11
wowotek
6y

yay or nay?
for who are wondering what is on the screen :
i am working on a fish tank simulator gamr, which every fish have different unique combination and/or permutation. i combined this with cryptocurrency, the idea is similar to CryptoKitties and Insaniquarium combined. the implementation is not yet done, but currently i am working on the in-game market front-end functionality.

sorry no in-game preview/screenshot yet :P

curently thinking about considering to open source it and a collab.

Comments
  • 5
    No in game preview but heres the login screen. it's not beautiful, i need a front-end, really :/
  • 2
    @wowotek this is like twice as good as what I'd produce if I did frontend lol. Well done!
  • 0
    Yes! Collab ☺️
  • 2
    @irene that's why i want to 'improve' it to be a real game, and playable. i don't understand the CryptoKitties either. but if you look from non-tech user, having something fancy and/or price-tagged item is like raising their pride. this is what CryptoKitties sell, Pride. (at least what i think tho, lol)
  • 0
    Nyay!
  • 0
    Feels like a yay. What's better than a single kitty (fish) is a bunch of interacting kitties (fishes)
  • 1
    @hube Program Exited with code 1
  • 1
    @irene not really. we are the devs so we don't understand it lulz. seriously tho. i don't understand it either
  • 1
    @wowotek wonder how you did the background, because multiple ways come to mind
  • 1
    @JoshBent that's my part. i use p5.js it's just a simple ellipse wrapped in a class. put it with z-index of 1 and all other content in front.
  • 1
    @aureliagbrl do you keep track and despawn out of bounds circles?
  • 2
    @JoshBent Doesn't have to if it's run by an algorithm, directly drawing ;)
  • 1
    @ScriptCoded makes no sense, elaborate
  • 1
    @JoshBent Well, say that you'd have x = sin(y). You wouldn't have to "clean up" if you were drawing that directly to the screen.
  • 1
    @ScriptCoded ah I see, thanks, though I doubt there's any function to plot that looks/outputs like that?
  • 1
    @JoshBent Probably not one, but if you'd combine a few. I know for a fact that you can draw a circle, moving down with time. Or up :)
  • 1
    @ScriptCoded should we collab? @wowotek granted me the permission to open source the front end first.
  • 1
    @ScriptCoded ah and then displace/spawn multiple along the axis, interesting, though I feel to get the same effect it'd be much slower than just drawing an array and despawning out of bounds?
  • 0
    @aureliagbrl I'd love to help out with the front-end, if that's what you're saying :)
  • 1
    @JoshBent It probably would, though found it a little funny :) (though actually trying this is GeoGebra now)
  • 1
    @ScriptCoded ping me once you have something, haven't played with geogebra for a while
  • 1
  • 2
    @JoshBent @ScriptCoded i actually suggest geogebra to @aureliagbrl (i thought despawning and spawning new object is expensive) so the bubbles actually following a simple circle path with a radius >= window width and the center points outside the window. for me it is simpler that way, but the front-end is in her hand tho πŸ˜‚
  • 0
    @wowotek slightly confused about your explanation, since the gif still looks like spawn and despawn with slight noise added to the path to have them moving left and right
  • 0
    @wowotek Haha xD Combining functions though... I actually think the easiest thing (if you'd like to do it with functions) would be to let each bubble be it's own function (x² + (y - t)² = 2²) and then just spawn a hell load of them. Though as @JoshBent said, it's probably not too efficient :P
  • 4
    Lol, I wanted to do something similar, a virtual fish tank that would run on a tablet on a wall, where the fish are controlled by an ML network to learn to live. I'd not speed up the learning (or at least reduce it to a somewhat "watchable" speed), but rather see them learn and raise over time.
    Score would be time lived. Fish burn x cal /min and would be feed x times /hour/day. Fish have to swim to individual food particles sinking from the top to the bottom to increase their cal intake. Other fish can be eaten too, but there's a loneliness factor based on how many fish are around, so they cant just go on a killing spree
  • 0
    @Kimmax @irene I was thinking of doing something similar, though with characters trying to survive. Build a fire, collect stuff, perhaps eventually even fight each other perhaps.
  • 2
    @irene well, it's just to get into ML at some point, not to make profit out of it or similar
  • 2
    @ScriptCoded I was going with a fish tank because it's somewhat easy to visualize and wouldn't get to complex with the parameters
  • 1
    @Kimmax Yeah. That's what stopped me... πŸ˜…
  • 2
    @JoshBent that is not gif tho. it is created and animated using p5 script.
  • 2
    @JoshBent this is the piece of it
  • 1
    Regarding the circles/bubbles; I just did some CSS3 animations with different timings before - looked fine to me. xD
  • 0
    @wowotek I meant the demo gif in the comments, didn't say it is a background gif
  • 0
    @wowotek looking at the code you are despawning at -50 as I mentioned :)
  • 0
  • 1
    @JoshBent not me, @aureliagbrl did, i just thought her, not forcing her to use it hehe.
  • 1
    @ScriptCoded i believe she is working on the separation between the game and the front end thing. trust me she will tag when finished
  • 0
    @wowotek Hehe, okay... (note my craving for something to do)
  • 1
  • 1
    @aureliagbrl maybe it's better to give him the original repo hon, try to pull request it to me.
  • 0
    @aureliagbrl I'll check it out :) Got any to do?
  • 1
    @ScriptCoded she is struggling to make the form container centered
  • 0
    @wowotek Would there be any way to take this somewhere else than devRant comments perhaps? :) Feels a little stupid ;) Even an issue would be fine
  • 0
    @ScriptCoded sure ! no problems, you can post it on issues
  • 0
    @Kimmax hello, sorry for bothering you. is there anyway to contact you? i am interested in your concept. maybe we can talk about it ?
  • 1
    @wowotek sure, write me at devrant@nuernberger.kim
  • 0
    @Kimmax thanks, i am writing right away
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