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Any c++ devs here.which is better for drawing graphics on a window
Sdl + open gl or using sfml

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  • 0
    Define better.
  • 0
    @ItsNotMyFault better as in
    which one is more easily integrated into open gl
  • 1
    Can't you just use open gl in your project?
  • 0
    I'm not fully up to date here, but I prefer SFML's api if I'm building an entire program. IIRC, you can drop to opengl fairly easily if needed. The documentation had some good examples when I last checked. The advantage over SDL is that it's designed for C++ instead of SDL, which is designed for C.
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