27
ChappIO
4y

Started off as an ok pitch. I was an advertgame developer at the time.

This company wanted a medieval styled platformer with a simple progression system that would integrate with their game store. Sounded like a fun project but when I created a planning and offer they immediately rejected it because they figured anything over 400 dollars was too much for a non AAA game...

Some people... lol

Comments
  • 5
    Sounds like you were working for a spam industry. You know, these banners that promise the best game ever only to rip people off?
  • 5
    @forkbomber lol no they declined the offer because I asked a decent price. They were just a clueless startup.
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