10
jchw
7y

Everytime you use OpenGL in a brand new project you have to go through the ceremonial blindfolded obstacle course that is getting the first damn triangle to show up. Is the shader code right? Did I forget to check an error on this buffer upload? Is my texture incomplete? Am I bad at matrix math? (Spoiler alert: usually yes) Did I not GL enable something? Is my context setup wrong? Did Nvidia release drivers that grep for my window title and refuse to display any geometry in it?

Oh. Needed to glViewport. OK.

Comments
  • 0
    How bout Unreal?
  • 1
    OpenGL development sounds intriguing to me. In what context to you work with it?
  • 1
    @Makenshi usually just in games and emulators and whatnot. There are a couple of times I used it to render graphics for one-off video work, but nothing too interesting. I don't tend to post my projects involving OpenGL because usually they're pretty gnarly by the time things are done, but im sure I'll master modern OpenGL just as everyone is moving onto Vulkan :)
  • 0
    I've been wanting to jump into OpenGL but the lack of tools to easily handle certain tasks without a framework seems to be lacking. Not to mention the complexity of so many tools.

    Anyways, have you looked into using Rust with OpenGL? You might really like it.
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