Do all the things like ++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatarSign Up
Get a devDuck
Rubber duck debugging has never been so cute! Get your favorite coding language devDuckBuy Now
Search - "indie"
I am an indie game developer and I lead a team of 5 trusted individuals. After our latest release, we bought a larger office and decided to expand our team so that we could implement more features in our games and release it in a desirable time period. So I asked everyone to look for individuals that they would like to hire for their respective departments. When the whole list was prepared, I sent out a bunch of job offers for a "training trial period". The idea was that everyone would teach the newbies in their department about how we do stuff and then after a month select those who seem to be the best. Our original team was
-One sound guy(because musician is too mainstream)
I did coding, concept art(and character drawings) and story design, So, I decided to be a "coding mentor"(?).
We planned to recruit
-One sound guy
-One artist (two if we encountered a great artstyle)
When the day finally arrived I decided to hide the fact that I am the founder and decided that there would be a phantom boss so that they wouldn't get stressed or try flattery.
So out of 7, 5 people people came for the "coding trial session". There were 3 guys and 2 girls. My teammate and I started by giving them a brief introduction to the working of our engine and then gave them a few exercises to help them understand it better. Fast forward a few days, and we were teaching them about how we implement multiple languages in our games using Excel. The original text in English is written in the first column and we then send it to translators so that they can easily compare and translate the content side by side such that a column is reserved for each language. We then break it down and convert the whole thing into an engine friendly CSV kind of format. When we concluded, we asked them if they had any questions. So there was this smartass, who could not get over the fact that we were using Excel. The conversation went like this:(almost word to word)
Smartass: "Why would you even use that primitive software? How stupid is that? Why don't you get some skills before teaching us about your shit logic?"
Me:*triggered* "Oh yeah? Well that's how we do stuff here. If you don't like it, you can simply leave."
Smartass: "You don't know who I am, do you? I am friends with the boss of this company. If I wanted I could have all of you fired at whim."
Me:"Oh, is that right?"
Smartass:"Damn right it is. Now that you know who I am, you better treat me with some respect."
Me: "What if I told you that I am not just a coder?"
Smartass:"Considering your lack of skills, I assume that you are also a janitor? What was he thinking? Hiring people like you, he must have been desperate."
Me:"What if I told you that I am the boss?"
Smartass:"Hah! You wish you were."*looks towards my teammate while pointing a thumb at me* "Calling himself the boss, who does he think he is?"
Smartass:*glances back and forth between me and my teammate while looking confused* *realizes* *starts sweating profusely* *looks at me with horror*
Me:"Ha ha ha hah, get out"
Me:"I said, get out"
Smartass:*gathers his stuff and leaves the room*
Me: "Alright, any questions?"*Smiling angrily*
Newcomers: *shake heads furiously*
For the rest of the day nobody tried to bother me. I decided to stop posing as an employee and teaching the newcomers so that I could secretly observe all sessions that took place from now on for events like these. That guy never came back. The good news however, is that the art and music training was going pretty well.
What really intrigues me though is that why do I keep getting caught with these annoying people? It's like I am working in customer support or something.18
To all young freelancers in low-income countries: I want to share my experience, of 6 years working for a piss-poor country, and 6 years working in freelance, and then emigrating. Here's what you should watch out for, and what to expect:
My first salary was barely 1.5$ per hour. I lived in a piss-poor country that taught me a lot (like why it's piss-poor).
The main thing to note when you're a developer in such a country, is that you're being fucked. Your employer might scream at you and tell you how bad you are, while barely paying you. That is you ... being ... fucked. Gain some confidence with the help of friends and family, and a great effort from yourself, look at what freelance gigs you can find, and ditch anything related to jobs in your country.
Being a somewhat able developer, but with modest experience, I started my freelance gigs for 5$ per hour. Because I was lazy, and freelance gigs weren't exactly being thrown at me, I was making 100$ per week, AFTER the companies I worked for appreciated what I did and offered themselves to up my pay to 12$ per hour. Yep. I was lazy. You will likely get lazy in freelance too, so be prepared for this.
My luck changed when one of my clients became a full-time employer, at 15$ per hour, with a well organized team where I actually worked for 40 hours per week (I had already amassed 8 years of experience...). For people in first world countries that will seem laughable, but in my country I was king of the hill, getting paid more than government CEOs that ended up in the news as the "most well paid".
That was the top of the pyramid for international indie freelance, as I would later find out.
I didn't do stuff that was very difficult. In fact, I felt like my abilities were rotting while I worked there. I had to change something. So I started looking for better offers. I contacted many companies that were looking for a senior developer, and the interviews went well, and all was fine, except for my salary demands. I was asking for 25$ per hour. Nobody was willing to pay more than 15$ per hour. That's because of my competition - tons of developers in cheap-to-live countries that had the same, or more to offer, for the same rates. Globalization.
So I moved to Germany. As soon as I was legally able to work, I was hunted down by everybody. I was told that it takes a month to pass the whole hiring process in Germany. My experience demonstrated that 2-5 days is enough to get a signed contract with "Please start ASAP".
There is freelance in Germany as well. And in the US. And everywhere else. A "special" kind of freelance, where you have to reside locally. The rates that this freelance goes for is much, much higher than international freelance. I'd say that 100€ per hour is ok-ish. Some people (newbies, or foreigners who don't speak the language well) get less, around 60 or so. Smart experienced locals get around 150-200 or even more.
It's all there. Companies want good developers to solve their business problems with IT solutions, and they'll beg you to take their money if you can deliver that.
Screw the scumbags that screw you for 1-2$ per hour!
Anyone able to write something more than "Hello World!" deserves more.
Do the climb! There's literally room for everybody up there! There is so much to do, that I feel like there will never be too many developers.
Thank you for bearing with my long story. I hope it will help you make it shorter and more pleasant for you.14
So, there was this person I met on the internet who was preaching about how the success of games depends primarily on luck.
His argument was that even though he made a great game(his opinion) and uploaded it to the appstore his game failed to gain popularity.
He stated that there are about 500 games uploaded daily and it is only the matter of luck whether or not a game gets noticed and that he ran out of luck.
Now, his game was a pretty ripped off copy of the overused tile matching games. I pointed out to him that the reason his game didn't do well was probably because he made a ripoff(I actually used 'a copy's but 'ripoff' sounds more rant like) and that he priced it fairly high, while there were free games with more features and better graphics and mechanics(based on the description of the game and screenshots).
He then began to rage(all caps obviously) about how I am talking out of my ass and that I probably haven't even made a game yet.
I politely(the only reason I was polite was because the account was known to my Twitter followers. Sometimes one has to protect one's name) told him that I am an indie game developer and that I have made a decent amount of games.
He then proceeded to mock me and dared me to name a few.
So I posted four links to my 48 hour competition games and one to an official game.
He then began to call me an imposter, so I did a shout-out to him through my Twitter account.
Instead of continuing on Twitter, he ran back to the forum, and began to shit talk about how anyone can do it if they have a team with them.
I corrected him on that, stating how I was alone at the time and these particular games were the results of me working hard and striving to improve myself.
Then the guy finally starts spamming on different threads about how I am an arrogant bastard and other explicit forms of abuses before finally getting banned.
Sometimes I don't even know why I bother.
When I was starting out, there was this developer who would point out the faults in my games so that I could work on them. That was a great help and probably accelerated my growth. He was a great mentor and is now a good friend and is now in my team.
I guess some people are so hung up on their pride that they will refuse to accept their mistakes and make any efforts to improve.11
So, I was participating in a competition, but little did I know that you could only participate in pairs. Seeing that a lot of famous indie devs were participating I was extremely hyped. But since it seemed like I was the only idiot who didn't have a partner I felt like kicking myself. Then a guy about whom I had never heard of before, probably a newbie, comes out of the blue and asks me to be his partner. Since I had no choice, I reluctantly agreed to pair up with him. The rules of the competition were to create a game based on a particular theme in a period of 1 week. To get started, I asked him about his skills as it would be better to know what our strengths and weaknesses were. He said that he was good at art and proceeded to show me some of his "previous works". I was genuinely impressed. Honestly speaking his drawing seemed a bit off but was but for a newbie, it was good. So we decided that he would take care of the art and I would code, create some basic music (nothing too fancy because of the lack of time) and if time permits, refine his art(correcting ratios, colour combinations, shading, etc.). On the first day, he would like to work in privacy and would show only the finished products to me. It seemed a bit fishy, but hey, I am all up for respecting the wishes of fellow team members.
So all was going well, or so I thought, till on the fifth day the guy confesses that he didn't get shit done. Apparently, his "previous works" were random stuff taken from the great land of internet and that he had to leave town the next day. He just wanted to "experience the life of a game developer" and "meant no harm". I flipped out, half lectured half screamed at him then asked him to get the fuck out which happened to be the only fucking thing that he was able to do correctly. I thought for an hour or so, then contacted the staff and informed them about my situation. They said that if I was okay with the handicap, I may continue. I then pulled three all nighters with about 3 hours of sleep (that too in parts of about 1 hour) everyday and was barely able to submit my game on time.
I secured the fifth place, which was pretty good if I may say so myself, but it an important lesson in my life that taught me to never trust anyone blindly.4
Android - 25$ once (fixed*)
Microsoft Store - 19$ once¹
Steam Game - 100$ / game²
itch.io - free²
Unreal - free⁴
Unity - free⁵
And then there is Apple...
Apple - 99$ / year
¹ (99$ for enterprise)
² (legacy was 100$ once for charity)
³ (30% of profit for them)
⁴ (5% if more profit than 12.000$/year)
⁵ (until more profit than $100.000/year)46
*makes good games*
*gets fame and money*
*sells other peoples games*
*announcing future games*
*stops making games*
*sells virtual items for a ridiculous high price*
*get sued for gambling in their games*
*getting criticized for not making games*
*devs and writers for their popular games leave*
*people loose hope*
*valve experimenting with VR*
*not making games for over 10 years*
*still calling themselves a game developer*
*valve buys successful indie game developer*
*valve claims they're making games again*22
WWDC was not about developers this year. It was a conference call with shareholders and investors. No bold moves, just several consecutive "this product will no longer suck" and "look at what you can do now, big companies" announcements.
watchOS will work now (it's too slow ATM). tvOS will just be less cumbersome. macOS still lagging behind (I mean, I already have great third party apps that clean my hard drive, but thank you for solving a problem I didn't need fixing). iOS 10 is simply about messages (it's not going to make me ditch Telegram, because it doesn't have an Android client, regardless of how large you make emoticons appear on screen). Apple Music will still suck, especially if you have more than one Apple ID. And Apple Maps will continue to be useless outside of the US.
Where did the bold moves go? Where's the "we're breaking up iTunes into several distinct apps that serve their purposes really well"? (Guess iTunes is too valuable a trademark...) Where is the "we will end the WKView vs UIView vs NSView nonsense"? (You know, OOP is about creating classes, which are abstractions and whose instances deal with the particularities of their environment; a View is a View, regardless of where they live; an instance of a View should care about being on a watch or on a phone, not the developer.) Where is the "we love indie developers and will help you"? They showed off a lot of integration with well established apps, that don't really need to stand out any more. They showed that video of "normal people" who have developed apps, but no one knows about them! And then they changed the AppStore so you can pay to advertise your app, but who has the means to do that? Indie devs are surely on a tight budget, so who's that helping again?
For me, this WWDC was sugar coated with a "we love you developers" BS, but was a business statement to large companies ("see what you can do now Uber, Lyft, WeChat, WhatsApp, Doordash, all the P2P payment apps, ESPN, WSJ and so on?"). It's already a known fact that the bulk of the AppStore revenue goes to the top 1% apps. And what's the point of having tvOS be open to developers if it is very unlikely I'll ever develop anything for it unless I work at CBS?
It's great that they want to make it easier for kids to learn Swift. But there's very little point in that, if those kids' apps aren't going to be used and are simply going to make the "we have 2 million apps on the AppStore" announcement look shinier for shareholders. Without a strong indie community, the Swift Playgrounds app for the iPad is just manufacturing workers for large corporations.
And without a strong indie community, things get tougher for indie clients as well. Who will have the money (and therefore the time) to implement all those integrations in order to even dream about competing with heavily funded apps?
Yeah... So thanks, Apple, but no thanks.16
WE MADE A DEVRANT GAME!
Please press PLAY GAME on:
(not mobile friendly - yet!)
One week ago I posted asking if any fellow devs wanted to make a game with me. @Trey50Daniel and @burtybob replied, and what's more fitting than making a game around devRant?!
Needless to say it's full of bu.... features, but we're proud of what we've learned and done in just one week.
Want to help? Want to learn game development? Found a feature that you think you can fix? Introduce yourself on discord.gg/nNmQbBS
Note that this is a community driven open source project, that has no affiliation with devRant itself. We just love it, and @dfox was kind enough to give us permission to borrow inspiration from it.7
I think I may start my very own indie game dev studio... For now as a one man army... That’ll be fun.
I guess wish me luck guys!
I mean, what could possibly go wrong?12
Hey there! I am pretty new but old to the community xD. Let me explain and introduce myself.
The post might be a little longer, depending on my inspiration, read it at your own risk ;)
I am here on devRant for almost a year now but, this is my first post. I wasn't active until a week ago or so. Why? Well, at the time, I didn't find posts interesting enough to keep me from work or school. I must addmit I was either stupid or confused (not uncommon for me).
Well, I am high school student who, when not prepearing for an entrance exam for faculty, is learning and doing indie game developent with my cousin's support.
Even though I was intermediate gamer whan I was younger, passionate but not addicted, I didn't even think about getting into game development until my cousin showed me one secific game and told me a story about it. Let's stop here and let me tell you why I tagged this rant with wk88.
I've already mentioned my cousin, he's my wk88 trouble. Why? I'll tell you only one thing. He studies CS at University of Cambridge, UK. He earned the scholarship by competing and earning multiple medals in programming in International Olympiad in Informatics. And here I am struggling with ******* trigonometric identities. But nvm, let's move on.
I told you about the game but didn't actually tell you the title and who developed it. So, my inspiration for getting into game development was Alexander Bruce , guy who designed Antichamber. If you haven't heard of it before/tried it yet, give it a shot, you probably won't be disappointed of you like fucking with your brain.
Here're some facts:
- Started learning programming at the age of 12, thought by my brother using Free Pascal in Lazarus.
- Have been learning C++ for 4 years and C# for 3, both at the same time.
- While learning these two, started building .NET based back-end and doing SQL stuff; failed to finish it, gave up after I realised I needed some advanced front-end skills, which I didn't want to learn, to implement a lot of things I wanted.
- Played a piano since I was 11 and been playing around with music production recently.
Here I am now, learning Blender and hoping that one day I will publish the game I've been developing for past year and a half.
Hope you didn't waste your time reading this. I will try to keep you up with things I experience durning future development.
And the deadline.
And I have no idea what to do.
What does it mean for one-man indie projects? Data protection officers? Companies? Controllers? Processors? EU employees? Argh.
Look, please, EU. Not everyone can afford to hire an entire team for this, when their current team is literally one person.
Yes, the GDPR is probably a step in the right direction, but I think I'll just stop collecting the data altogether.
(All data I collect is just user settings stored in a database, nothing more.)
Can someone point me in the right direction?9
Apartment owner tells me to get out for a few hours while he repairs some stuff around the house . Get laptop , get wallet , go to kfc , go to order , only have money to get a large coke and a coffee , set up laptop , start working on my 2D game project , one hour later hobo comes in and begs around for 2 mins , before the guard catches him , he goes to order instead and gets a large duo bucket with coffee ...fml being a poor dev before paycheck...2
When you ask a client for website requirements and they respond by pulling out their phone, opening a random indie game and swiping around, saying "It should be dynamic and colorful, like this game."3
So, my plans:
* to have my firstborn child and do my best as a father
* to pay off ~half of my 5yr lease (my brand new car arrived at the dealer yesterday, I will be picking it up within 2 weeks, yay!)
* not to die from starvation while paying it off
* to become more comfortable and fluent in my current position to reduce stress and save time for personal goals (learning another language / technology so that I'm not a prisoner of the field I'm good at)
* to publish my first Android game (or at least be close)
* to make indie game development my hobby, a way to vent off after work and hopefully a source of additional income
* learn to draw just a little (for my game dev)6
TL;DR: a dude thinks good graphics make a game good.
so every day when the school ends, me, a dude and another girl walk home. as expected we have lots of time to talk about anything. I wanted that day to tell that dude about what I am going to buy on steam summer sales with just 15$.
me: I am going for this summer to play lots of games so I saved some money for this summer sale. do you want to hear what awesome games I am about to buy with just 15$?
dude: yeah, sure thing.
he wasn't expecting much
M: this summer I am going to buy 5 games and maybe keep more for some others. they are so awesome!
D: ok, let's hear those 'awesome' games!
M: the first game is devil daggers, maybe you don't kno...
D: of course I do. is that game
M: I want to get that game just to improve my aim, but maybe I will have some fun.
D: yeah yeah, I know that game
M: *poker face*
I KNEW he doesn't know this game and anything about pc games because of the followings...
M: ok then... I also want to get Half-Life 2 : Episode 1 & 2. they have pretty rich story and I already have both Half-Lives.
D: holy shit but the graphics... ok, one more 'awesome' game of yours.
M: there are 2 episodes, 2 separate games. I really don't care about the graphics, I love the story.
D: continue with your 'awesom' games...
that dude didn't even knew about half-life and said that game is bad.
M: another game I want to get is Battlefront 2, the one from 2005 and...
M: yeah, the new one sucks, and the gameplay in the original is way better and...
D: *starts laughing* 2005!? I thought you were getting the new one. I imagine the graphics being like this car. *points to a fucking car, yeah that kind of comparasion, I know*
after this I was so fucking pissed off. he doesn't even know about some cult classics that are meant to be played. he doesn't even have a pc nor console and he is stating his opinion on fine air for fucks sake!
M: ok, what about getting the facts and then make an opinon.
D: yeah yeah *making fun of me at that point*
I didn't tell him that I wanted to buy the binding of isaac, cause it was enough for me. I told him to watch some reviews on these games and blog posts about them and I am sure tomorrow he will say that he 'wathced' the reviews and that those games are garbage. it's his style to underestimate things. I fucking hate him, not becuase of the games, but because he underestimates everything that is not on his list of 'good games'. that list consists of new games with great graphics(3D only).
sorry if I exaggerate saying that those games are cult classics but I really look forward into buying them.
if you have another indie game to run on this potato machine(2gb ram, pentium dual-core 2.1ghz, gtx 525m) that I should or at least try comment, I am open to suggestions!15
Setting up a CMS for my personal gamedev with JenkinsCI for automatic testing and continuous delivery to Steams servers. Every time I see JenkinsCI post a success in my slack channel I cheer a little on the inside.3
I'd love to learn unity or UE4 properly and write a little 3D indie game. Written a few in 2 dimensions but the step up to 3 is daunting. Plus I don't know blender or Maya...yet5
Novice seeking advice, how do you indie/solo dev guys manage your time and productivity to stay clear on what to prioritize and deliver faster ?9
Got to write a post to reddit about most influential games in my life. I wrote about the legend of zelda and fortresscraft by projector games because the creator inspired me to be an indie. I shared it to his Twitter and he responded 😁😁😁 feels good to be able to talk to your idols like they are your peers
Feature creep is absolutely terrible. Every freaking time I start working on my game I’ll tell myself, “okay, I’m almost done. 90% done, just got to finish up these designs her- wait a minute, does that button look right?” *Proceeds to completely redesign the UI and add 8 more options.* etc, etc.
Point is, I need to stop adding stuff. I need a hard deadline.2
Before wk200 roles around I'd like to finish my little indie game. I'm using unity to create it and it's the first game I've ever made. It's been taking me a while but I'm hopeful.
Also happy wk100!4
So I'm working on this prototype of indie game with two friends. Since we are only 3, I can't just stick to coding only... Problem is, I'm the only one realising that and I've ended up doing all the jobs that are missing... Texturing, a bit of modeling, organizing the whole team, shaders, animating and so on... And the two others just stick to their thing and are confident in the fact that I'll be able to handle all the problems. It pisses me off.
But I need the project to have some base experience, and alone, I would probably melt down under the stress. But every time a problem show up I'm basically alone, and my level of stress skyrocket... Not sure if I have the shoulders to finish it, but I have to. In fact I'm not even to the point of ranting anymore I'm just depressed >.>... At least when I'm working on the code and not the rest, I'm really enjoying myself.
Not sure if I should do something about it ._.2
Not leaving my last job earlier.
History: Supervisor / Lead Developer was a complete moron who watched videos on facebook and youtube, engaged in heated discussions on facebook, wasted my time by showing the work of other companies and vines, smoked in the office and towards the end gave me shit for not meeting deadlines of the work that he was supposed to deliver. Project that I was working on had very lazy clients so I was free for even 2 days sometimes and that’s why I decided to help my supervisor on the project assigned to him but in reality I was handling two projects all alone.
Aftermath: My indie games started gaining traction on google play and I found a client and I made 5x my salary at my last job.1
Indie game devs: I have a couple of questions for you guys, sorry for my naivity and the subjectivity of some of the questions.
Is it as fun as it sounds?
Do you work as a team?
What tech/language do you use?
What platform/os do you produce games for?
Is your primary income from making games?
Im asking because I would like to get into it, but want to get a realistic view of what it's like.
Thanks guys. Please also take this chance to post your work.5
How does one go about finding a niche on Google Play? I hear if you want to be a successful indie dev it is a must. I released my first game a few weeks ago, it has seven five star ratings currently (mostly from friends and family, addmittedly) and I can't even find it by searching. Before anyone says it, I've heard many times before that the indie dream is dead. However I feel like with enough dedication one could at least make a livable wage (just an 18 y/o and his girlfriend).
Shameless self promotion:
Not a rant, I need advice on something.
There is this game that I used to play as a kid, a PC game. It's an indie game, very unpopular, but I really liked it back then and I think it would probably be successful on the mobile platform.
So, I tried to contact the guy who made it to ask him if he would make a mobile version but had no success, he didn't reply the email and I couldn't find him anywhere else (twitter, facebook, linkedin). I found a github page with his name but his last contribution was in feb/2015.
The game is REALLY old, the installer executable dates 2004.
So I was thinking that perhaps I could remake the game myself and launch it, maybe with different levels, etc, but giving credits to the guy who originally made it. And I'd include ads somewhere to get a little income for myself.
Question is, would it be anti-ethical of me to do it? I mean, the guy who made the game doesn't seems to care for it anymore since there were no more mentions of it anywhere, and the last version is 1.01.
I just wanted advice from you guys, I'd be really glad to see the game running on mobile because it was a fun part of my childhood.8
So my friend and I have been casually talking about developing some indie games. I, being the one who knows programming, tried convincing him to learn some code.
Me: Hey, did you read the books?
Him: What books?
Me internally: ‘ok, maybe he just used some of the online guides’
Me: How’s [code learning app]
Him: Oh! I downloaded that the other day!
Me: Oh cool! What’s your account name?
Him: oh, I downloaded it but never actually opened it
Me: Did you learn any programming?
Me: WELL THEN FUCKING LEARN IT!!!!!
We don’t really talk to much anymore.1
Im thinking of posting/recomending games here on devrant, the kind if games i'll be posting are mostly; indie games, low spec games, and games that'll get you hooked on for days.
What do you guys think?
Go easy on me.3
So this week I picked up some Sennheiser HD 600 phones for my listening pleasure and take my mind off life stresses.
At work I've been using some Bose phones, but these Senns being open back may be a little loud for the neighboring cubicles.
I guess sound quality and all day use are mutually exclusive. Anyways, what's coding without some great indie tunes. :)
BTW, they sound amazing!!2
To work in a music/rhythm games company (preferably indie), or one that produces stuff related to music.
I would like to lead a company like that! 😍
One can dream...
How many other c#/monogame developers are on here and looking for people to collab with? Just curious
A certain app I use occasionally has some premium features that I have been too cheap to buy. Just found the full source code on GitHub. An hour later I have all the premium features for free. Stealing? Nah, my conscious is clear.
To all indie devs out there: if you have paid features, don't make the app open source.11
The double-edged sword of teamwork. I'm an indie Game dev, so I have no choice but to work with others of completely different fields. I enjoy it and I get a lot of motivation seeing things done and learning many new disciplines, but team projects have so many downsides when you have to handle everything from programming to cinematography that someone else was meant to do.
My final team uni project I even had to do our music composing cause our sound effects guy did almost nothing in 6 months (he wrote 6 midi notes in 2 weeks at one point).
Custom building a Gaming Laptop was the wrong choice I made 2 years ago :P I firmly believe I should only have a laptop for projects/work/web browsing and open up my overheating gaming laptop and effectively turn it into a desktop (maximum cooling and overclocking).
So I reach out to you Devs that own laptops for work purposes. How are your Dell XPS's? I am very close to purchasing one on my next paycheck, I would run Linux (probably Ubuntu) and want a great screen and battery life (very important! I like sitting on my bed and not feeling anxious about my laptop dying thorough uni next year for finals)
You find the 13" screen enough or 15" has to be? I won't game on this machine at all most likely, if anything it will be mobile games I'm building myself or 2d indie titles.
Thanks in advance guys. Don't want to make another purchase mistake again.7
Do you think it's possible to get enough of a following on YouTube and twitch to fund your living expenses and use the rest of your free time to work on your own studio projects?
For example I'm a VR and AR game developer. I do the whole shebang for game development and design on my own. I could stream play throughs of the current game I'm working on as a weekly thing and create tutorial videos for other developers and students for more content on my channel, but to also stimulate growth in the VR and AR industry. I'd in a way be creating my own market. I could also stream the development of the art assets and whatnot.
Could possibly make some money from the ads at first. Maybe even within the game?
Idk I'm trying to avoid having to get a job anywhere else if I can float my own success as an indie start up. So thoughts on this rant please?5
I'm developing a game with some people, and they want to make an RPG platformer type game, while I want to go with the normal style aka similar to Undertale. This game will have story and fights and exploration.
What do you guys think is best for this?6
Today is one of those days where I realize there are hundreds of free APIs and tools to make something amazing and revolutionary, but you can't think of anything that isn't already done or is too advanced for an indie developer. Seriously, I watched Microsoft's Connect event keynotes and demos for these easy and amazing structures, but not a single app idea comes to mind. 😐
If I'm going to make a profit and a good resume, somethings needs to happen.
As someone who has been developing a game (not even close to 20% done) and dealing with bug reports, I'm pissed off by this one report from a game I play, which I'll just shamelessly copy-paste it here for y'all to read and rant
"Title: [sic]lag never fixed
[sic]i dont wanna report lag doesnt mean there's no lag ,
the LAG is real, and is getting worse and worse everyday, vespa please fix the problem,
i used to think i could bear this lag, but i cant ,i just cant, after 5+ times game crashing everyday,my patient is losing . you say u are fixing it every maintenance,but what is this BXXX SXXX?all i could see it you are trying your best to grab money from my wallet(well u FXXXING successed),and the promise you made to fix the lag never ever ..........
sorry for my bad Chiglish, but./......"
I'm not a developer of the game, but this pisses me off. The guy wants fixes on the "lag"; which lag?? latency?? FPS?? random freezes??; while giving absolutely ZERO details on the "lag" AND accusing the company of stealing money without doing sh-t, which is not true as far as I can tell in-game. So, I instinctively waltzed in and ranted at how sh-t the report is in detail, and accused him of inhibiting the game's development because of his sh-t report, and he replied with this (I told him I'm a game dev in the reply I mentioned):
"[sic]as a person who made this game should know what lag is just like u know what fuk is as a human being,and i said game crash ,thats the best way i could explain as a normal player not like you an arrogant indie game dev!and if u cant understand what course the game crash,as a player like me how could i know, thats the reason im asking for help here,and i hope they dont have such indie game dev like you who doesnt know lag(game crash)"
M-th-rf-ck-r. For the first time, I see true ignorance. While writing this, I'm typing my next reply for the m-th-rf-ck-r that lacks common sense on reporting a bug. For f-ck sake if I found him I'll put a bullet through his head.3
Any game devs here have recommendations for good videos to watch pertaining to indie game development?5
Elementary OS provided a really nice getting started guide for indie app developers. Something which lacked in Linux world. Only thing I don't like that they presents GTK+ and Vala as their own technology.1
What type of music do you guys listen to when coding? Me I like hip hop, electronica, 24/7 hip hop instrumentals on YouTube and some alternative/indie stuff.25
that moment when you decide to become and indie app dev and there are plenty of guides that tell how to be a good indie dev but no guides that teach you how not to get fucked by your own government...2
I was just watching gameplay for a new game that recently came out, some indie game or whatever and I shit you not as he said "this game has alot more detail than the rest of our games", as he was saying that he walked directly through a giant rock.3
Has anyone heard of pretotyping? I recently read the PDF on their website (www.pretotyping.org I think) and it seems to make sense for small indie apps.
Well here's a story for you. I can't work on my game till the developer of a package I use updates his package. I can't research how to add the newer features I want to add till I know what the base code is gunna look like. I can't work on my second game idea because unreal engine has a major bug since version 4.15 that is crippling the performance of what I want to do. I can't work any assets for that game till I know what performance is gunna be like after the fix is implemented. It's now version 4.17 almost 4.18 and it might get pushed till version 4.19. I need to work on something like right now because my game studio is otherwise just sitting. It is a VR / AR only studio and there is no real direction to move in at the moment till somebody other than me gets their collective shit together.
I need something fairly "quick" but still fun to play to work on so I can sell sell sell. No idea wtf it's gunna be though. The steam market place is so full of garbage that I really don't want to contribute to that with more garbage. I also don't know anyone I can collaborate with to make something interesting.
WHAT DO I DO?1
What kind of innovation approach has helped humanity in a better way? Is it some group of obscure indie devs working overnight to write some software which is free, useful and purposeful devoid of licensing shit or the too-honorary-to-shit-from-arse organizations which put marketing gimmicks like making world better place and which compromise user data either to governments or to other corporations for monetizing given the first chance. If innovation is happening in both the spectrums then what is the viable kind of required innovation at the moment for us humans. IMHO I don't trust corporate innovation and shitty innovations happening in Facebook, Google and likes. Has corporate greed bought innovation for market price.1
Secret: Usually Indie Rock is my favorite type of music, but to be honest, when i work i prefer to listen to some stupid Commercial/Pop music.
And i work better. 🙊10
Recommend some interesting/innovative VR games that may be harder to come by? I want to get an idea of what's out there.
Platform doesn't matter (I can access any).
Posted on indie hackers if anyone fancies reading my short blog on launching SongBox
The amount of hoops steam makes you jump through to get a coming soon page, after already paying a submission fee, is God damn ludicrous.