Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
Root797264yEvery time I see large numbers of identical things, it makes me wonder if there’s an arbitrary code execution exploit in reality. Same with quantum computations and timing attacks, virtual particles and duping, ...
Over a decade of game dev (and during/later: security) did things to my mind. -
@Root
public GameObiect prefab;
for(;;) {
Instantiate(prefab, new Vector3(0,0,0), Quaternion.identity);
}
Infinite scooters until the universes RAM runs out! -
@Ranchonyx the RAM will never run out. Before that, the scooters will collapse into a black hole.
-
hjk10156964y@Pogromist Just wanted to say they seem to worship the occult circle.
The fan patterned dial of infinite depts. Project clutter is spewing sewage in clever seemingly useful disguise. -
@Eklavya why Rigidbody tho? You can use a general GameObject and then just GetComponent<Rigidbody>();
Found where electric scooters spawn
random