182
PreyK
6y

This was my first freelancer project. Just dropped out of school, i think i was 17. No money, no proper hardware, i had a very old laptop & stolen wifi from our neighbor. I lived in a very small room at my momโ€™s flat, she wanted me out as soon as i turn 18. At the time my plan was to work on freelancer stuff and make my own games. โ€œIt will be fine, fuck school, who needs school? ๐Ÿ˜‚โ€œ I havenโ€™t really finished anything back then, so i only had a few wip hobby projects to show ppl as my references. I saw a freelancer job posting. The task was to make a simple quiz game for mobile, it paid 350$. Back then that was a lot of money for me so i took it. I met the client, he said โ€œ2-3 week tops, i send you everything, you do the codeโ€ Cool. I finally had a โ€œjobโ€๐Ÿ˜ƒ. The 2-3 weeks turned into a 8 month blur of all-nighting and just implement one more thing and its finished. I did not really have any experience on how to deal with clients and i really needed this project to finally have something on my porfolio. I motivated myself with โ€œif i can finish this i can finish anythingโ€. I think the story of my most definitive all-nighting was 3 months into the development. I finally got everything from the client so it was like just put it together and its done. The client wanted 300 levels, beeing a noob i was i started making all the 300 unity scenes by hand, aligning the pictures, the ui, testing each level, making adjustments to the code, etc.. after a really long night and a fuckton of caffeine i was done. I sent it to the client at around 9 am and gone to sleep. When i woke up i checked my emails to saw this: Cool! But can we do hints? (wich needed a fuckton of rework of my code) I think i had my first mental breakdown while working on the project. After that he wanted more modifications and because i made every level by hand i had to remake all of them like 10 times ๐Ÿ˜‚
But in the end it turned out positive, he really helped me to start my carrier, we became sord of friends and the project gave me a lot of confidence and experience on how to deal with stuff when shit goes wrong because everything that can go wrong in a project gone wrong. It was the most valuable developer lesson. Plus it sounds so cool to say โ€œi was born in development hell, b*tch!โ€๐Ÿ•ถ
I attached a pic of the laptop i worked on ๐Ÿ˜‚
Thanks for reading ๐Ÿ˜ƒ

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