then you can ping me and I can help you.

    HunterID is 6N4GQ7FQ. If you have steam you can also join games or request me to join, steam id is corefusionx
  • 0
    @CoreFusionX I’m actually glad it’s me bc I want to enjoy this game! I’ll ditch the charge blade since even you’re having issues. It wasn’t a good time using it tbh. I’ll sell the thing and spend money on something else that suits me. Yeah the game seems forgiving with I frames. The chicken was easy to read, I guess I’ve gotten used to Elden ring
  • 1
    @CoreFusionX been playing on n off, didn’t progress much bc I wasn’t sure about whether I’d like it, until I became a hammer build and BOOM I can’t put it down! I was still skeptical bc the beginning monsters were easy (and I’m a masochistic bastard who cranks up the difficulty in every game up) until the leviathan which I barely beat, mantis was boring then BOOM the lightning dragon in chapter 2 gave me that adrenaline rush I look for and I fucking love this game. Probably one of the best dragon bosses outside baaaaaayyyyllleee (then again baaaaaayyyyllle is unanimously THE best dragon boss I’ve ever faced hands down)
  • 1
    @TeachMeCode

    Hahaha. Welcome to the brotherhood.

    From now on, you may only reply to other fellow hunters with "BONK", "unga" or "bunga".

    Happy unga, go bonk!
  • 0
    The bigger the better for hammers, a well timed BONK to get an annoying ass boss shut the fuck up never gets dry….
  • 0
    @CoreFusionX maybe something on me, but it took me way more tries to beat black flame the big octopus simply bc he kept running away and I kept timing out simply bc i would waste time chasing him. My sense of navigation is total shit, which doesn’t help. Does the game punish you for being too slow to kill the monster, so it scurries away or is it a sign of progress aka you hurt the monster enough that it scurries away to safety like most real animals would when they get injured.
    Also not a fan of the game only allowing one shock trap at a time on hand but I can see how they can break the game
  • 1
    @TeachMeCode

    Different monsters have different aggression levels, which determine how much punishment they will take before fleeing, or how fast they will lose interest on you and deaggro if you aren't hitting them.

    Navigation is a non issue in wilds. Just hit R3 so you lock on the monster (not camera lock, like, target lock, it will show as a monster icon with a reticle next to the Minimap. Then simply call your seikret and hit up on the dpad.

    The seikret will automatically chase the monster without any further input.

    You can actually game the inventory limit by simply fast traveling to any camp, where you can restock from your box, or carrying trap tools and thunder bugs, allowing you to craft extra traps on the go.

    Octopi monsters can be a pain since they move so fluid. Personally, I like to use spinning bludgeon against them. It will hit 3-4 tentacles at once, causing wounds which you can then exploit with focus strikes to keep them stun locked.
  • 0
    @CoreFusionX thanks!! That will save me so much time and frustration! Especially the R3 thing! I was cussing like a pirate when I couldn’t chase the octo lol
  • 1
    Also, a key piece of tech for unga bungaing is learning to charge dash.

    It travels less distance than a roll but has more iframes, and, most importantly, preserves your charge, allowing for bigger, more frequent bonks.

    Finally, if you find yourself having trouble with a monster, no shame in simply firing a sos flare.

    If you don't want to have other players, use the flare while offline and you'll get AI controlled support hunters.
  • 0
    @CoreFusionX I’ll get to work on that charge dash, sounds like a great deal especially if it gives you those sacred I-frames. For monsters with “fuck off” aoe attacks like the big inky calamari I would ride around on the bird, wait for it to chill out after belching lava rocks and do a “jump off” attack, ofc that’s what I do when the monster is going all aggro
  • 1
    @TeachMeCode

    You don't have to wait out those kinds of attacks, especially if running tight on time. Equip a flash pod and blind the motherfucker.

    It will stagger them out of any attack, and if flying, make them crash back into the ground.
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