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				@fire-phoenix it's a dodge mechanic. What don't you like about it? Give me something to work with.
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				@pretzlerich Looks like fun.
 
 I wondered about the spinning, too. It doesn't appear to have any reason.
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				@sbiewald it basically turns off collisions allowing the player to dodge incoming missiles. Maybe I spam it a bit too much in the video. I could perhaps add a cool down.
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				 Agred19866yLooks neat. Just, make sure the name is OK. I remember that there already is a game called STRIFE but its an FPS. Agred19866yLooks neat. Just, make sure the name is OK. I remember that there already is a game called STRIFE but its an FPS.
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				@pretzlerich Yeah! It seemed like the spinning was used excessively without a purpose. If you add missiles attacking you and you use the spin to actually dodge the missiles, then it should show off the mechanic as it is intended.
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				@fire-phoenix all will be explained in the tutorial. So what don't you actually like about it other than not knowing what it does?
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				@pretzlerich @fire-phoenix ok. No need to down vote my comment over it. I just wanted constructive feedback other than "I don't like it". Based on yours and others feedback I will add a cool down to this. Thanks for the comments
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				VaderNT14576yI want to play this right now, that's how good it looks. Outstanding job!
 The spinning confused me as well, sounds like this'll become a good game mechanics. Say, why did you choose spinning over flares (e.g. like in Freelancer)?
 One thing I'd replace is the Quake 3-ish announcer. While I hate the voice and at some point it just commented too often imho, my main concern is it breaks immersion. This could be replaced with radio calls.
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				@asgs whatever makes you feel good dude. don't really want drama just wanted to share my work.
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				 Root772326yIt looks fun, and impressive for only two months! Kudos! Root772326yIt looks fun, and impressive for only two months! Kudos!
 
 You should make a better trailer that shows off the specific features and aspects of gameplay. That and a playable demo would likely be enough to start crowdfunding further development.
 
 Video criticisms: spinning habit, repetitive video, chatty but repetitive npcs, doesn't show anything but dogfighting. Needs variation and progression.
 
 Video praises: good graphics, good handling, good camera, looks fun, environment interaction (I assume), great hud.
 
 Keep up the great work!
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				@pretzlerich Wow, I just asked why the excessive spinning. Read my comments literally, and don't get defensive over nothing.
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				@fire-phoenix sorry I didn't mean to come across in a negative way. Thanks for sharing your feedback
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				VaderNT14576y@pretzlerich you're welcome.
 I'm still wondering why spinning* over something else. Not saying you should change any of that, just interested in the reasoning. :)
 
 (*) I know, I know, "spinning is so much cooler than not spinning" as per https://youtube.com/watch/... at 3:08 but still...
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Super happy with what I have been able to achieve in just 2 months of development. Demo coming really soon.
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