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Does anyone remember MUDs? Multi-User Dungeons — working on those in LPC was my first experience with real programming. Before that, I'd only made simple websites.

To get permission to program in one MUD, you had to prove that you knew the world, by reaching a certain level in the game. Death had consequences, with a level being lost, as well as risking loss of your items if someone looted you or your corpse was lost. This alone was hard enough to make most players give up. I played (and played wisely) to get there, being the first of my friends. It was hard work and fun.

After months of playing every day, finally, I was a wizard! Well, first, I had to convince someone else to take me as an apprentice, which was it's own challenge, because I was a 13 y/o girl. I ended up having to wait for an older male friend to get to the proper rank and get made a full wizard himself, because anyone else was reluctant (thinking that I'd just screw up or make them look bad), and no one was very happy about it. After some more weeks, I started programming my own content for the MUD, to share with others. It was a great opportunity to learn and express myself, seeing how creative programming could be.

I got called all kinds of names for asking questions and making mistakes, and I questioned why I even wanted to work with these people who hated my guts and didn't want to teach me anything, but I kept going. As I wasn't allowed to take computer classes in school, being able to do projects on my own like this was the only way to learn. I also became more stubborn, patient, and independent, which has always been necessary for this career.

Most importantly, I saw what could be done with programming, and was inspired to keep going with my own projects, no matter how much hate that I got for it. I went on to work on more games and software, often on my own. I always explore new technology, ignore the haters, and forge ahead with my own vision.

Comments
  • 2
    I remember MUDs, great times... and nice story :)
  • 2
    Cool story, kudos. It also reminds me of a game I used to play back in the day called Tibia. Death was cruel!
  • 2
    MUDs and other text based games like this were so much more entrancing because your own imagination gave life to the world rather than graphics. I remember playing "another mud" and "realms of magic" a lot I middle school and it was really awesome to use Tintin+ or the mud clients scripting to do all sorts of cool stuff via hotkey rather than typing everything out manually. That's so cool you got to program in a MUD I still see some MUDs around today but not as active of course.
  • 1
    @charlaxy
    You might have turned me on to muds 🙃
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